Excalibur Scarface SF34 Скачать руководство пользователя страница 5

5

RULES FOR  301 AND 501

You can play many different dart 
games with the Scarface Dart-
board. The two most popular dart 
games are 301 and 501. The prin-
ciple of both games is to subtract 
your score from the initial score 
of either 301 or 501. The winner 
must reduce his score to zero. 
Follow these instructions to play. 
To begin, the player must hit a 
double, (any double will do). This 
means the player must land a dart 
in the outermost green and red 
ring. Once a double is thrown, that 
dart and all subsequent darts will 
count toward reducing the score 
to zero. To determine the score, 
subtract the count of each dart 
from the initial score. 
Remember, the outer ring counts 
as double and the inner ring 
counts as triple points.
The winner must reduce his score 
to zero and must 

DOUBLE OUT

in the process. This means the 
player must hit a double on the 
fi nal throw. For example: if the 
player has 32 left to reach zero, 
he must hit double 16. If a single 
16 is scored, then the player must 
hit double 8 to score zero, and so on. 

NOTE: 

The player must be left 

with an even number in order to 
set up the winning double attempt.

The next part of the game is called 

GOING OUT

. If a player has two 

points left, he must hit a double-1 
to bring the score down to zero.
From 18 points, a double-9 will 
work. If the player has an odd num-
ber left, then the fi rst darts must 
reduce the score to an even num-
ber before he can throw a double. 
For instance, there is no possible 
double out from 21. So, one way to 
fi nish would be to throw a single-
1 fi rst, to reduce the score to 20. 
Then the player can 

GO OUT 

with the number 20 by throwing a 
double-10. 
If a player scores more than the 
exact score needed, that particular 
turn will not count. In this case, the 
player’s score will remain as it was 
prior to that turn. For example: if 16 
is required and the player scores 
17 or more when he throws his 
three darts, the score will remain 
at 16. 
Likewise, since the fi nal score must 
be a double, if 16 is the total, the 
turn will not count and the score 
will remain at 15. The turn will also 
not count if 15 is the total, since the 
player cannot 

DOUBLE OUT

 on a 

single score. 

Содержание Scarface SF34

Страница 1: ...Model No SF34...

Страница 2: ...n in his hands he could not be vanquished Although Excalibur Electronics can t claim the magical secrets of Merlin King Arthur s court wizard sometimes our patented technology may make it seem as if w...

Страница 3: ...teps to hang the Scarface wooden cabinet on a wall back door or anywhere you wish to play darts 1 Measure the appropriate height and mark the spot where you wish to hang the wooden cabinet There are t...

Страница 4: ...riple the points The center circle of the dart board is called the BULL S EYE The BULL S EYE has an inner and an outer ring Landing a dart in the inner ring is worth 50 points Landing a dart in the ou...

Страница 5: ...the player must hit double 8 to score zero and so on NOTE The player must be left with an even number in order to set up the winning double attempt The next part of the game is called GOING OUT If a p...

Страница 6: ...number once that number has been closed Each number must be opened be fore any scoring on that number is possible Numbers can be opened or closed in any order CALLING or naming the number a player is...

Страница 7: ...ulting from a reach of any appli cable express or implied warranties are hereby excluded Some states do not allow limitation on the duration of implied warranties and do not allow exclusion of inciden...

Страница 8: ...9th Ave Miami Florida 33186 USA 305 477 8080 305 477 9516 Fax Play games live at www ExcaliburElectronics com SF34 MA Scarface Dartboard 090706 V Scarface Dartboard 090706 V Scarface Dartboard 4 09070...

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