The Fishsinger’s Daughter
21
Magic World Quick-Start
a straight line-up-and-fight encounter with the
ogre and his orcs. One hit from Aeled’s great
hammer can kill a PC. In combat Aeled will at-
tack the toughest fighter he sees and work his
way down. The sneaky orcs would prefer to use
their bows and take out soft targets like sorcer-
ers, while the two brutes attack anyone left over.
If the two hunters are freed, they will readily
join in attacking their captors, but they cur-
rently have no gear. Use the Minor Noble pre-
generated character for their statistics.
The House on Oak Hill
The House on Oak Hill is a solid stone structure
built around a much older tower. The tower is
clearly made from heavier rocks and appears
to have been a watch tower over the river from
ancient times. Unknown to any of the locals is
that this tower and the Fishsinger’s tower both
share a magical heritage; the first aligned with
elemental fire while the second is aligned with
water. It is the magic of these towers that has al-
lowed the Fishsinger to survive into the mortal
age, and likewise a small fire elemental lives on
oak hill. It was this elemental that told Aeled
how to “kill” the Fishsinger.
The ogre and orcs will be at tables in the
main room, unless alerted to trouble. The two
hunters are held near the base of the tower
out of site.
A: Dinner tables and the orcs
B: The two bound hunters; Konrad and Jost
Fardul, who are minor nobles related to Barron
Drum’s third sister.
Aeled, a Dim-Witted Fey Ogre
STR 21 CON 15 SIZ 20 INT 8
POW 10 DEX 13 APP 7
Hit Points: 18
Damage Bonus: 2D6
Weapons: Great Hammer 76%
1D10+3+1 D6, 2H, 15 HP
Recurved Bow 61 % 1D8+2+1D3, 10 HP
Skills: Dodge 73%, Wrestling 56%
Aeled has a small bag with 8 silver coins (40
BP) and a gold coins (100 BP) and 124 BP.
Preferred Shapes
Aeled has a hard time passing through the
veil. On average it takes him 12 hours of
concentration, and he doesn’t like concen-
trating for 12 hours — so he spends his
life in his ogre form, and uses his natural
Glamour power to appear as a rustic hu-
man when need be.
Fey Aspect: Immune to all damage from
fire.
Fey Geas: He cannot enter full sunlight.
Notes: Has a natural Glamour power that
lasts POW in hours and costs 2 MP He has
30% chance to pass the veil if he concen-
trates for 1D4+2 hours.
Aeled the Ogre
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