Motor control (channels 1 & 2)
The ignition and acceleration/brake control is made by channel 1 (brown wire). After power up the engine doesn't run and
the vehicle cannot be moved. To start the engine the throttle control must be moved to the upper most position and hold
until the ignition sequence starts (see image below). Wait until the ignition sequence is finished and the idle sound is
played. Now the vehicle is operational.
•
For moving the vehicle forward, the throttle control must be moved to the top. After engaging a gear the vehicle starts
moving.
•
Is the throttle control released or moved back to the center, the vehicle rolls out (engine brake).
•
Is the throttle control moved in the opposite to current direction, the vehicle brakes (actively braking).
•
The brakes are full proportional. That means, the higher the deflection in the opposite direction the stronger the brake
force.
•
If the vehicle comes to a stop and the throttle control is not put back to the center, the vehicle will stand still for a
moment and start moving in the opposite direction.
•
The vehicle direction is controlled by the horizontal deflection of the right throttle stick (depending on the configuration
by chains and/or steering axles).
•
All drive related parameters, such as maximum speed ahead and back, acceleration and deceleration power, hold time
during directional change and many more may be configured in the
ElMod App
.
To switch off the motor, proceed as follows: stop the vehicle for at least three seconds. Then move the stick to the bottom
most position and release it back quickly. This procedure may not last longer than one second.
Is the motor restarted after just a short time, a shorter start up sequence (warm start) is played. The time of cooling down
the engine may also be configured in the
ElMod App
.
Function control (channels 3 to 5)
The control of the functions of the turret, weapons and the lights is done by the left stick and the switch or slider/knob on
channel 5. Depending on the position of the switch on channel 5, the right stick controls
•
main functions (turret rotation, elevation of the main gun, fire the main gun and light control),
•
auxiliary functions (MG shot, activation/deactivation of the optional smoke generator and the ambient sounds)
•
or the playing of user sounds (e.g. horn).
Depending on the sample set there are different numbers and contents of user sounds. If a particular user sound is not
defined, the sound "User 1" to "User 8" is played. Custom user sounds may be easily added with the
Sound Manager
.
- 7 - © ElMod - 19-12-26