![Family Fun Companies THE REVENGE OF HAMMERHEAD Скачать руководство пользователя страница 21](http://html.mh-extra.com/html/family-fun-companies/the-revenge-of-hammerhead/the-revenge-of-hammerhead_manual_541794021.webp)
19
12
Requirement of win JP
(
2
)
: XX rings get ball.
12
1
1 ring at least
12
2
2 rings at least
12
3
3 rings at least
12
4
4 rings at least
12
5*
Every life ring should get ball.
13
0
Life Ring Score Position Change Frequency
13
1
Changes at every 2 seconds clockwise
13
2
Changes at every 4 seconds clockwise
13
3
Changes at every 6 seconds clockwise
13
4
Changes at every 8 seconds clockwise
13
5 *
Changes randomly, upon any ball through any ring each time.
14
0
5 - Life Ring Score Values from left to right [Tickets]
14
1
1, 1, 1, 1, 2
14
2
1, 1, 1, 1, 3
14
3
1, 2, 3, 4, 5
14
4 *
2, 4, 6, 8, 10
14
5
2, 4, 6, 8, 20
14
6
2, 4, 6, 8, 30
14
7
2, 4, 6, 8, 40
14
8
2, 4, 6, 8, 50
14
9
4, 6, 8, 10, 12
15
0
Mercy Ticket Option [Only if no Score Rings Made]
15
1
OFF – no Mercy ticket
15
2
ON- No score = 1 Mercy ticket
15
3
ON- No score = 2 Mercy tickets
15
4 *
ON- No score = 3 Mercy tickets
15
5
ON- No score = 4 Mercy tickets
15
6
ON- No score = 5 Mercy tickets
15
7
ON- No score = 6 Mercy tickets
16
0
Test State
16
1
Test:
All controlled lamps flash
16
2
Test:
All opto ball detect- “ding” [glass removed]
16
3
Test:
Ball release mechanism- run/actuate >“ding”
16
4
Test:
Coin mechanisms- “ding”
16
5
Test:
Jackpot and Life Ring displays > flashes
16
6
Test:
Audio > play Main Game play
16
7
Test:
Ball ramp exit sensor-actuate “ding”
16
8
Test:
Ticket mechanism run
ANY INFORMATION SUBJECTS TO CHANGE WITHOUT PRIOR NOTIFY.