![FoxMind SLAM BLUFF Скачать руководство пользователя страница 2](http://html1.mh-extra.com/html/foxmind/slam-bluff/slam-bluff_quick-start-manual_2325503002.webp)
Author: David Capon
Patented Design:
© Cheatwell.
© FoxMind Group LTD. All rights reserved.
To expand the shaker, hold the bottom
with one hand whilst pulling up the cap.
Thoroughly shake the cup, keeping it
upright.
With the bottom cupped in your other hand,
press the lid down so that the walls col-
lapse, and the dice are trapped lying flat
within the base.
Once collapsed, the shaker can be held at
any angle and passed freely from one play-
er on to the next. Before revealing what was
rolled, players can keep it secret by placing
their hand on top.
WARNING: CHOKING HAZARD!
Not suitable for children under 3 years.
Contains small parts. Keep this information.
Distributed in North America by:
FoxMind Canada Entreprises LTD.
Made in China
.
continued from front
➡
OR
Challenge the previous player’s declaration by accusing them of bluffing.
The challenged player reveals the result of their roll. If they were telling the truth, the challenger loses a life. If it turns out
they were bluffing, the accused player loses a life.
When a player loses a life, a new round begins by the challenging player rolling the dice.
*
FREE PASS RULE:
If a player rolls the
*
symbol they can declare a ‘Free Pass’, meaning they don’t have to declare any number. (They may also
bluff and declare a ‘Free Pass’ even if they did not roll the
*
symbol). If the next player accepts the declaration, they have to
roll and declare a higher number than the one declared before the ‘Free Pass’. If they challenge the ‘Free Pass’ declaration,
the usual rules for a challenge apply.
Note:
A ‘Free Pass’ cannot be declared on the first turn of the round. If the first player rolls the
*
symbol
(for example
*
, 8)
,
they can either declare the value of a single dice (in this case 8) or bluff.
The * symbol is not a wild number.
GAME END
When a player runs out of lives, they are out of the game. The last player standing wins.
USING THE SLAM BLUFF SHAKER
8+
3+
10 min
8+
3+
10 min
MISE EN GARDE : RISQUE D’ÉTOUFFEMENT!
Ne convient pas aux enfants de moins de 3 ans.
Contient de petites pièces pouvant être avalées.
Conservez cette information.
SlamBluff_rules_V3.indd 2
2019-03-07 11:03 AM