background image

04

05

Stage

Blocks

Blocks in queue

The Game Screen

Gameplay and Controls

Rotate blocks using the 

S

 and 

A

 or 

F

 and 

D

 buttons. 

The object is to form same-colored squares.
When a colored square is formed, it will then be 

eliminated by the advancing Time Line. The Time Line 

moves from left to right, relentlessly. When the Time Line 

passes the colored square you have created, it eliminates 

that square and points will be added to your score.
The more squares you manage to eliminate at once, the 

higher you will score.
When the falling blocks reach the top of the screen, it’s 

game over.

Special Blocks

Sometimes special blocks appear in the game. When 

you form a colored square using these special blocks, 

a chain reaction is set off: all blocks that are the same 

color as the colored square containing the special 

block and are connected to that square – are cleared 

from the screen.

InTroducTIon

Lumines™ II, like its phenomenally popular predecessor, 

is the inspired, intoxicating and addictive fusion of 

block- rocking beats and block-dropping puzzle strategy. 

Like any great game, it is simple to grasp, but may take 

a lifetime to master. 2x2 blocks drop from the top of the 

screen and you must move and rotate them to create 

same-color blocks, erasing as many of them as you can in 

the process. Sounds easy? you must also contend with the 

moving Time Line which relentlessly crashes your block 

party, forcing you to make ever more desperate moves if 

you want to beat that high score.

sTarTIng The game

When the title screen is displayed, press the 

.

 button, 

then select “Continue” or “Start”. 
“Continue” allows you to load save data and play the game.
“Start” allows you to start a new game.
After you select “Start” the LOGIN screen will appear. 

Choose your character and go to Main Menu.

Main Menu

Use the directional buttons to choose from the following 
game modes, press the 

S

 button to select one

:

1P Mode (Single Player Games)
Duel Mode (VS 2P Mode)
Sequencer Mode
Database
Options
Tutorials
Data Exchange
Game Sharing
Every Extend Extra trial
Credits

InTroducTIon

sTarTIng The game

L2_PSPmnl_wip_v10.indd   8-9

9/15/06   5:37:29 PM

Содержание Lumines II

Страница 1: ...N0560 CA 91521...

Страница 2: ...P system on trains or in other crowded locations If used near persons with pacemakers the signal from the PSP system s wireless network feature could interfere with the proper operation of the pacemak...

Страница 3: ...ght side view PSP PlayStation Portable system configuration Front view Disc cover DC OUT connectors USB connector IR port OPEN latch POWER HOLD switch buttons Set up your PSP PlayStation Portable syst...

Страница 4: ...spired intoxicating and addictive fusion of block rocking beats and block dropping puzzle strategy Like any great game it is simple to grasp but may take a lifetime to master 2x2 blocks drop from the...

Страница 5: ...that begins with the first skin in a playlist you have created and ends with the last skin in the playlist Endless Lap You can select as many skins as you like and play endlessly without any time limi...

Страница 6: ...c you can save up to 20 original music sequences you will need at least 192KB of free space in order to save Port up to four skins into Skin Edit Mode to create your ultimate playlist Database Allows...

Страница 7: ...Morishita Lead Programmer Osamu Kodera Programmer Kenji Senba Game Design Katsumi Yokota Osamu Kodera Sound Designer Engineer Takayuki Nakamura Brainstorm Katsumi Yokota Sound Engineer Kenzi Nagashim...

Страница 8: ...by EMI April Music Inc ASCAP All rights for Electrogroove Music controlled and administered by EMI Blackwood Music Inc BMI Contains a sample from Clear performed by Cybotron Courtesy of Concord Music...

Страница 9: ...itself and Dust Brothers Music ASCAP Contains sample from We Know We Got to Live Together performed by Eugene Blacknell The New Breed Courtesy of Seaside Records Regret Written by Gillian Gilbert Step...

Отзывы: