EFFECTS SECTION
35
A EFFECTS
ROOM
WARM ROOM
SMALL ROOMS 1 & 2
HALLS 1, 2 & 3
CHAMBERS 1 & 2
PLATES 1 & 2
EARLY REFLECTIONS 1-4
REVERSE EARLY REFLECTIONS
RAIN & SHIMMER
STEREO CHORUS
STEREO FLANGE
PHASER
ECHO
DELAY
CROSS DELAY
REVERB
Reverberation is a simulation of a natural
space such as a room or hall. The reverb
effects in Proteus FX simulate various
halls, chambers, rooms and reverberation
plates. In addition, there are several other
reverb effects such as Early Reflections
and Rain. There is only one adjustable
parameter on the reverbs - Decay Time.
Decay time is the length of time that it
takes for the reflected sound from the
walls of the room to die away. In general,
the larger the room, the longer the decay
time.
B EFFECTS
STEREO CHORUS
STEREO FLANGE
PHASER
DELAY
CROSS DELAY
FUZZ
FUZZ LITE
RING MODULATOR
The diagram below breaks down the
reverberated sound into its component
parts. After an initial pre-delay period, the
echoes from the closest walls or ceiling
are heard. These first echoes or the early
reflection cluster, vary greatly depending
on the type of room. Roughly 20 millisec-
onds after the reflection cluster, the
actual reverberation begins and decays
according to the time set by the decay
time parameter.
Содержание PROTEUS FX
Страница 1: ...Read This First Important Safety Instructions ...
Страница 9: ...7 Proteus FX INTRODUCTION ...
Страница 10: ...8 INTRO CONNECTION INSTRUCTIONS ...
Страница 17: ...15 Proteus FX BASIC OPERATION ...
Страница 18: ...16 BASIC OPERATION ...
Страница 23: ...21 Proteus FX MASTER MENU ...
Страница 24: ...22 MASTER MENU ...
Страница 33: ...31 Proteus FX EFFECTS SECTION ...
Страница 34: ...32 EFFECTS SECTION ...
Страница 51: ...49 Proteus FX PRESET PROGRAMMING ...
Страница 52: ...50 PRESET PROGRAMMING ...
Страница 64: ...62 PRESET PROGRAMMING ...
Страница 65: ...63 Proteus FX EDIT MENU ...
Страница 66: ...64 EDIT MENU ...
Страница 81: ...79 Proteus FX STEP BY STEP ...
Страница 82: ...80 STEP BY STEP ...
Страница 89: ...87 Proteus FX REFERENCE SECTION ...
Страница 100: ...98 REFERENCE SECTION Percussion Instrument Locations ...
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Страница 103: ...REFERENCE SECTION 101 Percussion Instrument Locations ...
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Страница 105: ...REFERENCE SECTION 103 Instrument Locations ...