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A Club Cranium card pauses the game for 
an outrageous all-play activity, with all teams 
competing to earn a bonus roll. The first team 
to shout out the correct answer before time runs 
out wins an immediate bonus roll.

After the Club Cranium is played, the winner 
of the Club Cranium card takes one 

bonus roll 

and moves

. Then the team whose turn it was 

when the Club Cranium card was drawn takes its 

regular turn

.

Just follow the instructions on the card.

If you draw a Club Cranium
card while you’re on a
Planet Cranium…

•If your team doesn’t win the

Club Cranium

and it was your

first activity while on a Planet
Cranium, don’t worry——you can
still try for the fast track on your
regular turn.

•If your team wins the Club

Cranium 

and it was your first

activity while on a Planet Cranium,
roll and move onto the fast track.

®

h i n t

Everyone

plays this Club Cr

anium

Cloodle

! Choose one ar

tist from each

team to 

draw

clues on paper wit

h no

talking, letters, or symbols. The f

irst team

to guess the answ

er wins an immediate

bonus roll

. If this card w

as drawn on

your turn, y

ou get anot

her card af

ter

the winner’

s bonus roll.

c l o o d l e

®

t h i n g

Warning: Not for children under 3 years old. Choking hazard. Contains small parts.

© 1998–2003 CRANIUM, INC. ALL RIGHTS RESERVED. CRANIUM IS SO OUTRAGEOUSLY FUN, IT’S PATENTED. (U.S. PATENT NO. 6,279,909 AND OTHER U.S. AND FOREIGN PATENTS PENDING.) CRANIUM CHARACTER ILLUSTRATIONS © 1998

™.  THE FOLLOWING 

ARE TRADEMARKS OR REGISTERED TRADEMARKS OF CRANIUM, INC. IN THE U.S. AND/OR OTHER JURISDICTIONS: BLANKOUT, CAMEO, CLOODLE, CLUB CRANIUM, COPYCAT, CRANIUM, CRANIUM CENTRAL, CRANIUM CLAY, CREATIVE CAT, DATA HEAD, FACTOID, GNILLEPS,
HUMDINGER, LEXICON, PLANET CRANIUM, PLAY WITH YOUR BRAIN, POLYGRAPH, SCULPTORADES, SELECTAQUEST, SENSOSKETCH, SPELLBOUND, STAR PERFORMER, THE GAME FOR YOUR WHOLE BRAIN, WORD WORM, YOU WILL NOT BELIEVE WHAT YOUR FRIENDS 
CAN DO, ZELPUZ, THE CRANIUM LOGO, THE BRAIN LOGO, AND THE FOUR CRANIUM CHARACTERS. ALL THIRD-PARTY MARKS OR LOGOS THAT APPEAR IN THE GAME OR ANY GAME CARD ARE THE PROPERTY OF THEIR RESPECTIVE OWNERS, AND USE THEREOF, OR OF ANY 
INDIVIDUAL’S NAME OR IMAGE, DOES NOT IMPLY OR INDICATE ANY APPROVAL, ENDORSEMENT, AFFILIATION, OR SPONSORSHIP BY SUCH THIRD PARTIES. WE PACK CRANIUM GAMES WITH A VARIETY OF OUTRAGEOUS ACTIVITIES. IT’S UP TO YOU TO USE CAUTION, 
PLAY IT SMART, AND HAVE FUN.

Enter the 

Cranium Circle

on a roll at the end of a turn. 

Move to 

the name

of the character card box that matches the color on the die.

If you roll 

purple

, you can choose your starting point on the circle.

Now wait for your next turn.

Each time you successfully complete an activity in the Cranium Circle,

keep the card

, move clockwise to the next character name, and 

wait until your next turn

to do an activity from that box.

Club Cranium cards count, too

. If you win a Club Cranium card while

you’re in the Cranium Circle, keep the card if it’s one you need. If the card
you won matches the character name you are on, move clockwise to the next
character name.

If you are not successful, stay where you are and try again on your next turn.

Once your team holds one card from each character card box, 

move 

into Cranium Central

.

On your next turn, the other teams collectively 

choose the character

card box

for your final activity.

If you are unsuccessful, you must try again on your next turn.

If your team is the first to successfully complete an activity in Cranium Central
(Club Cranium cards count, too), congratulations! 

You’ve won Cranium!

1

2

3

WINNING

st

ar per

fo

rmer

®

cr

eativ

e cat

®

wo

rd

 wo

rm

®

dat

a head

®

®

…and then successfully complete
one final activity in 

Cranium Central

.

To win, your team must be the first to
win one activity from each character
card box in the 

Cranium Circle

Read this section if you draw a Club Cranium card.

CLUB CRANIUM

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