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weapons
stealth & combat strategies
CROUCH/STEALTH MODE
Click
L
(default) to enter Crouch/Stealth mode.
E
In this mode, Rogue makes less noise and his chance of being
detected is lessened.
COVER
Pull and hold
l
to take cover behind an object. (Most objects
on Nu Earth can be used for cover.)
E
While taking cover, use
L
to move Rogue along the edge
of the object.
E
To leave cover, pull
l
again.
PEEK & FIRE
When taking cover, Rogue can peek-and-fire around or over edges.
E
Pull
r
to jump out, fire and return to cover.
BLIND FIRE
From a cover position, Rogue can fire blindly by pressing
A
,
forcing the enemy into a defensive position.
SILENT KILL
If an enemy is unaware of Rogue’s presence, you can approach
your potential victim from behind for a silent kill.
E
Use Crouch to sneak up behind an enemy
E
Press
A
to execute the kill.
SILENCED WEAPONS
Using Gunnar’s silencer, Rogue can shoot and take out the enemy
quietly and efficiently without alerting other Norts to the gunfire.
GUNNAR DEPLOYMENT
Rogue can place Gunnar on the ground to apply suppressing fire
to the enemy.
E
Select
Sentry Gun
from the Bio-chips menu, choose the location,
and press
A
to place Gunnar.
E
To activate Gunnar, either press
Y
or select
Activate Gunnar
from the Bio-chips menu.
E
To collect Gunnar, return to his location and press
A
.
GI RIFLE
Specialized troops require specialized equipment, and Genetic
Infantrymen are equipped with the most versatile weapon on
Nu Earth — the GI rifle.
SCOPE
Turning the GI rifle into a precision
sniper rifle is as simple as putting
the scope to your eye. Automatic
sensors detect and load the high-caliber armor-piercing rounds.
To ensure the shot is held steady, a gyro-stabilizer is available.
UNIVERSAL ADAPTOR ATTACHMENTS
Under the main barrel of the GI rifle lies the Universal Adaptor,
the key to its supremacy in battle. The UA allows a multitude
of secondary weapons to be attached and activated
at the press of a button.
SHOTGUN
Designed for close encounters with multiple enemies,
the shotgun attachment sprays high-velocity pellets
out in a cone-shaped array.
FRAGMENT MORTAR
A medium-range cluster weapon. The mortar fires
out in a spreading array towards its target, bursting
into fragments at the top of its flight arc. Each fragment then rains
down and detonates on impact, creating a widespread blanket
of damage.
SAMMY LAUNCHER
A medium-to-long range missile weapon,
the Sammy works by first acquiring a lock on the target’s heat
signature, then using that to home in. Once locked-on, a Sammy
cannot be shaken.
BEAM RIFLE
A close-range electrical weapon, daisy-chaining
to any nearby target.
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