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4

You can play darts by

yourself or against an oppo-
nent. Two teams can also
play against each other. 

Each player takes a turn

throwing. A “turn” consists
of three darts thrown in suc-
cession. To determine who
shoots first, a single dart
can be thrown. The player
landing closest to the bull’s
eye shoots first.

The yellow and black

side is used by most dart
players and in tournaments.

Landing a dart in any of

the 20 numbered triangles
earns the same number of
points as that number.
However, landing a dart in
the doubles ring gives you
double the points and land-
ing a dart in the triples ring
gives you triple the points.
The center circle of the dart
board is called the “bull’s
eye.” It has an inner and
outer ring. Landing a dart in
the inner ring is worth 50
points. Landing a dart in the

outer ring of the bull’s eye
is worth 25 points.

Many different dart

games can be played.
Below are three of the most
popular.

Rules 

for 301

and 501

The most popular dart

games are called “301” and
“501.” In both games, the
basic principle is the sub-
traction of your score from
the initial score of either
301 or 501, with the winner
reducing his score to exact-
ly zero. Here are the rules.

Before any score is

counted, the player must
begin by hitting a double.
(Any double will do.) That
means the player must land
a dart between the two yel-
low lines on the outer
perimeter of the board.
Once a double has been
thrown, that dart and all

The Rules of Darts

5

subsequent darts will count
toward reducing the score
to zero. 

The score is determined

by subtracting the count of
each dart from the initial
score. Remember, the outer
ring counts double, and the
inner ring is worth triple
points.

The winner must reduce

his or her score to exactly
zero and must “double out”
in the process—a double
must be hit on the final
throw. For example, if the
player has 32 left to reach
zero, he or she must hit dou-
ble 16. If a single 16 is
scored, then the player must
hit double 8 to score zero,
and so on. Naturally, a play-
er must be left with an even
number in order to set up
the winning double attempt.

This part of the game,

known as “going out,” is the
most difficult stage. If you
have two points left, you
must hit a double-1 to bring
the score down to zero.
From 18 points, a double-9

would work. If you have an
odd number left, then your
first darts must reduce the
score to an even number
before you can throw a dou-
ble. For instance, there is no
possible double out from
21, so  a way to finish
would be to throw a single-
1 first, reducing the score to
20. Then you can “go out”
with the number 20 by
throwing a double-10.

If the player scores more

than the exact score needed,
that particular turn does not
count. And the player’s
score remains as it was
prior to that turn.  For ex-
ample, if 16 is required and
the player scores 17 (or
totals 17 or more with his or
her three darts), the score
remains at 16. Likewise,
since the final score must be
a double, if 16 is totaled, the
turn does not count and the
score remains at 16. If 15 is
totaled, the turn does not
count either, since the play-
er cannot double out on a
single (one) score.

Содержание PL26

Страница 1: ...Model No PL26 Corona Dart Board Operating Manual ...

Страница 2: ...ing Arthur brandished a magic sword Excalibur from which we take our company name With this unique weapon in his hands he could not be vanquished Although Excalibur Elec tron ics can t claim the magical secrets of Merlin King Arthur s court wizard sometimes our patented technology may make it seem as if we could We make you think 2 3 Setting Up To use your Corona Dart Board hang it on your wall th...

Страница 3: ...equent darts will count toward reducing the score to zero The score is determined by subtracting the count of each dart from the initial score Remember the outer ring counts double and the inner ring is worth triple points The winner must reduce his or her score to exactly zero and must double out in the process a double must be hit on the final throw For example if the player has 32 left to reach...

Страница 4: ... the warranty period EXCALIBUR ELEC TRONICS INC will repair or replace the unit free of charge upon receipt of the unit shipped postage prepaid and insured to the factory address show at right The warranty covers normal consumer use and does not cover damage that occurs in shipment or failure that results from alterations accident misuse neglect wear and tear inadequate maintenance com mercial use...

Страница 5: ...EXCALIBUR ELECTRONICS INC 13755 SW 119TH AVENUE MIAMI FLORIDA 33186 U S A PHONE 305 477 8080 FAX 305 477 9516 Playgames liveat www ExcaliburElectronics com PL26 MA CoronaDarts 071006 V2 ...

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