9
winning hand and the player's
number, and will also update the
amount of money each player
now has remaining.
After the completion of the
hand, new players can join the
game if there are any positions
not being played. New players
must be set up in the same way
the original players were. There
will be positions open when play-
ers go bankrupt or at positions
that were not used from the begin-
ning.
After new players are added,
press
DEAL
to deal the next hand.
Hands are played until one
player has all of the money. That
player wins the game.
Beginning a New Game: Press
and hold the
NEW GAME
key for
three seconds to start a new game.
Players’ totals will be reset, so
don't don’t press this button until
you have a winner.
Interrupting a Game: If the
game is turned off (manually or
automatically) before a game is
over, the game will remain in
memory and play can resume
when it is turned back on.
—Rules—
Blinds: Blinds are advanced
bets automatically placed for two
players each hand. The blinds
rotate to the left with each hand.
The blind is applied to a player's
first bet or raise. If that player
folds, he forfeits the blind plus
anything else he put in the pot.
Blinds are bets and not antes.
When it is the turn of a player
who posted a blind, he may use
the blind as all or part of his
bet/raise. If he folds, he loses the
blind plus anything else he put in
the pot. All blinds are automati-
cally deducted before play begins.
There are two required blinds
for each hand. The small blind is
equal to half the lower betting
limit. The small blind is posted by
the first player to the dealer's left.
The big blind is equal to the lower
betting limit. The big blind is
posted by the second player to the
dealer's left. If there are only two
players, the dealer posts the big
blind.
All In: If a player doesn't have
enough money to call a bet, he
presses
CALL
and the screen dis-
plays “
ALL IN”
and returns the
difference to the other players.
Subsequent players can only
CALL