14
One of the file lights will also be on, telling you the exact number of
time intervals. The file ligh ts count from H to A.
If your time shows 1A, you have less than 1 time interval left. If your time
shows 1H, you have less than 8 time Intervals left. If your time shows
8A, you have less than 57 time intervals left. If your time shows 8D, you
have less than 60 time intervals left.
If all 8 rank lights are flashing, it means that you have used all
your time.
Thus if you are playing on level B4, and the time shows 1F. it means
that you have less than 12 minutes left till next time control. The
computer will not give you any signal, when you
lose on time. If you want to play on time with the computer, you must
check your own time yourself. Nothing happens when you lose on time,
you can always continue the game
normally.
22.
SEARCH DEPTH
When playing with your computer it may interest you to know how
many half moves the computer is looking ahead. The search depth is
of course linked to the level set. meaning that on level A1 the search is
by far not as deep as on level A8 etc. On the training levels (E1-E8) the
search depth is fixed.
If you press the LEVEL key while the computer is thinking, the current
search depth will be indicated by a rank light E.g. the 3-light means
that the computer is looking 3 halfmoves ahead. On the Mate level (F4)
the computer shows the number of moves, in which it is trying to find a
mate. If the search depth exceeds 8 half moves, the computer will start
counting from 1 again. Thus if the computer is looking e.g. 11
halfmoves ahead, the 3-light will be on.
23.
ANTICIPATED LINE OF PLAY AND EVALUATION
When you press the HINT key, the computer will flash the move it
expects to be the next move in the game (see section 13). If you, after
having pressed the HINT key. press it a second timo, the computer will
flash the move it expects to be the 2nd
next move in the game, and so on, up to a maximum of 6 hal' moves.
In this way you can see how the computer expects