background image

IC  in position J 3 

J umpering point 

IC 

in 

position 

H 3 

Figure 4-1  Location of Jumpering Point on PCB 

4.4  FUNCTIONAL  CHECK  OF  GAME 

OPERATION 

The following procedure provides a simple check that 

can be quickly performed at the game site, and that docs 

not require external test equipment. If at any point d�ring 

this procedure the game's response is observed to be other 

than the response called for herein, assume the game is not 

operating correctly and refer to Section VI of  this manual. 

If all responses arc as described here, then all major parts of 

the game can be assumed to be functioning correctly. 

After performing the adjustments described in para­

graph 4.2,  Energizing the Game, and paragraph 4.3, Game 

Structuring, the game should be operating in the attract 
mode, as per para. 3.3.2. The speaker should not be pro­

ducing any sound. Observe the TV screen. 

If the game has been structured for 6 players/coin, the 

images of  all six player horses and of the seventh pace 

horse should be appearing on the screen. If the game has 

been structured for 2 players/coin, the images of the p.icc 

horse and one of the following combinations of player 

horses should be appearing on the screen:  horses #I  and 

or horses #1, :t;:2,  ;;:4 and 

or all six horses. None of 

the images will be moving ,rnd the horses will be  at r,mdom 

positions along their respective tracks.  For each of these 

horse images the racetrack will be a solid line rather th,m a 

broken line, the chcckcrcd finish line will be visible, but no 

pickets will be visible. 

Also if one of the player horse images is touching the 

finish line, that horse and its portion of the racetrack will 

be blinking. If the pace horse image is touching the finish 

line, the pace horse image will not blink but the closest 

player horse (or closest player horses when two or more 

arc tied for second place behind the pace horse)  will be 

blinking. 

If the game has been structured for 6 players/coin, upon 

acceptance of a coin all seven horse images should move 

back to the start position and all six push buttons light up. 

No horse images should be blinking. 

In addition to the visual responses described above, 

upon acceptance of the first coin  the speaker should im­

mediately produce the bugle call.  But after the bugle call 

ends, the speaker should go silent. 

Next depress the player push buttons, one at a time. 

Doing this should not produce any response from the game. 

Next depress the "ST ART" push button. I mmcdiately 

the speaker should produce the sound of the starter's gun­

shot  and after  that produce  continuous hoofbeat sounds, 

cons't,mt background crowd roars, and certain other sounds 

throughout the play mode.  On the TV screen the racetracks 

should immediately change from solid to broken lines, 

pickets should appear on the extreme right-hand edge of 

the screen and begin moving toward the horses, ,rnd the 

horses should begin galloping toward the finbh line. 

Watch the horse images as they  cncounte1 the pickets. 

The seventh pace horse should  automatically jump over all 

pickets and continue to gallop on  toward the finish li�e._ 

Player horses should all begin  to advance toward the f1111sh

line and gallop through the first ricket.  But .ts soon as any 

player horse strikes any picket ,,fLer the first one, that 

horse should momentarily go into d fall position, drop back 

a short distance, get up ,md then resume galloping again. 

Whenever any player horse strikes a picket after the first 

one, the speaker should produce a cracking noi,c. Verify 

these responses for each of the seven horses. 

Next check the operation of the player push buttons. 

If a button is depressed while the horse is in a fall po,ition, 

there should be no response from the game. If a button is 

depressed while the horse is galloping,  the horse should go 

into a jump position,  rcm,1in there momentarily,  then come 

back down onto the racetrack and resume  galloping  again. 

However  if the button is depressed a second time while 

the hors; is still in the jump position, there should be no 

response from the game.  Verify the correct respome from 

each of the six player push buttons, one at a time. 

19 

Содержание STEEPLECHASE

Страница 1: ...TM 046 STEEPLECHASE Operation Maintenance Service Manual Innovative leisure ATARI INC 14600 WINCHESTER BLVD LOS GATOS CA 95030 408 374 2440 TELEX 357 488 Copyright 1975 by Atari Inc ...

Страница 2: ...ration im proper repair installation or improper testing Jn no event shall Seller be liable for loss of profits loss of use incidental or consequential t damages EXCEPT FOR ANY EXPRESS WARRANTY SET FORTH IN A WRITTEN CONTRACT t BETWEEN SELLER AND BUYER WHICH CONTRACT SUPERSEDES THE TERMS OF THIS ORDER THIS WARRANTY IS EXPRESSED IN LIEU OF ALL OTHER WAR RANTIES EXPRESSED OR IMPLIED INCLUDING THE IM...

Страница 3: ...Jump and Fall Circuitry Horse Video Other Video Circuitry Coin Circuitry Bugle Sound Circuit Other Sound Circuits Audio Output Stage IV INSTALLATION INSTRUCTIONS 4 1 Unpacking Instructions 17 4 1 1 Examination for Shipping Damage 4 1 2 Mechanical Inspection 4 1 3 Setting Up Cabinet at Game Site 4 2 Energizing the Game 4 2 1 Application of AC Power 17 4 2 2 Check on Operation of Interlock Switch 4 ...

Страница 4: ......

Страница 5: ...en one of the horses reaches the finish line located near the right side of the screen During a race the horse images gallop across the screen moving from left to right and have to jump over a string of fence picket obstacles that appear at various points along the racetrack These pickets also move across the TV screen but from right to left toward the horses There is a separate string of pickets ...

Страница 6: ...N START BOBIN ROBIN 0 ASH CAN MAC s NAG 0 CRAZY ARNOLD 0 BEETLE BOMB 0 0 GOLDEN BOYS 0 Figure 1 1 Graphics on Player Control Panel not shown to scale ...

Страница 7: ...ne 1 I 2 L 3 4 __ _ 5 6 7 1 J _ J _ L _ J__ __ _ L L t ___ J 1 1 1 1 I L _ __ _J J _ Figure 1 2 Typical Picture Partway Through a Race with 3 Players not drawn to scale Horse 5 Not Being Jumped L J _ L e I e I I __ w ...

Страница 8: ......

Страница 9: ...60 cycle AC 60 Hz single phase at 110 volts power consump tion rated at 72 watts Fusing All fuses located inside cabinet TV monitor has two 1 amp fuses and remainder of game is protected by one l amp slow blow fuse Power Interrupt Switches These are safety switches located inside the cabinet They cause the AC power to the game to be interrupted whenever either the upper or the lower rear panel ser...

Страница 10: ......

Страница 11: ...the number of each horse participating in a race 3 3 GAME SEQUENCE 3 3 1 OPERATING MODES During use the Steeplechase game can be described as operating in either of two modes atrract or play Plugging the power cord into an active AC outlet energizes the game and it starts out in the attract mode It remains in the attract mode until a player deposits a coin and the coin clears the coin mechanism at...

Страница 12: ... defl horizontal defl START switch Pla er 1 switch Player 2 switch Player 3 switch Player 4 5 Coin switch 1 Coin switch 2 audio signal TV MONITOR CIRCUITRY composite signal ELECTRONIC CONTROL CIRCUITRY Figure 3 1 Simplified Block Diagram of Steeplechase Game video ...

Страница 13: ...ng Any time a horse strikes a picket except the one closest to the start position the speaker produces a cracking sound This sound will be louder if two horse strike pickets simul taneously and still louder if three or more strike pickets at the same time Because a push button produces no response while the horse image is either in the jump or fall position players are prevented from lengthening a...

Страница 14: ...ng information to the monitor 3 4 4 GENERATION OF VERTICAL SYNCHRONIZATION INFORMATION SHEET 2 ZONES B 6 7 8 and C 6 7 8 Flip flop C2 and type 9316 counters C3 and D3 comprise a vertical sync chain which divides the HSYNC signal by 272 The circuit con figuration formed by transistor Q5 and flip flop E2 detects power failures and produces a correct start up sequence on the vertical sync chain after...

Страница 15: ...xactly 255 pulses per horizontal scan line on the TV screen av Now consider a specific motion counter for one of the player horses say horse 1 If the REV 1 signal applied at K2 pin 6 and N2 pin 4 is high then the motion counter will divide by 254 This will cause horse 1 to move to the left drop back on the screen But if REV 1 is low and the FWD 1 signal applied at K2 pin 5 is high then the motion ...

Страница 16: ...HCLOCK 1 4 16H 32H k 255 CLOCK PUL SES 64H 7 ___j 128H 256H HBLANK HSYNC FINISH LINE HRESET LJ LJ Figure 3 2 Timing Diagram of Signals Associated with Each Horizontal Scan Line l r ...

Страница 17: ...16F FWD1 FWD2 FWD3 FWD4 FWD5 FWD6 FWD7 L Time for one full frame on television screen TIMING CYCLES IN GREY A RE EXCLUDED IN SHORT 90 SEC GA ME 1 60 second figure 3 4 Timing Diagramof Signals FWD 1 Through FWD 7 w ...

Страница 18: ...ump shorter than the jump of the other horses and to blink the winner at the end of the race The location information is used to speed up the race track and the gallop rate as the leader progresses 3 4 9 JUMP AND FALL CIRCUITRY SHEET 1 ZONES C D 5 THROUGH 8 and B 7 8 SHEET 2 ZONE D 1 To cause a horse to jump the player has to depress the corres ponding front panel push button Doing this produces a...

Страница 19: ...the FINISH LINE signal coming from B4 pin 6 in the horizontal sync chain with the exclu sive OR of signals 2H and 2V This produces the checkered effect on the TV screen The pickets arc produced by gating the PICKET LINE signal coming from B1 pin 15 with the vertical sync chain s 16V 8V and 4V signals This produces the PICKET signal at B3 pin 6 and also the stubby picket seen on the TV screen The a...

Страница 20: ...o frequency synthesizer D8 and the time value data to time value counter B8 Counter B8 first makes the note sound for the proper amount of time then incre ments the note sequencer C7 and B7 and after that loads new time value data The BUG8 signal produced at C8 pin 9 signifies the end of the sequence 3 4 14 OTHER SOUND CIRCUITS SHEET 1 ZONES B C D 1 THROUGH 4 The junction of resistors R87 R90 R89 ...

Страница 21: ...o assemble the game follow these two steps Step 1 Open the lower rear door for access Loosen don t remove completely both hex head bolts 011con eJch side underneath the top portion s wooden base Slide top portion of cabinet back to its rear limit on the runners and retighten the two bolts Step 2 Remove the control panel packaged in bubble wrap from the cabinet interior Locate the small bJg taped t...

Страница 22: ...wer cord be unplugged beforehand Unlock and open the lower rear panel access door doing this should cause the interlock switch to de energize the game as described in para 4 2 2 If the interlock switch fails to de energize the game then immediately close and lock tile doOI unplug 1hr power cord and refer to Section VI of this manual to adjust and or replace the switch While being careful to avoid ...

Страница 23: ...a coin all seven horse images should move back to the start position and all six push buttons light up No horse images should be blinking In addition to the visual responses described above upon acceptance of the first coin the speaker should im mediately produce the bugle call But after the bugle call ends the speaker should go silent Next depress the player push buttons one at a time Doing this ...

Страница 24: ...track at the moment the race ended Also the player push buttons should no longer be lit This completes the functional check of the usual game sequence However it is possible that a player may deposit an additional coin after a race has started To check the game s response to this action proceed as follows Deposit a coin depress the START button and exercise one of the player push buttons until tha...

Страница 25: ...r lubricant and avoid spraying the entire coin acceptor Potentiometer shafts must never be lubricated in any way 5 2 ADJUSTMENTS ON TV MONITOR The TV monitor need be adjusted only when the pic ture is distorted or if contrast or brightness seems out of adjustment The light detector circuit inside the pistol pro duces its maximum output when the TV screen s brightness is at the maximum setting NOTE...

Страница 26: ...ld Adjust if the picture is slightly off center horizontally if the picture is brok en up into a series of diagonal lines Adju t for a stable cen tercd picture VERT HOLD Vertical Hold Thb needs adjustment only if Lhe picture appears to be rolling up or down the screen Adjust for a stable cenLered picture 5 3 ADJUSTMENT OF SPEAKER VOLUME The loudness of Lhe sounds produced during game play an be ad...

Страница 27: ... wiring har ness connections to the printed circuit board If there is still no signal then systematically check back through the various components of the sound generation circuit Repairs Substitution of parts is a legitimate and easy way to isolate the cause For instance if the PCB is the suspected trouble area remove it and substitute a known to be good PCB Then check for correct game operation ...

Страница 28: ...ach end of the wire Solder one end to the post in the test clip thread the other end through the hole in the cap and snap on the cap Next unscrew the plastic body of the test prod from the point and trim both leads of the resistor to a 3 16 inch length Solder one resistor lead to the inside of the point Thread the other end of the wire through the hole in the body and solder it to the other resist...

Страница 29: ...versal Test Fixture will be justified This item of test equipment forms a test station for troubleshooting printed circuit boards after they have been removed from the game cabinet The Universal Test Fixture has a full set of controls for operating the game and also has its own TV monitor The game s PCB is plugged into an edge connector mounted on the side of the Fixture with this arrangement the ...

Страница 30: ... examine the coin to make sure that it is genuine If it is then use a set of your own test coins which should include both very new and very old worn coins to determine whether or not the player s coin is under size or underweight If your test coins are also returned this indicates that servicing of the coin acceptor portion of the coin mechanism is called for Generally the cause of this particula...

Страница 31: ... l ...

Страница 32: ... ...

Страница 33: ...3266 003766 A003766 003750 003750 A003750 Title Parts List Top Assembly Top Assembly Customer Assembly Parts List Control Panel Assembly Control Panel Assembly Harness Schematic Parts List Electronics Tray Assembly Electronics Tray Assembly PCB Schematic Parts List PCB Assembly PCB Assembly 29 ...

Страница 34: ...f ...

Страница 35: ...jption 9 17 75 Oty nrsrnI PTI ON 1 Assembly Upper Cabinet 1 Assembly Lower Cabinet 1 Retainer Flex 1 Panel Flex Smoked 1 Silkscreen Flex 1 Bezel 1 Assembly Electronics Tray 1 Grill Speaker 1 Speaker 5 4 Pop Rivet 1 Assembly Control Panel 2 Lock Mechanical Barrel Cart 4 Cap Mushroom 1 Assembly PCB 1 Assembly Monitor Shelf 1 Aisembly Cash Door 1 Pad Foam 1 Silkscreen Side Panel 4 Screw SM 8 x 3 4 4 ...

Страница 36: ...8 7 6 1 r 31 i A PPlitox C s p 0 D CD B 0 0 0 A 8 7 6 ...

Страница 37: ...HtU TIO iS t1 16 ANGLU I fl Sl 1RfA f FINISoH 1 n 010 2 SYN DESCRIPTIO _ 1 lf IITIALS Uld DATi ORfTC CHE Cl EHGJtC _A PROOUC TIQIJ RE l t 1 se AH JU lNCORPORATEO J4 0Wl1lchute1 uicvud 1 1 TP Bl__lo_ _G _ ITT_ C_ fom_ _9l_O l0 1 HHh c1 Hll Iii ll ltlMP T J lTKHI fJTLfc STEEPLE Cl l l SE TOP ASSE MBLY All IIHT I I 1 D C B A ...

Страница 38: ...8 D C B A 8 7 7 I 8 8 1 I I I I J QI P1 1 o t µU J e f i 6 pl ...

Страница 39: ... Ai WI f flli liS t Sl ii 2 1 SYM Dt SOUf TlON INITIALS ud DATE A PROOUC TIOU Rll l AIL D C B Af ftl IN ORN JU TEU I J A 7 A I A R I___ _ _ _ _ _ _ _ _ _ _ _ ____ CUSTOME ASSE MBLy STE E PLE CI IASE VfltO l t Ill I 1j I 2 1 ...

Страница 40: ... ...

Страница 41: ...y OESC R I PTTON 1 003763 1 Panel 2 3 A004304 0l 1 Assembly Switch Yellow 4 A004304 02 1 Assembly Switch Red 5 A004304 03 1 Assembly Switch Blue 6 A004304 04 1 Assembly Switch Purple 7 A004304 05 1 Assembly switch Amber 8 A004304 06 Assembly Switch Green 9 003765 01 1 Harness 10 62 011 1 Switch Licon Unlighted 11 001856 1 Bushing Switch 12 75 5120B 8 Bolt Carriage 10 24 X 1 Lg 13 75 030S 8 Washer ...

Страница 42: ...8 7 8 D 21 GRN WHT C D B GRN WHT BOTTOM VIEW A 8 7 8 ...

Страница 43: ...tA tCIJ IC C AE V PtA E CIJ IC 61 r 75 s HS 15 1T M a 1 TEM l ACKAGE C IT EM 1 7 ARI CF MOU JTl JG E CO l TR OL P A NEL TO TI E CASl Je T P L OO4 O CI C OME STIC VE P 51O1 J P L O04 2 oq oi I ltJT fAIJA T l A I vf P 1101 1 2 ATAR INCORPOllATED l 46 X Wmchutfcr Boult ud Lot Gum Ci lH Otl ua95030 HHf I 1 C m1 D C B A ...

Страница 44: ...J U _ M _P_ S _ W _3___ _ M i1 V W ANT 1z tL__ COIN SW 1 N Y BK I C C l J_ S _ W 2 3 1 GY L ________ 1_ P l BK W SlAQ t SN 41 _______ Ri I TRANS 001551 BU W I I i I ii 1 R IS _______ _ 4 k B AUDIO I I A 1 VIJEO 21 G __ i _D ____ _Y__ wI 1 ______ G_P _ D __ 2 2 jy s GRD 4 7 __J I l 1 f I I I I I I i I I I 3 OR1 y All GN BK V I I I I I Ii I 3 J Wo _J N w j j 0 0 _j S2 R R FUSE 1 ...

Страница 45: ...d DATE DESCRJPTION DRFTG CHECK El GRC RE t q 75 IJ W d J JI PE R ECN ib77 vohh 4 l D L I lNTERPRET THIS DR AWING DRAWN BY DATf JI PER IJSASI 145 8 7 75 ATARI INCORPORATED Hl CKEO 14600 Wrncheslcr Boulevard UNU SS OTHERWISE SPECIFIED Los Gatos falifmma 45030 DIMENSIONS ARE N INCHES ATARI TOLERANCES ON DESIGN ENGI EER FRACTIONS t l 16 t _l TITLE ANGLES 1 lPI l OJ PROJECT FNGINEER STEEPLECrlASE SllkF...

Страница 46: ......

Страница 47: ... A003764 1 Harness 001551 1 Transformer 79 3201 1 Fuse Holder 46 201132 1 Fuse 1 90 3001 1 Filter Power Line 68 001 2 A C Power Interlock Switch 000268 2 Bracket Switch MTG 54 401 1 Power Cord 8 A001920 1 Harness Voltage Selection A00192l 01 1 Shorting Block 95V A001921 02 1 Shorting Block llOV A001921 03 1 Shorting Block 220V H A001921 04 1 Shorting Block 220V L 000622 1 Cover Transformer 003100 ...

Страница 48: ... K V t ec G _ v I v K IHT 111 0C K 81 1 MAI _ _NI S ll W w Bv l R W 01 IY v rr a SN Go 1 MA J t A l tNlll I 7 8 01 V ii Cl I OV i _ O lo e20 i I 04 UOVL 14 r OTES r8 I covia _ N Wl 11 OM IKT l t l 0 K Ah IC at w111tl 1 1110 O J ANC V WIRll OM S T LOCI _ _ c W WIM OM MO Jl l Ol t II IOA 1 T0 11 1 7 AMD ATTA C K TO TlltAN ol OltMl l l 8 ...

Страница 49: ...CHlS TOLEltANflS ON FJU TIONS tl 111 o 1 ANGLU 01 u IIJ Sl 11 fAC EFINISH y 010 2 1 SYM DESCRJ1 TION 8 EV PEii ECIV 1111 1 l c EV PER EC lv l J EV fie Et 6 i 1662 11 11 _S El JJ 4 1JU 1ct 1 lltSI l 1 l 11 k ATARI r 1 r CHECIC EHGltG ATARI INCORPORATED J4600Wmche11cr Boulevard L o1 G1101 lahforn11 QSOJO STEEPLECHASE 1 PM 1i bll e o I 2 1 D C B A ...

Страница 50: ...UMP SW 2 1 I 0 L I 0 lbVAC 8 p T l 1 e w MRSOI JIIIL w DS C64 T e r lbVCT 10 8 7 REV I JUMP2 RE V2 REV3 JUti P4 RE 14 R 4 4r low C39 0 22 MONO 7 JUMP SW5 l i 0 JUMP JW6 MlTENNA l 5 V AL l 6 p 6 JUMP 5 REV5 BUG4 2 V ...

Страница 51: ...8 14 Q II 1 INITIAL 1nd OAlf NOISE EXTR _ G A1 E Ill HS 20 C l TRA PtNS ffi i Ul IO OUT GNll EAD I LEAD2 LEAD U Al 4 e os LEI D LEAD7 Q AT l RAC T TO TIIPE D CK D C B ISTERf II HTHISrnt 1t w1Nc mH w B t DATE ll 1 _ _ _ _ _ _ ___ J f ru w L oltSS OTttERWISE SF 0Flffi uu A rf ll Af10 _ 3 OIMB SIONS ARE IN INCHES l lt_ J ___ _ _ _ _ _C_ _ fo o l 9 50 JD 1 TOLtRA ICl s ON Uf SIG F Gt TER _ _ I H 03 f ...

Страница 52: ...RESlT2 fl o t lC RE l o b4H FWD UOCK p GAME R 5fT3 C POWER p RE 4 FWD4 VRE c l T 11 LOC I Z Cl ME RESEl RE 5 4V 2 FWD 5 HS IK I TRACK HCLOCK3 uAME RES ET2 I TRACK C Loc K B Rl VI 251N F NDb lbV TRP CK CLOCK II p lbF VF HCLOCKS uA ME RE l T3 AHR C T bUFF R 1 VRE E T BF p CLOCK A p PICKET LIIIIE I HRP I F lF IF IS I i OOff FWD 8 7 6 5 ...

Страница 53: ... TC5 TCb TC7 12BV b4V 1 V GND p 4 PLAY __i b PL A i p 4 PLA PLA 1 p 12 ev b4V 2V TC5 TU GND C LEADI LE 02 LE1 D LEADl LfADI LEi 02 LEi D2 LHD LEAD3 LEAD4 LEP D4 LEAD5 LEAD5 LEADb B 64H Kioll NK VBLAIIIK ibV PICKET LI 2 i t 1 MATEIUAL DOCUMENT CONTROL NUT ASSY USED O 3 2 64V fs IO T 470 1 GALLOP A HIT TRIGGER 4i fT HIT2 1HB ilT4 llll Tb D C B COMPOSITE VIDEO OUT 5CHl MATC STEEPLECHA SE DRA SCM 0037...

Страница 54: ......

Страница 55: ...10 5273 2 Res 27K W ll 10 5473 13 Res 47K l iW 12 10 5104 7 Res lOOK l iW 13 10 5823 2 Res 82K l iW 14 10 5274 2 Res 270K W 15 10 5334 1 Res 330K W 16 10 5474 1 Res 470K W 17 10 5105 1 Res IM W 18 19 20 17 54PO 1 Res 4 ohm lOW 21 19 315502 1 Trimpot 5K ohm 22 19 31 103 1 Trimpot lOK ohm 23 24 250105 7 Cap lmf 25V 24 24 250225 1 Cap 2 2mf 25V 25 24 250505 2 Cap 5mf 25V DFSCRIPTIO J R39 R34 R32 R31 ...

Страница 56: ...o C39 C42 C41 39 28 250101 2 Cap l00pf 25V C3 C68 40 31 1N914 8 Diode 1N914 D2 Dl D5 D6 Dl9 Dlt Dl5 7 41 31 1N4001 1 Diode 1N4001 D20 42 31 MRS0l 2 Diode MR501 D3 D4 43 003629 1 Transistor Noise Source Q9 2N3643 44 34 2N3643 2 Transistor 2N3643 Q4 QS 45 33 2N3644 1 Transistor 2N3644 Q6 46 34 2N3565 3 Transistor 2N3565 QB Q7 Ql0 47 35 MCR106 3 SCR MCR106 Ql Q2 Q3 48 37 7400 4 I C 7400 Dl A3 H4 D7 4...

Страница 57: ...3 37 LM324 1 I C LM324 ClO 74 37 LM339 1 I C LM339 J9 75 37 LM380 1 I C LM380 B9 76 37 7812 1 Regulator 12V 7812 77 37 LM323K 1 Regulator 5V LM323K 78 69 001 1 DPDT Slide Switch 79 78 06001 1 Heatsink 80 90 102 1 Crystal 12 096 MHZ 81 79 42116 3 16 Pin I C Socket 82 72 1610S 2 Screw Mach Pn Hd Phil 6 32 X 5 8 Lg 83 75 916S 2 Nut Mach Hex 6 32 84 75 056 2 Lock Washer Internal Star 6 85 72 1408S 3 S...

Страница 58: ...TE t Yl RT CA I LY WIT F C5l TIVE Sll E c oi lt 11 C TEt T R 9 5 lt l TA U ITIIM 81 1 IC Ptl i 1i OC GT IN LOCA TIOIJS C 04 a C i A 1 C JUllllf e I FROM 1 C N 1 1 Pit I I TO l C 06 Pl 1 lo 7 CUT I LIFT PI ii OF L i C UT AIJt LIFT IN II Qt K o JUMPll R l O M 1 tF1 1 l P 0 PI 5 01 I 5 a qu UT l RQ 1 l IIJ I TO PA_t FOR l t OG bO JOT 5 TI IPI R O o Qll WNFF l lc ltl l ol l l Ollt R o B TWEl IJ l c Fw...

Страница 59: ......

Страница 60: ... I 13ll _ IOI R lt li S l OR lit109 ANC A 0 111 CER A MtC C A Pi C ITOR C tllE11 l l t OM C IC PIN I 1 0 e A sa OF Cil A S OW 1 NO f k I TO Ail ftUOfG UCIMNG 1 1mDI AWING lllNM cJr t f f c r t t _ c _ 1 _ _ _J f f t T USii iEii iD l j r t 1 1 _ __ ICAnotf 4 3 INTEIIIUJTHtlDIAIIING _ fUUMSJYIU Mia lOI ILUICIION DU1GN VICINnit 111 l A N 1 11 U Al lllU nNmr u ta _ _ 56 E i i_ OO lo l SO 2 1 INITIALS ...

Страница 61: ...AST BRIGHTNESS CO lROlS AT IMS MUM ALL OTHER CONfROlI IN NORMAL OP RAIING POIIIIOO Cl IND1CAHS PRl ITE CIRCUH BOARDS i H If Ill UNLE11 OlHERWIIf IP CIF1 0 s CAPACITOR DECIMAL VALUE IN MF All OTHERS Pf CAPACITANCE VAll S ll ILY AR SHOl IN ON SCHfMAl CrlAGRAM fOR COMPlfTf rrsrnIPTIO REFER TO PARTS l 1sr R SI TQRI ARE IQ NI m f I I VID Q PUT I m Pl l I ll llMf H 8 R r 1 1 _410 I 1 GJ r____J i i J I J...

Страница 62: ......

Страница 63: ......

Страница 64: ......

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