Excalibur 976 Скачать руководство пользователя страница 2

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Electronic Chess will also signal the cap-

tured square. Refer to the chessboard on

the LCD screen to see the proper piece to

press on the captured square.
If you make an illegal move on the 

DOCK

-

ER

, you’ll need to follow the standard

procedure of undoing a move noted

above, pushing first on the 

to-

square and

then on the 

from-

square of the illegal

move.

Interrupting a Game

If you’re in the middle of a game using

the 

DOCKER

and decide to continue the

game using only Electronic Chess, sim-

ply turn off Electronic Chess when it’s

your move. Disconnect Electronic Chess

from the 

DOCKER

, and then turn

Electronic Chess back on. Now continue

your game, using the 

DIRECTION

keys

to enter your moves.
If you then decide you’d like to finish the

game on the 

DOCKER

, turn Electronic

Chess off, and insert it into the 

DOCKER

.

Turn Electronic Chess back on and

arrange the pieces on the 

DOCKER

chess-

board to match the chess pieces on the

Electronic Chess screen.

Note:

Don’t take back a move on

Electronic Chess until you have made a

move on Electronic Chess using the

DIRECTION

keys. (Entering your move

on Electronic Chess tells the computer

that you are no longer using the 

DOCKER

.)

Play without 

Using Real Pieces

If you choose, you can play without using

three-dimensional chess pieces, viewing

only the display instead. Press the 

2nd

key, then repeatedly press the 

OPTIONS

key until 

TOUCH

is shown. Use the 

+1

key to turn this option either on or off.

When this option is turned on, Electronic

Chess will just signal its moves on the

screen and you will not have to register

its moves on the 

DOCKER

. In this mode,

the large playing board acts as a touch

screen, allowing you to input your moves

by pressing the 

from-

and 

to-

squares with

your finger.

Position Setup

At any time during a game when it is your

move, you may change the position on

the board by either adding or removing a

piece, or by changing any of the pieces—

for example, substituting a queen for a

knight. 

To remove a piece

, press the 

2nd

key,

followed by the 

SETUP

key. Then press

the square of the piece you want to

remove and press 

GO

to remove the

piece. Press 

CLEAR

to continue the

game. 

To change a piece or add a piece on a

square

, press the 

2nd 

key, then repeated-

ly press the 

SETUP

key to select the cor-

rect piece. The first time you press the

square, a black piece of the type you have

selected will appear. Press the square

once more and the color of the piece will

switch to white. If you made an error and

want the piece to be black again instead,

just press on the square once more. Then

press 

GO

to register the piece. Press

CLEAR

to continue the game.

2

Letting Electronic Chess 

Move First

After you’ve made your move on the

DOCKER

, Electronic Chess then knows

you are connected to the 

DOCKER

and will

wait for you to press its 

from-

and 

to-

squares when it displays a move. But if

you’d like Electronic Chess instead to

make the first move and to play the white

pieces at the top of the board, simply

press the 

GO

key on Electronic Chess.

Electronic Chess does not know you are

using the 

DOCKER

, and assumes that you

are not. Therefore it simply moves its

piece on the Electronic Chess board, and

assumes you will make its opening move

on the 

DOCKER

chessboard without press-

ing on its 

from-

and 

to-

squares.

Special Moves

When you castle your king on the 

DOCK

-

ER

, Electronic Chess will remind you to

move your rook by displaying the 

from

-

and 

to

-squares. Move the rook in the rou-

tine manner, pressing on its 

from

-square

and then its 

to-

square. (Likewise, when

Electronic Chess castles, it will also

remind you to move its rook.)
For an 

en passant

capture, press the 

from-

and 

to

-squares of the capturing pawn.

The square of the pawn being captured

will then appear on the display. This is to

remind you to remove the captured pawn.

And remember, you must press down on

the captured pawn before removing it

from the board.
If you’d like to undo a move on the 

DOCK

-

ER

, simply reverse the procedure for mak-

ing a move, pushing first on the 

to-

square

and then on the 

from-

square. If the move

you are taking back was a capture,

ing squares. Use the chessboard screen on

Electronic Chess as a reference, in case

you are unsure where a piece belongs.

Don’t forget that the queen always goes

on her own color square!

Play a Game Right Away

Now turn Electronic Chess on. Using the

edge of the pawn (see diagram, below),

press on the center of square E2.
You’ll see that 

E2-__

appears on the dis-

play. Now use the edge of the pawn to

press the center of square E4. Place the

pawn on square E4.
Electronic Chess will respond with its

move by showing the 

from-

and 

to-

square

coordinates on the display. Electronic

Chess expects you to move its piece by

pressing on its 

from-

square and then on

the 

to-

square.

It’s now your move again!

Turn OFF Electronic

Chess before inserting into

the 

DOCKER

or removing it

from the 

DOCKER

.

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