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92515, 93515 ADMIRAL 501 ENGLISH
22. KiL1
Killer1 (3 7L)
Game for 2 to 16 players
The goal of this game is to “kill” the opponents and to stay alive oneself. The winner is the
one still “alive” at the end. In this game Bulls and Bullseye are not taken into account.
These fields are switched off. Set the number of lives (3 7LF) with OPTION.
In the round, each player throws a dart with his *non throwing” hand in order to select a
number segment. Each player must throw his own number segment. If a player misses the
board or hits the Bullseye or a number segment already hit by another player, he must
throw again. Each player must make (throw) himself a “killer” before he can “kill”
opponents. The number hit is displayed under GAME. At the beginning, lives must be
earned. If a player achieves the set number of lives, he automatically becomes the “killer”.
The killer symbol “KiLL” is displayed behind his number with a line. A “killer” loses his
“killer” status if an opponent hits him. He regains the “killer” status by hitting his own
number segment and again achieves the set number of lives. Double and triple segments
count as single areas. If a player has not yet become the “killer” and inadvertently hits the
number segment of his opponent, he thus gives him a life. When a player has lost all his
lives, “end” is displayed and a mourning melody is heard. The last survivor wins the game.
23. KiL2
Killer2
Game for 2 to 16 players
In the round, each player throws a dart with his *non throwing” hand in order to select a
number segment. Each player must throw his own number segment. If a player misses the
board or hits the Bullseye or a number segment already hit by another player, he must
throw again. The number hit is displayed under SCORE. Each player begins with 3 lives.
The lives are displayed with 3 lines. Each player tries to become a “killer” by hitting his own
double segment. On succeeding, the killer status is displayed with a line behind the
number. A “killer” now tries to hit the respective double segments of opponents.
If he succeeds, the life of the opponent ends. However, if he inadvertently hits his own
double segment, he loses his own life. If a player loses all his lives, “end” is displayed.
The last survivor wins the game.
24. C_01
Cyber 01
Game for 2 16 players
The game rules are the same as these for '01 game except that there's a cyber opponent.
If you choose 4 P (4 players), the 4th player is the cyber opponent which will throw the 3
darts automatically. In the beginning of the game, the options include 301, 501 ...901 etc.
After pressing ENTER, the options include L1 , L2 , L3 , L4 , L5 . (Levels 1 5)
After selecting the options, you can start the '01 games. Reread the rules in "'01 games".
Symbol of level
Option ( L1 , L2 , L3 , L4 , L5 )
The Cyber opponent at level 4 is selected
25. dd41
Double Down 41
Game for 1 to 16 players
Select 12rd (rounds) or rAn (random) with OPTION. Both game variants are identical to the
game “Halve it”, except that every player starts with 41 points.
Содержание 92515
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