Excalibur 336E-2 Скачать руководство пользователя страница 8

If black rolls 4 and 3, he uses the 4 to bear off a man from the 22 point
(which is opposite to the 3 point) or to move a man from the 21 point to
the 24 point.

A red man may also be borne off by using a dice number that is higher
than the number occupied.  This is only possible, however, if red has no
other man to the right of the man being borne off., i.e. no men on higher
numbered points.

In this example, if red rolls 5 and 4, he bears off two men from the three
p o i n t .

In the same example, if black rolls 6 and 5, he bears off 2 men from the 21
point.  The minimum roll required to bear a man off from this point
would be 4, but Black may use a
higher number for this purpose when he has no other men on lower
numbered points.

If he prefers, a player may also use all or part or all of his roll to move men
in the board rather than to bear men off.

In this position, notice that if red rolls 6 and 3, he has two options.  He
may bear off two men (from the 6 and the 3 points), or he may move his
man from the 6 to 3 and then bear off one man from the 3 point.  (In the
latter case he is not making the maximum use of the  pips  on the dice, but

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If a player rolls a double while he has one or men on the bar, he uses all
four parts of the roll in the usual way, provided of course that he re-enters
any men still on the bar.

Here Black has a man on the bar and has rolled 4-1.  Black must move his
man off the bar before he moves another man, but coming in off the bar is
not possible with a four (or with a 2,3,5 or 6) because red has made all
these points.  So black must come in with the 1 and use the four to move
another man.

BEARING OFF MEN

The object of the game is to move all of your men around the board and
into your inner table, and then to  bear them off , i.e. remove them from
the board.  You are not allowed to start bearing off until all your men are in
your inner table.

The player with Red may bear a man off when he rolls the same number as
the point on which the man is located.  The player with black may bear a
man off when he rolls the number of the point opposite to his own man.

In this example, suppose red rolls 6 and 2.  He must use the six to bear off
a man from the 6 point.  He may use a 2 to bear off a man from the 2
point ( but if he prefers he may instead move the man from the 6 point to
the four point.

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Содержание 336E-2

Страница 1: ...BACKGAMMON 366E 2 USER MANUAL ...

Страница 2: ... use the computer to roll your dice then the computer will automatically roll it s dice when it is it s turn If you switch to manual entry on your move the computer will then wait for you to enter the dice when it is it s turn At the start of the game the die on the left of the LCD is red s die and is used to determine who goes first If it is greater than black s die on the right WHITE goes first ...

Страница 3: ...ress it down a second time The number of this point will be cleared from the LCD The display will now show PLAY and you can now move any man you like 4 Offering A Double The backgammon computer allows the score to be doubled as though you were raising the stake with a doubling cube up to a maximum value of 64 To inspect the current value of the cube press the CUBE key The white cube indicates that...

Страница 4: ...your game or press the ACL you will reset all stored memory and scores on your computer When you press ON RECALL the computer switches on and the position is just the same as before You may wish to verify the position before you continue play Identification of Keys SCORE Pressing this key once will show you a white box and your score This score can be negative if you have lost more points than the...

Страница 5: ...sing this key turns the colon ON or OFF When ON this feature can be used to play another person using the computer to roll dice and check for legal moves The computer will also update the scores but Not the rating 8 while in Multi Move This is also known as monitor mode where the computer acts as a referee VERIFY Pressing this key repeatedly will allow you to check what is on every point bar and b...

Страница 6: ... steps This play makes use of use of both the one and the six d If it impossible to use both parts of a roll a player must if possible use the higher 11 clockwise the black men move counter clockwise The Start of Play In a game between two human players each player normally rolls one die to determine who starts The player who rolls the higher number makes the first move if they both roll the same ...

Страница 7: ...off the bar because Black has made the 22 point With any other roll Red can come off the bar And if part of the roll is a roll is a 5 red can hit the black blot Having used part of a dice roll to re enter a man from the bar a player may then use the rest of the dice roll to re enter another man or if that is not necessary to continue with the game in the normal manner 13 part So if rolling a 3 2 g...

Страница 8: ... latter case he is not making the maximum use of the pips on the dice but 15 If a player rolls a double while he has one or men on the bar he uses all four parts of the roll in the usual way provided of course that he re enters any men still on the bar Here Black has a man on the bar and has rolled 4 1 Black must move his man off the bar before he moves another man but coming in off the bar is not...

Страница 9: ...short circuited 17 is still complying with the rules because he is using both numbers rolled If a player s blot is hit after he has started bearing off he must re enter from the bar and reach his own inner table again before continuing to bear off REMEMBER You are only allowed to bear a man off the board if all of your remaining men are in your inner table Who Wins The game is won by the first pla...

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