RULES OF THE GAME
7
RICOCHET SHUFFLEBOARD
RULES OF THE GAME
THE OBJECT OF THE GAME IS TO REACH THE GAME POINTS GOAL BEFORE YOUR OPPONENT.
HOW TO PLAY THE GAME
A coin toss decides who starts the game. The winner of the coin toss also decides if the game will start from the l or right
side of the table.
The
fi
rst weight (Blue) is slid from the front of the table towards the back, so that it bounces o
ff
the back bumper onto the
other side of the table playing surface.
The opponent then slides his/her weight (Red) so that it bounces from the back bumper to bump o
ff
the blue weight or to
place his/her weight beyond the blue weight on the playing surface.
The players con nue to take turns
all eight weights are played. At this point, the players determine which team scores
and add the score from this round to the total game score.
The game then con nues from the other side, with the player who scored last
the play in the next round.
Play c
es by altern
sides un the total game score of one of the opponents reaches or exceeds the game goal.
SCORING POINTS
RICOCHET SHUFFLEBOARD is normally played to a game total of either 15 points or 21 points, depending on mutual consent
of the contestants.
When a weight comes to rest on a scoring (Black) line, that weight scores the smaller number. The weight must clear the
fi
rst
line completely to score.
If a weight comes to rest before entering the scoring surface area, it must be removed from the playing surface before the
opponent plays the next weight.
If a weight overhangs the front edge of the playing surface (4 point area) that weight has a score of 5 points.
Only one player can score points in a round.
Point total for a round is the sum of the points for each weight that is closer to the front edge of the playing surface than any
of the opponent’s weights.
EXAMPLE A: If a er throwing all eight weights, there is a Blue weight and Red weight in the 3 point se on, but the Red is
ahead of the Blue weight only the Red weight scores points.
EXAMPLE B: If there are two Blue weights ahead of the Red weights, the two Blue weights score points, and the Red weights
do not score.
STRATEGY: An e
ff
ec ve strategy would be to slide your weights into scoring po on, then to shield those weights from your
opponent by using later turns to block them from being knocked out of scoring
on.
Содержание NG1201
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