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50 Creative Ways is a practical and inspiring guide 
to using ClassVR as a teaching tool. You’ll find 
out how students of all ages have explored a 
wide range of content. Lessons used 360 degree 
images, videos or interactive experiences as an 
incredible stimulus across the curriculum, from 
Antarctica to Ancient Maya and the Maldives to 
the Moon. Others gave students the opportunity 
to examine 3D models up close using Augmented 
Reality; imagine holding a snowy owl, Roman 
sword or distant planet in your hands!

www.classvr.com/50-ways

Our 50 Creative Ways booklet gives you a taster of the creativity we’ve seen 
develop as schools worldwide explore the possibilities that Virtual and 
Augmented Reality can offer in the classroom.

Sharks VR

ENGLISH

Age 10-11

Fairview Elementar

School, 

Fairfield, 

California, USA

Learning Aims:

•  To write a personal narra

tive/journal entr

y of a  

shark experience.

•  To use descriptive words to explain their experience.

CONTEX

T

PRACTICAL SESSION

IMPACT ON LEAR

NING

Students ha

ve been r

esearching shark

s from all 

over the world. W

e have gone over k

ey words and 

vocabulary r

elated to shark

s and students ha

ve then 

written an in

formational text about a specific shark 

and have become shark experts.

Underwa

ter Playlist

I told my students tha

t they will be writing a journal entry on a shark experience. They pr

etended they wer

e divers looking 

for shark

s. They used wha

t we saw thr

ough Class

VR and/or used wha

t we learned so far about shark

s. We reviewed k

ey 

words related to shark lif

e, such as habita

t, coral r

eef, and pr

edator. I then walk

ed students thr

ough their first VR experience. 

I played our first track “

Adventur

es in Na

ture” and ga

ve students thinking time to consider wha

t they saw in the video. They 

paired up to shar

e and discuss wha

t they saw

. We move on to “

Diving with Shark

s in Cuba” and “Shark in New Caledonia.” 

This time, students made a list o

f words (adjectives) tha

t described wha

t they saw

. Next, I played the “Shark Experience” 

track. S

tudents then shar

ed with their gr

oup how they f

elt about wha

t they saw

. I gave students a graphic or

ganizer to help 

them or

ganize their thoughts. The graphic or

ganizer includes: “Wha

t I saw”, “

Adjectives to describe wha

t I saw”, “

How I f

elt” 

and “Vocab wor

ds to include.” S

tudents also had access to the “

Great White Shark” track in case they want to use tha

t shark 

in their writing. Once they or

ganized their writing, they began to pr

ewrite and ended with publishing their journal entry

.

Seeing and being able to explor

e shark

s underwa

ter truly made this lesson much mor

e engaging f

or my students. They 

were able to see first hand the lif

e of shark

s, all from land. My class was very engaged and immersed in this lesson. They 

were quick to get their thoughts on paper and many students w

rote mor

e than they ever had. I truly believe without the VR 

experience my many students would ha

ve struggled with this writing assignment. They wer

e able to be cr

eative and very 

detailed thank

s to the VR experience.

Laura

Obando

Creating 

3D Shapes

MATHEMATICS

Age 9-10

Chris
Bass

Educational 

Specialist

Avantis Education

Learning Aims:

•  To identify 3D shapes fr

om 2D representations.

•  To draw shapes using given dimensions and angles.

•  To create content using a range o

f programs.

CONTEXT

PRACTICAL SESSION

IMPACT ON LEAR

NING

Before I started working f

or Avantis I was a Y

ear 

Five teacher for three years and I was always 

looking for new ways to embed computing acr

oss 

the curriculum. 

One really exciting way 

to do this is 

using Paint 3D to cr

eate 3D models o

f shapes that 

can then be viewed and check

ed using Class

VR 

headsets. Giving students the ability to actually 
create their own shapes using simple computer 

software deepens both their understanding o

f the 

properties of shape and their digital literacy skills.

Paint 3D

To start this session I talk with students about the diff

erences between 2D and 3D shapes and how they r

elate to one 

another. We then look a

t how a net relates to its 3D counterpart using a printed cube net – I lik

e to use the ARCube net 

for this, as it can then be used with the r

esultant 3D models! After intr

oducing the basics o

f using Paint 3D I then challenge 

students to cr

eate 3D models o

f some pre-prepared nets. These can be gr

ouped to differentiate for varying abilities or 

completed in mix

ed ability pairs. As the students complete their shapes, I can upload them to My Cloud on the Class

VR 

portal and upload the model dir

ectly to them f

or evaluation. Does it look corr

ect? Is it symmetrical? Do you need to edit 

it? The students can then use their ARCube to manipula

te their creation and study it fr

om all angles bef

ore deciding if they 

need to do any further editing.

Exploring shape in a new and ex

citing way using Augmented Reality gives students a br

oader depth o

f experience and a 

greater frame of reference when facing challenges in the futur

e. When it comes to solving pr

oblems relating to 3D shape 

they will have a tangible first-hand memory o

f creating shapes fr

om nets. Even more importantly

, they are experiencing and 

using new technologies to help them understand the world and 

simultaneously impr

ove their overall digital literacy

. While 

Paint 3D is a relatively simple modelling pr

ogram it can lead into all sorts o

f other digital f

orms of expression and allows f

or 

creativity in an ex

citing and innova

tive new medium.

Inside

“El Quijote”

SPANISH

Age 15-18

MariSol

Padilla 

New Braunfels 

High School

Texas, USA

Learning Aims:

•  To understand and compr

ehend 

Spanish texts.

•  To describe settings, characters and 

atmospher

e skilfully

.

CONTEX

T

PRACTICAL SESSION –  

Focus on immersing the pupils in Spanish cultur

e

IMPACT ON LEAR

NING

In my Advanced Placement Spanish Litera

ture and Cultur

e course, 

students ar

e requir

ed to tackle a lar

ge quantity o

f requir

ed readings 

in the tar

get language. An example o

f this is the r

equired chapters 

to be cover

ed from Miguel de Cervantes’ El ingenioso hidalgo Don 

Quijote de la Mancha. It is a daunting task f

or teenagers to r

ead and 

interpr

et literary work

s in archaic Spanish. As such, being able to 

incorpora

te virtual r

eality experiences such as those a

vailable in the 

ClassVR Library

, combined with outside sour

ces tha

t I have f

ound 

on my own and uploaded into my portal, allows me to customise

 

my anticipa

tory set to r

eally bring to lif

e the world tha

t inspir

ed 

Cervantes’ gr

eat masterpiece.

Padilla / C

ervantes Pla

ylist

We began 

by immersing 

ourselves 

in the 

whimsical 

surroundings 

of authentic 

360 degr

ee photos 

from certain 

Spanish 

cities. 

We wer

e also able to view a 360° 3D video narra

ted in beautiful Castilian Spanish inside the prison cell tha

t is claimed to be 

where Cervantes cr

eated his work! Once the class had finished going over the “

Códigos” (pr

e-reading discussions designed 

to provide historic and cultural back

ground and insight into the work

s befor

e we r

ead them) I led students on a VR journey 

as described in my article. I then took my class amongst the wi

ndmills o

f La Mancha – another amazing VR experience – 

which truly enabled them to f

eel, see and appr

eciate a part o

f the landscape. 

To be able to tak

e my students to the sites tha

t inspir

ed Cervantes truly piqued their inter

est in the subject and allowed them 

to mor

e effectively internaliz

e the challenging work o

f El Quijote. It should go without saying tha

t this type o

f experience is 

beyond my wildest dr

eams o

f what I thought possible when teaching a unit on 17th century Peninsular litera

ture. Br

eadth o

descriptive vocabulary in the tar

get language incr

eased in both content discussions and essays.

Sharing Best Practice

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your copy 

today

Содержание CLASSVR CVR-255-64

Страница 1: ...www classvr com support www classvr com safety v1 0 ClassVR Headset Model Number CVR 255 64 Virtual Reality Headset and Case Guide...

Страница 2: ...ing the power cable to the case of 4 and 8 Open the case by pushing the latch buttons down Attach the power lead to the back of the case making sure it is fully inserted Section 1 The Storage Case and...

Страница 3: ...e USB C cable within the case is accessible Then connect the cable to the USB C port on the bottom of the headset When each device is charging you will see a light appear on the bottom of the headset...

Страница 4: ...re select the Shut down option by looking at the on screen text and use the action button to select Volume Up Volume Down Button Controls Select Action Button Menu Button Power Button Back Button 1 He...

Страница 5: ...ClassVR headset connection ports ClassVR headset face padding 5 6 7 9 8 10 11 12 13 14 15 5...

Страница 6: ...ets The optional controller empowers students to intuitively explore the virtual environment with a new found fluidity and complete control The USB hand controller can be connected to a ClassVR headse...

Страница 7: ...position making sure the soft fabric is tucked behind the two lenses and the proximity sensor is visible 1 8 How to clean the headset and controller To avoid transferring contagious conditions like co...

Страница 8: ...ork Bluetooth This icon shows if Bluetooth is enabled disabled in some regions ARC App Load up preconfigured Augmented Reality activities Device Information Quickly display information about the heads...

Страница 9: ...ntrolled by the teacher they can navigate using their head and the action button To select an experience To go back to the menu screen While wearing the headset shake your head smoothly from side to s...

Страница 10: ...app on the headset and look at the QR Key on the relevant lesson plan You will hear a beep and the related VR experiences will become available 2 5 To access Augmented Reality resources When you see t...

Страница 11: ...including making sure the headset is used as described in the Before Using the Headset section and the Safe Environment section Adults should monitor children who are using or have used the headset fo...

Страница 12: ...use of the headset to allow your body to adjust use for only a few minutes at a time at first and only increase the amount of time using the headset gradually as you grow accustomed to virtual reality...

Страница 13: ...or skin hurt If any part of your body becomes tired or sore while using the headset or its components or if you feel symptoms such as tingling numbness burning or stiffness stop and rest for several h...

Страница 14: ...ments are those to which the product s conformance is declared and by specific reference to the essential requirements of the referenced Directives RE Directive Article 3 1a Health EN 62209 2 2010 AMD...

Страница 15: ...both their understanding of the properties of shape and their digital literacy skills Paint 3D To start this session I talk with students about the differences between 2D and 3D shapes and how they r...

Страница 16: ...ET UNLESS YOUR CONTENT EXPERIENCE REQUIRES STANDING All guides manuals and health safety warnings are periodically updated for accuracy and completeness Please visit our website to view download User...

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