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B8730-0920

Item No : B8730/89452 Asst.

Version : English

Size

: 8.5 x 11" double face 

Paper

: Woodfree paper 80 gsm

Color

: Black

Date

: May,09 2003

B8730/89452 Asst.

THE STORY

TO PLAY AGAIN

BLUE and Joe are working on a painting!

What does BLUE want to add to her painting? That’s where you come in!

Joe invites you to play Blue’s Clues to help figure out what Blue wants to add to her painting.  

Along the way, you, Joe, and Blue discover the names of colors, mix colors to make new colors, 

and find various objects that are of those colors.  Throughout their adventure, you, Joe, and Blue 

meet the Color Friends and play various color games. 

Along the way you will learn:

• Color identification

• Color mixing

• Color matching

• Object recognition (including both organic objects and geometric shapes)

The object of the game is to help Joe solve Blue’s Clues. 

Once a clue has been found you can press the pawprint to identify the object as a clue.

The notebook will then flash and you can place the clue in the notebook. 

At any time you can press the notebook to reveal all the clues that have been found along the way. 

Frame 1  

Introduces Joe & Blue, Blue’s painting, the basic primary colors Red, Yellow, and 

Blue, and the function of the two game play icons, Joe’s Notebook & Blue’s Pawprint

Frame 2  

Consists of finding and identifying RED objects in the LIVING ROOM.  It is also the 

first frame in which a clue may be hidden.

Frame 3  

Consists of finding and identifying YELLOW objects in the KITCHEN.  

Frame 4  

Consists of finding and identifying BLUE objects in the BEDROOM.  

Frame 5  

Introduces the concept of mixing two colors to create a third color.  It 

utilizes the 3 primary colors (Red,Yellow, & Blue) to create the 3 secondary colors 

(Orange, Green, & Purple) 

Frame 6  

A color game that consists of showing all 6 primary and secondary colors 

as represented by everyday objects.  

Frame 7  

Consists of finding ORANGE objects in an orange environment. That is, 

the environment is basically a ‘field’ of orange with a variety of objects hidden within

Frame 8  

Consists of finding PURPLE objects in a purple environment.

Frame 9  

Consists of finding GREEN objects in a green environment.

Frame 10  

Introduces the Color Friends Aquamarine, Chartreuse, Marigold, Violet, 

Magenta, & Vermilion.

Frames 11 & 12  

Explains what two Color Friends mix together to make the      

“tertiary” colors.

Frame 13  

A color matching game where the child is asked to match a color to an 

object of that color.  Includes 12 colors (depicted as paint) and 12 matching objects. 

This frame also contains the last clue!

Frame 14  

Consists of Joe sitting in his Thinking Chair, surrounded by the three 

clues and solving Blue’s Clues.  

Frame 15  

A celebration of Blue’s completed painting!

To play again, press the right arrow button while on the 15th screen and the cartridge will rewind back to the beginning. Then press the screen or any button to start a new game.

Each time you play the list of three clues will change.

If you rewind to the first screen at any time during play, the game will reset.

Look for other cartridges also available for use with the 

Learn Through Music 

system:

• Insert the cartridge into the main unit as shown. Be sure you hear the cartridge “click” into place 

before you begin play.

• Press any button or touch the screen to begin play.

• The 

Blue’s Colorful Friends

 cartridge consists of 15 different play-screens.

• Each play-screen has two modes of play:

Music/Identify Mode

 - press the 

MUSIC NOTE

 button to replay the music that you hear when 

you first arrive at each play-screen.

Question Mode

 - press the 

QUESTION MARK

 button to hear and repeat questions.

• Press the arrow buttons to advance to the next screen or rewind to the previous screen.

• At any time you can press the button on the microphone to sing along!

• To remove or replace the learning cartridge, simply push the two slide buttons located on the sides 

of the cartridge outward to release the cartridge.

NOTE: If there is no cartridge inserted into the main unit you can still play:

• Press the music button to hear songs.

• Press the screen to step through the songs note by note.

• Press the 

QUESTION MARK

 button to play follow the lights.

Look for other cartridges also available for use with the 

Learn Through Music

 system. 

TOY SLEEP MODE

• If the toy is not played with for more than 10 seconds it will prompt the child to continue playing.

• If after another 10 seconds the child does not play with the toy, it will automatically shut-off to preserve battery life.

• Press any button or touch the screen to resume play.

Battery Safety Information

Batteries may leak fluids that can cause a chemical burn injury 

or ruin your toy (product). To avoid battery leakage:

• Do not mix old and new batteries or batteries of different  types: 

alkaline, standard (carbon-zinc) or rechargeable (nickel-

cadmium).

• Insert batteries as indicated inside the battery compartment.

• Remove batteries during long periods of non-use. Always 

remove exhausted batteries from the toy (product). Dispose of 

batteries safely. Do not dispose of batteries in a fire. The 

batteries may explode or leak.

• Never short-circuit the battery terminals.

• Use only batteries of the same or equivalent type, as 

recommended.

• Do not charge non-rechargeable batteries.

• Remove rechargeable batteries from the toy (product) 

before charging.

• If removable, rechargeable batteries are used, they are only 

to be charged under adult supervision.

Batteries included are for demonstration purposes only.

For longer life use only alkaline batteries. 

Requires 3 “C” (LR14) batteries.

BATTERY REPLACEMENT

• Unscrew and lift cover away 

from back of product.

• Replace batteries as shown.

B8730/89452 Asst.

Learn Through Music

INSTRUCTION SHEET

Please keep these instructions for future reference as they contain important information.

HOW TO PLAY

Each 

Learn Through Music

 cartridge features:

• Specific, age-appropriate learning lessons 

• A wide range of lyrical & rhythmic activities 

• A variety of visual & audio content 

• Diverse curriculums based on beloved characters

WHAT'S INCLUDED

BEFORE YOU BEGIN

• Please remove and discard the “Try Me” pull-tab from the back of the 

main learning unit.

• Be sure the 

ON/OFF

 switch is in the 

ON

 position. The 

ON/OFF

 switch 

is also located on the back of the main learning unit.

Your

 Learn Through Music 

system consists of two main components:

1. The main learning unit, which includes:

• Touch-sensitive, light-up learning screen

• 2 arrow buttons

• 2 mode buttons (music note and question mark)

• Interactive microphone

2. 1 

Learn Through Music

 cartridge

TM

Thank you for purchasing the 

Learn Through Music

 system. The 

Learn Through Music

 interactive early learning system helps teach preschoolers 

fundamental lessons through the magic of music. The rhythm, rhyme and repetition of musical sounds and lyrics are time-honored and time-tested tools 

that capture children’s attention and imagination and help them to absorb and remember basic concepts. 

Because music engages a child’s entire self - mind, body and soul - putting lessons to music makes it fun and easy for children to retain new infomation.

1

• 

888 

• 

892

6123

Questions or Comments?

©2002 Lyons Partnership, L.P. All rights reserved. The Barney, Baby 

Bop and BJ names and characters and the overlapping dino spots and 

Barney and star logos are trademarks of Lyons Partnership, L.P.  Reg. 

U.S. Pat. & Tm. Off.

©2002 Viacom International Inc. All Rights Reserved. Nickelodeon, Nick Jr., Blue's Clues, 

Dora the Explorer and all related titles, logos and characters are trademarks of Viacom International Inc.
©

2002 Sesame Workshop. “Sesame Street,” “Sesame Workshop” and their logos are trademarks 

of Sesame Workshop. All rights reserved. Watch Sesame Street on PBS and 123 Sesame on Noggin.
Fisher-Price, Inc., a subsidiary of Mattel, Inc., New York, New York 10010 U.S.A.

PRINTED IN CHINA. 

Manufactured for Fisher-Price.  ©2002 Mattel, Inc.  All Rights Reserved.

Fisher-Price and the Fisher-Price logo are U.S. trademarks of Mattel, Inc.

Packaging and address should be retained for future reference.

Mattel Canada Inc., Mississauga, Ontario L5R 3W2. You may call us free at 1-800-665-6288.

Mattel U.K. Ltd., Vanwall Business Park, Maidenhead SL6 4UB. Helpline 01628500303.

Mattel Australia Pty., Ltd., Richmond, Victoria. 3121. Consumer Advisory Service - 1300 135 312.

Mattel East Asia Ltd, Room 1106, South Tower, World Finance Centre, Harbour City, Tsimshatsui, 

HK, China.

Diimport & Diedarkan Oleh: Mattel SEA Ptd Ltd.(993532-P) Lot 13.5, 13th Floor, Menara Lien Hoe, 

Persiaran Tropicana Golf Country Resort, 47410 PJ. Tel:03-78803817, Fax:03-78803867.

Mattel, Inc., El Segundo, CA 90245 U.S.A. Consumer Affairs 1 (800) 524-Toys.

Touch-sensitive, 

light-up

learning screen

Arrow button

Arrow button

Mode button

Interactive

microphone

Try Me
Pull-tab

ON

OFF

Release

Lock

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