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10. Deleting Buttons

To delete transmitter buttons, follow the steps detailed below:

1. 

Follow the steps to enter Demastering Mode.  For reference follow steps 

one through four in the Demastering Buttons section. The Demastering 

Mode channel need not be the same as the channel associated with the 
button that must be deleted.

2. 

While in Demastering Mode, press and hold the button that must be 
deleted for between 10 and 20 seconds.

3. 

After holding down the button for 10 seconds, the receiver will emit a 
short beep.

4. 

After the short beep the button must be released.

5. 

The receiver indicates a successful deletion operation with four short 
beeps.  

6. 

Once deleted, the system transitions back to Demastering Mode.  
Further buttons may be deleted following steps 2 through 7.  
Remember the system must remain in demastering mode to delete 
buttons.

7. 

If no additional buttons are pressed within the 10 seconds demastering 
period, the receiver will automatically exit demaster mode.  This exit 
is signalled by an extended single beep.  The Status LED also stops 
flashing and resumes its responsibilities in normal mode.

11. Link Learning

12. Link Erase Mode

Link Learning is the learning process associated with fitting a plastic link 
over the J1 pin and the common (middle) pin on the receiver in order to 
learn remote buttons into memory. Learning buttons using this method will 
also grant buttons master privileges. 

There are two primary types of erase that pertain to all the receiver 

variants:
• 

Transmitter Memory Erase

• 

Settings Memory Erase

The procedure to perform the erase operation is documented below:

J1

J2

J1

J2

1. 

 Fit the link to J1 with power on 

the receiver.  

2. 

When jumper J1 is fitted, the LED will turn on as per Master Learn 
Mode.

3. 

Press a new button to learn it into the system.  

4. 

If the button is a new button, the LED will switch off while the button 
remains pressed to confirm that the system has detected that a new 
transmitter button has been pressed.  Once the button is released, a 
short double-beep will confirm that the button has been learned into 

memory.

5. 

If the button is a demastered button, the LED will flash while the button 
is held down.  Once the button is released, a short single beep will 
confirm that the button has been successfully remastered.

6. 

Any additional remotes learned into memory are also given master 
privileges.  Hence every button added to the receiver in this way 
automatically becomes a master for functionality with the channel 
specified by the channel jumpers.

7. 

There is no timeout associated with Link Learning Mode.  The receiver 
will exit this mode once the link bridging jumper is removed from J1.

1. 

Start with the receiver powered 

up.

2. 

Fit a link bridging J2 and the common (middle) pin.

3. 

The LED will flash 10 times to indicate that it is about to enter the 
erase procedure.  The link may be removed at this early stage without 

the erase operation completing.

4. 

After the LED has flashed 10 times, it will turn on.  The procedure may 
still be aborted at this late stage by removing power to the receiver.

5. 

Remove the link across jumper J2 and the middle pin to complete the 

erase operation.

6. 

The LED will switch off once the relevant memory section is erased.  
The receiver will return to normal operation after the erase operation 

completes.

The property that differentiates the two erase operations is the state of the 
Transmitter Memory.  If the memory is not blank (i.e. buttons are learnt 
into memory), then the receiver will perform the Transmitter Memory Erase 
operation.  If, on the other hand, the Transmitter Memory is blank, then the 
Settings Memory Erase operation is performed.

13. Remastering Buttons

14. Advanced Features

15. Output Configuration

17. Disabling the Learn Jumpers

16. Non-Volatile Latches (Sticky Latches)

If a button has been demastered, it can be remastered. There are two 

methods to achieve this, namely:

Link Learn Remastering

1. 

To remaster a remote, start by entering Link Learn Mode. For reference 
follow steps 1 and 2 in the Link Learning section

2. 

With the learn link fitted, press and release a demastered button to 
remaster it. If a new button (button not learned into the system) is 
pressed in Link Learn Mode, it will be learned into the system (refer to 
the previous section, Link Learning for more information).

3. 

The leading edge of the demastered button transaction is 
acknowledged with a short beep. This beep occurs irrespective of 
whether the button is mastered or demastered (in fact it will occur 
irrespective of whether the button is in memory or not).

4. 

While the demastered button is held down, the LED will flash 

 

(64 milliseconds on/448milliseconds off) to register that the button 
transmission is being received, and that the button is a demastered. 

5. 

When the demastered button is released, the receiver will complete the 
remastering operation and remaster the button. A single short beep 
will signal the end of the operation, confirming to the user that the 
button has been remastered. The LED will turn on again at the end of 

the operation.

6. 

When jumper J1 is removed the receiver will exit Link Learn Mode.

Master Learn Remastering

1. 

To remaster a remote in this mode, start by entering Master Learn 
Mode. 

2. 

Press and hold a demastered button for a minimum of 3 seconds to 
remaster it. If a new button (button not learned into the system) is 
pressed in Master L

earn 

Mode for more than three seconds, it will 

be learned into the system (refer to the section, Learning Additional 
Transmitters for more information).

3. 

This beep occurs irrespective of whether the button is mastered or 

demastered.

4. 

While the demastered button is held down within the demastering 
window (minimum 3 seconds), the LED will flash (64 milliseconds 
on/448 milliseconds off) to register that the button transmission is 
being received, and that the button is a demastered.

5. 

Once the demastering period has elapsed (minimum 3 seconds), the LED 
will turn on and the buzzer will provide a single short beep. This serves 
as visual and audible confirmation that the receiver has learnt the button 
being pressed. The LED will turn on again at the end of the operation.

6. 

Once remastered, the system transitions back to Master Learn Mode. 
Further buttons may be remastered by following steps 3 through 6.

7. 

If no additional buttons are pressed within the 10 seconds Master Learn 
Mode period, the receiver will automatically exit learn mode. This exit 
is signalled by an extended single beep. The Status LED will turn off 
and resume its responsibilities in normal mode. This beep occurs 

 

irrespective of whether the button is mastered or demastered.

Bulk Demastering

Since all remotes that are added to a receiver are always added with 
master privileges, the HELIX offers users a facility whereby certain groups 
of remotes, currently learnt into the receiver, can be demastered simultane

-

ously.  This is an important feature since having multiple masters might at 

times be considered a security risk.
To bulk demaster remotes, follow the procedure highlighted below:

1. 

Ensure that there is no power on the receiver.

Channel settings modify the way a receiver output responds when it is 
activated. The output can be configured to act as a latching output, a panic 
output or any combination thereof. A latching output provides the required 
drive logic for alarm or equivalent output functionality. Every button 
transaction associated with a latching output will toggle the current output 

state of the channel.

It is possible to disable the functionality associated with jumpers J1 and J2. 

Receivers are often placed in elevated environments to optimise the range 

of the receiver. Often, little or no attention is paid to securing the receiver. 
If the receiver unit is not secured it is possible for a perpetrator to access 
the jumpers on the receiver and learn a remote into the system without the 
knowledge or consent of the user. the 

HELIX 

range includes functionality to 

disable the jumpers. With a master remote, the jumpers may be re-enabled 

at any stage.

The following procedure documents disabling the jumper interface on the  

HELIX

 range of receivers.

1. 

At least one master transmitter must be learned into the receiver 

memory.

2. 

Press and hold a master button for between 20 and 30 seconds. This 
will cause the receiver to enter demastering mode; a single beep at 10 
seconds must be ignored, and the button can be released upon hearing 
a long double beep after 20 seconds.

3. 

While in this mode, fit the link between J2 and the middle pin. The 
Status LED will remain on as long as the pins are bridged.

4. 

When jumper J2 is removed, both jumpers will be disabled and no 
further jumper operations may be performed.

To re-enable the jumper interface, repeat steps 1 through 4 again.

For further information and programming instructions pertaining 
to the various advanced features found on Helix receivers, please 
refer to the appropriate sections in the Helix Full Installation Manual, 
downloadable from our website www.centsys.com.

This is a special feature on all receiver variants that allows the receiver to 
restore its output state on power loss. When power is restored, the output 
will assume the state it last reflected prior to the receiver losing power. 
Normally a receiver that has latched channels will always power-up with the 
channels unlatched; regardless of the output state of the channel prior to 
power loss. The sticky latch feature addresses this problem (in applications 
where it is seen as a problem), and restores the output state of the latch to 
its state prior to power-loss.

4. 

After the firmware version number has flashed on the Status LED, the 
LED will begin to flash quickly to signal that the receiver has entered 
Bulk Demaster Mode. If the LED does not flash quickly then the system 
is not in Bulk Demaster Mode. Either because jumper J1 was not linked 
correctly before power-up, or because there are no buttons learnt into 

memory.

5. 

To confirm the bulk demastering operation, jumper J1 must be 
removed. If the receiver is powered down before the jumper is 
removed, the bulk demastering operation is not executed. This is useful 
if the mode is entered accidently and no buttons must actually be 

demastered.

Autolearn Mode

Autolearn functionality allows the receiver to remain in Learn Mode for a 
maximum period of 7 days, after which it will automatically time-out.  This 
is useful in cases where not all individuals who have been issued with 

remotes are present in order to learn their remotes into the  

receiver’s memory. Power down the receiver prior to commencing the 
procedure for entering Autolearn Mode.

1. 

Fit the link across J1 and power up the receiver. One of two possible 
situations will result:
a.   The receiver memory is blank. In this case the system enters 

the Autolearn Commissioning procedure. The receiver remains 
in this state while the link on J1 remains fitted. While in the 
commissioning state, the LED on the receiver remains on. Entry to 
the commissioning state is also signalled by a long beep from the 
buzzer. Continue to step 2.

b.   The receiver memory is not blank. In this case the system enters 

Bulk Demaster Mode. Refer to the section with the title, Bulk 
Demastering, for more information on the behaviour of the system 

in this mode.

2. 

Press a button on a transmitter 

3. 

Once the association table has been finalised, remove jumper J1. 

 

This confirms the mapping and enters Autolearn mode. The buzzer 
will beep four times to confirm the transition to Autolearn mode. While 
in Autolearn mode, the LED will remain on while the system is idle. 
When the correct transmitter button (only buttons registered in the 
association table are accepted) is pressed, the LED will turn off. When 
the button is released, the LED will turn

LED flashes

Latching

Panic

*

OFF

OFF

**

ON

OFF

***

OFF

ON

****

ON

ON

2. 

Single-channel receivers always 
bulk demaster all buttons 
because there is only one 

channel compartment.

3. 

Fit the link across J1 and the 
middle pin and power up the 

receiver. 

To determine whether a button has been demastered, note 
the behaviour of the Status LED when the button is pressed. 
A demastered button will turn the LED on while the button 
is being pressed.

Proceed as per the steps below to set the required output configuration for 
the specified output.

1. 

Power down the receiver. On single-channel receiver variants, the 
settings are always specified for output 1. 

2. 

Link jumper J2, and power-up the receiver.

3. 

After the firmware version number has flashed on the Status LED, the 
buzzer will provide three short beeps to acknowledge the fact that the 
receiver is powering up in channel configuration mode.

4. 

Press and hold any master button that is learnt into the system for 
approximately 3 seconds. The receiver will transition into Channel 
Configuration Mode. The receiver will proceed to flash in the 

 

manner indicated in Table 10 - One short flash and then a 1 second delay. 
Then two short flashes and a 1 second delay. Then three short flashes and 
a 1 second delay. Finally four short flashes and a 1 second delay. While 
jumper J2 remains bridged the flashing process repeats itself indefinitely.

5. 

The link on J2 must be removed once the number of flashes on the 
receiver matches the number of flashes that will set the required 
output configuration - refer to the table below.

6. 

Once the output configuration has been set, it is possible to proceed to 
set the output pulse time. This step may be skipped by either waiting 5 
seconds for the receiver to time out, or by 

 

removing power from the board. In either of the two cases, the 
currently set output pulse time will be maintained.

7. 

To adjust the relay output pulse time, fit the link across jumper J2 again. 
Ensure that this is done before the 5 second timeout period elapses.

J1

J2

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