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Saving the transmitter code in the lamp memory (pairing)
•
Press and hold (5 s) the
ORANGE
button to enter the learning mode.
•
LED 1 lights-up on the lamp LED (1
st
position in memory); if the LED is red, the position is empty and a new device can be
saved there; if the LED is green, the position is occupied and a new device cannot be saved there
•
You can step between individual positions by briefly pressing the
ORANGE
button; the lamp has 10 positions
•
To save, use the device you want to pair with the lamp – press the button on the bite alarm or on the alarm or key tag.
•
The lamp receiver picks up the signal and saves its code in its memory. The learning mode ends automatically after successful
pairing.
•
If the device code is already saved in the memory, no action will be taken.
•
The new device will not be saved if the memory is full (all positions are lit-up in green) or the device with this code has already
been saved.
The learning mode ends automatically after successful pairing, automatically after 1 minute if a new device does not transmit or by
briefly pressing the BLUE button.
Clearing the memory
You can delete devices whereby the codes are saved in the lamp memory as follows:
•
Enter the learning mode, long press of the ORANGE button
•
Briefly press the ORANGE button to select the green position you want to delete
•
Long press of the ORANGE button on the green position will delete this position, the position will change to red
•
Now you can add a new device in the free position or turn off the learning mode by pressing the BLUE button
Behaviour of the lamp after bite, alarm and key tag control
•
After a bite on a paired bite alarm, the lamp lights-up for 30 seconds with the colour of the bite alarm; the lamp can be
switched off immediately by pressing the BLUE button, its brightness can even be adjusted during the bite by pressing the
ORANGE button
•
After an alarm on a paired FISHTRON ALF3 alarm, the lamp signals the alarm by flashing blue, red and green fast for
30 seconds or until the BLUE button is pressed; the brightness can even be set when the alarm is signalled by pressing the
ORANGE button
•
After pressing a paired WRL-KEY or the lamp button of an RX MULTI receiver, the lamp can be switched off or on even
during a bite or alarm.
SOS signal
The WRL3 lamp contains the SOS signal function by white LEDs; this function is activated by briefly pressing the BLUE and ORANGE
buttons simultaneously. During the SOS signal, the internal receiver is switched off, the lamp does not receive the signal from the
signalling devices. Switching the SOS signal off is possible with a prolonged press of any button (BLUE or ORANGE). When the alarm
is turned off, the receiver turns on automatically and the lamp is able to receive transmission from paired devices.
Charging, power bank function
•
The charging connector is located under a waterproof cover with a thread, under the BLUE button; the lamp can be charged
with any mobile charger with a 5V voltage, a power bank or car charger for charging mobile phones (5V).
•
The lamp is also functional while charging
•
A USB-C connector is intended for charging, voltage 5V, charging current up to 700mA, the time until the internal battery is
fully charged from full discharge is about 7 hours when using a quality charger (1000mA). The charging time increases when
charging from a weaker charger (500mA).
•
The charging signals are indicated by red signal LEDs on the lamp’s side: LED 1 flashes (less than 25%); LED 1 lights-up
and LED 2 flashes (25% to 50%); LEDs 1 and 2 light-up and LED 3 flashes (50% to 75%); LEDs 1, 2, 3 light-up and LED 4
flashes (75% to 100%); all four LEDs are lit (battery is 100% charged).
•
The lamp has a
power bank function with a capacity of 5000mAh
for charging mobile phones and other devices with a
USB charging connector. The USB port A under the waterproof threaded cover under the BLUE button is used as the output
discharge connector.
•
Connect the USB charging cable to the power bank’s USB output port and to the digital device you want to charge. Disconnect
when charging is complete.
•
The USB output port can be turned on by briefly pressing the button between the connectors or turned off with a prolonged