![background image](http://html1.mh-extra.com/html/american-dj/show-designer/show-designer_instruction-manual_2922602009.webp)
8
move the pan or tilt using the smallest possible steps for any selected fixture. When fine is not on, pan or
tilt will increment or decrement in steps of 5 for fixtures that use 1 channel for pan or tilt or control the
coarse channel for fixtures that use a coarse and fine channel for pan or tilt. If there are multiple fixtures
within a selected fixture number, all fixtures in the group will respond to the pan and tilt changes.
TRACKBALL
A trackball, mouse or any similar pointing device can also be used for controlling pan and tilt. The device
must be either Microsoft or Logitech compatible. It is plugged into the 9 pin connector on the rear panel of
Show Designer. As with the wheel, only fixtures that are currently enabled will be affected. The left
switch on the trackball or mouse will shift the current fixture selection to the left and the right switch will
shift it to the right. Holding either switch will continuously repeat the shift until released. If you are using
a Logitech compatible device, the middle switch will toggle “fine” on or off.
BLACK SWITCH
Pressing “Black” will stop all activity and cause a blackout on the appropriate channels of all fixtures.
Depending on the type of fixture and its capabilities, black will only turn off the channel that controls the
output of the lamp but for some types of fixtures will turn off all channels. The LED will remain on to
indicate that a blackout was called. Pressing the switch a second time will turn the LED off and restore the
scene to its previous settings.
Pressing and holding black for 2 seconds will force all DMX channels to 0 and clear the scene edit
memory for a clean start when creating scenes.
SCENES
RECORDING SCENES
A scene is a recording of the state of the entire stage. Individual channel levels as well as presets and
chases can make up a scene. Show Designer keeps track of all the actions you perform to make the stage
appear as it does. For example, if you change channel levels using the faders or the trackball then call a
chase then call a preset, these events which affect the look of the stage are always saved in temporary
memory so that you can at any time record them as a scene. This also means that you can call a scene that
is already recorded, modify it and then save it as a new scene at a different location or back to the same
location that it was originally stored.
Once you have a look on stage that you want to save as a scene, save it by pressing “Record”, its LED
will flash. Next press “Scene”, its LED will also flash. The page display will light and any number
locations that already contain scenes will also light. You can at this time enter a name for the scene as well
as a crossfade time. Use the cursor switches to move the cursor on the LCD under each character of the
name, then use the + or - switch or the data wheel to modify the character. Move the cursor under the fade
time or put the wheel in Fade mode to change the crossfade time for this scene.
Finally select the number where you want to store the scene. You can use the page switches to select from
pages 1 to 64 which will allow you to store up to 1024 scenes. If you select a scene number that is
already lit, a message will appear asking if you want to write over the existing scene. Press “yes” or “no”.
Note:
It can take up to 30 seconds to overwrite or erase a scene depending on how much of the memory
is currently filled.
If at any time you wish to exit record mode without saving anything, press “Record” and you will exit
record mode.