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16
SHAPE SELECTION*SHAPE SPEED*SHAPE OFFSET*SHAPE FADE*BACKGROUND SELECT
Shape
Selection
Shape
Slot
Shape Name
Random
Colors
*1
Shape Speed
Shape Offset
Shape Fade
Background
Select(*3)(*4)
0-7
Macro OFF
No
No
No
No
No
8
1
Pixel 1
No
No
No
0=snap
effect
1-255=Fade
effect
0-7=Wash
8-15=Bgrings
16-255 wash
9
2
Ring 1
10
3
Ring 2
11
4
Reserved
12
5
Pixel 1+ring1
13
6
Pixel 1+ring2
14
7
Reserved
15
8
Single ring
(Ramp -/+)
Yes
0-63 = Radius size, static
64-158 = max to min
speed,Closing effect
159-160 = STOP
161-255 = min to max
speed, Opening effect
0-9
→
continuous
10-255
→
random
Distribution
of flash
From 2 to 20
fixtures
0=snap
effect
1-255=Fade
effect
0-7=Wash
8-15=Bgrings
16-255 wash
16
9
Filled ring
(Ramp -/+)
Yes
17
10
Open/Close 1
Yes
18
11
Open/Close 2
Yes
19
12
Random pixels
1
Yes
0-63 = STOP
64-158 = max to min speed,
Instant-on + fadeout.
159-160 = STOP.
161-255 = min to max
speed, FadeOut.
0-255
→
select
random
distribution
from 2 up to
20 fixtures
0=snap
effect
1-255=Fade
effect
0-7=Wash
8-15=Bgrings
16-255 wash
All fixtures:
255=Mirror effect
20
13
Random pixels
2
Yes
0-255 Select
pixel density
21
14
Rainbow 1
(Variable
speed)
N0
0-63 = Angle 0-
360°, static.
64-158 = max to min speed,
c.cw rotation
159-160=STOP
161-255 =min to max speed,
Cw rotation
0-255 angle
offest from 0
to 360
°
0=snap
effect
1-255=Fade
effect
0-7=Wash
8-15=Bgrings
16-255 wash
22
15
Rainbow 2
(Fixed speed
with variable
color offset)
N0
0-63 = STOP
64-158 = c.cw rotation
159-160 = STOP
161-255 = cw rotation
The value 64-158 or 161-255
change the rainbow angle
offset
(the orange starting angle).
N0
0=snap
effect
1-255=Fade
effect
0-7=Wash
8-15=Bgrings
16-255=wash
23
16
Fan
N0
0-63 = Angle 0-
360°, static.
64-158 = max to min speed,
c.cw rotation
159-160=STOP
161-255 =min to max speed,
Cw rotation
0-255
→
angle
offset from 0
to 360°
0=snap
effect
1-255=Fade
effect
0-7=Wash
8-15=Bgrings
16-255 wash
For all fixtures:
Marco 25 26
255=Mirror Effect
with bkgnd color
Macro 27 28 29
255= Show
Alternative Color
24
17
Bar 1
25
18
Half moon
26
19
Triangle
27
20
Segment 1
28
21
Arc 1
29
22
Arc 2
Содержание Q-EYE Q10
Страница 1: ...KEEP THIS USER MANUAL FOR FUTURE NEEDS ...
Страница 8: ...8 MENU FUNCTION ...
Страница 9: ...9 ...
Страница 12: ...12 ...
Страница 13: ...13 ...
Страница 14: ...14 ...
Страница 18: ...18 DLG Q EYE Q10 EASY LED reference number for pixel mapping TILT channel 16 200 bit ...