Level 1
can
only
be used to
arm
the assigned sections. It is
not
possible to disarm any sections with a level
1 code. The assigned sections are linked to each other, meaning that the assigned sections can only be armed
simultaneously. When one of the assigned sections is already armed, the other assigned sections will also be
armed. With a level 1 code it is also possible to execute function 20 (<?> <20> <#>) “display open zones”.
Level 2
codes can
arm
and
disarm
the assigned sections. The assigned sections are linked to each other,
meaning that the assigned sections can only be armed and disarmed simultaneously. With a level 2 code it is
also possible to execute function 20 (<?> <20> <#>) “display open zones”.
Level 3
codes can
arm
and
disarm
the assigned sections. With a level 3 code it is possible to
select
which
sections are to be armed and disarmed. With a level 3 code it is also possible to execute function 20
(<?> <20> <#>) “display open zones”.
Level 4
codes can
arm
and
disarm
the assigned sections. With a level 4 code it is possible to
select
which
sections are to be armed and disarmed. With a level 4 code it is also possible to execute some
functions
and
bypass zones
.
Level 5
is the
main user code
. With a level 5 code the main user can do
everything
level 1 to 4 users can
do, and in addition, execute several extra functions. The level 5 user code is programmed at location 98. It is
possible to program several user codes as a level 5 code, however some functions can only be executed with
the level 5 user code programmed at location 98.
Level 6
is reserved for the
installer code
. When a regular user code is programmed as a level 6 code, this
code will function identically to a level 5 user code. The ‘real’ installer code must be programmed at
location 99.
Level 7
codes are similar to level 2 codes with the exception that level 7 codes can
arm
and
disarm
the
assigned sections
directly
, so pressing <*> or <#> to confirm is no longer necessary. Level 7 codes are
mostly used in combination with proximity tags or cards. The assigned sections are linked, meaning that the
assigned sections can only be armed and disarmed simultaneously. When there were sections already armed,
the assigned sections that were not armed will be armed first. When the proximity key is presented again, all
assigned sections will be disarmed.
Program installer code with function F6#
You can program the installer code using function 6. To do so, press <?> <6> <#>, followed by the installer
code. The default installer code is 123456. The following display will appear on the display: “
Give code
number: --
“. Now press <9> <9> to change the installer code. For a more detailed description on
programming user codes, please see the user manual. Attention: when function 6 is activated with the
installer code, only the installer code can be changed, and not the user codes.
Notice against double user codes
When programming user codes, it is possible to program
more than one
identical user code. The system is
not secured against this. This obviously has to be prevented. When this does happen, the control panel will
function normally, but the wrong user code should be deleted as soon as possible. Simply delete the wrong
user code program the code as 000000.
Function summary
The summary below defines which functions are accessible to which levels:
F1#
Activate RESET output
code level 1 or higher
F2#
Turn doorbell function on/off code
level
4,
5
or
6
F3#
Set
Date code
level
4,
5
or
6
AlphaVision NG installation manual Rev. 2.0 27-08-2003 Blz. 56/101
F4#
Set
Time code
level
4,
5
or
6