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INTRODUCTION 

Revolution is a 3D audio effect for Propellerhead Reason. It allows the user to place a sound anywhere in 3D 
space, and to move that sound around in real time with the associated Doppler Effect. 

Revolution uses a visual display to show and change the position of the sound in relation to the listener, but 
control via traditional knobs is also supported. All parameters can be automated, and extensive CV control is 
available. 

Revolution also has a feedback control to allow simple echoes to be achieved, and a pre-3D audio output to 
allow the user to create more complex echoes using multiple instances of the device. 

PRIMER ON 3D AUDIO AND HRTF 

Revolution uses HRTF (Head Related Transfer Function) algorithms to move audio around in 3D space. A Head 
Related Transfer Function describes how audio is affected by our own heads, both by the delay caused by the 
separation of our ears, and the filtering caused by the absorption of sound on the skin and skull. 

Our brains use these delays and changes in spectrum to give clues to the position of the audio source – in 
reality we are more sensitive to changes in position that absolute location – that's why we will sub-consciously 
move our heads when trying to locate a sound. 

Revolution makes use of these changes to trick the brain in to believing that a sound is placed outside of the 
normal left - right audio field that standard stereo panning allows. 

WHY USE 3D AUDIO? 

One obvious reason is for effect – a sound coming out of 3D space may surprise the listener and add variation 
to a track. 

Another important use is to extend the stereo field for people listening on headphones. Listening to music on 
headphones is more common than ever, but normal stereo panning only allows an audio source to be placed 
between the ears. Using 3D audio can create the illusion of the music coming from speakers around the room, 
or even a live band. 

LIMITATIONS 

Unfortunately, every head is different, so Revolution uses a composite of HRTF models recorded using a large 
group of people to create an 'average' model that produces a usable 3D effect for most people. Some people 
will find the effect more prominent than others, so test your final mix with multiple listeners.  

The HRTF effect is most effective when listened to on headphones. Studio monitors work reasonably well as 
they have good stereo separation, but the effect may be lost on other speaker setups. 

Any stereo input to Revolution is converted to mono to create a single sound source. If you wish to maintain 
the stereo signal, then 2 instances of Revolution are required. 

The stereo output must be maintained throughout the mix chain – that means keeping panning to centre, and 
ensuring that any compression or limiting is done in stereo linked mode. Any reverb or delay required should 
ideally be performed before Revolution. 

Содержание Revolution

Страница 1: ...Rack Extension for Propellerhead Reason User Manual Version 1 0 ...

Страница 2: ...a sound is placed outside of the normal left right audio field that standard stereo panning allows WHY USE 3D AUDIO One obvious reason is for effect a sound coming out of 3D space may surprise the listener and add variation to a track Another important use is to extend the stereo field for people listening on headphones Listening to music on headphones is more common than ever but normal stereo pa...

Страница 3: ...io delay due to elevation which is the main cue we use for location The 3D effect will not work with mono speakers such as mobile phones although the 3D audio will mix down to mono reasonably well The minimum distance from the listener is 2 metres which gives around 6ms delay The algorithms cannot produce lower delays without excessive CPU load ...

Страница 4: ...being moved further from the listener At 100 it will give a realistic attenuation at 0 it will not reduce the volume for any distance The Zoom slider zooms the centre display in and out At minimum zoom the display represents 100 metre radius at maximum zoom it only shows 10 metre radius SPEAKER ELEVATION The Elevation control adjusts the height of the speaker above or below the listener It ranges ...

Страница 5: ... the calculated position is shown using the ghost speaker on the front display CV OUT The Angle CV output gives a control signal that represents the current angle of the speaker One use for this is to pass this signal into the Angle input of a second Revolution device and then apply an offset using the Angle knob on the front panel The Distance CV outputs the calculated distance from the listener ...

Страница 6: ...ct RECORDING MOTION By default Revolution does not create a Reason track If you wish to record the motion of the speaker then you must right click on the device and select the Create Track for option Once this is done you can record the motion of the speaker from either the knobs or by using the mouse on the display Moving the speaker in the display will automatically create Angle and Distance aut...

Страница 7: ...rvie DLD Technology Ltd http www dldtechnology com Logos and additional graphics by Steven James Chimera Creations http www chimeracreations co uk Additional patches by Linus Wileryd Navi Retlav Simon Bader Thanks to all that have helped test Revolution on the DLD beta test group ...

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