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LAX Jr. Controller User's Manual 

- 8 - 

Software Revisions

 

* First Release : 8/15/94 version 1.0 


09/08/94 

Version 1.0a 

*     

Fix DIAGS Clear Credit 

*     

Default Prize Motor Test Amount in NV_Init 

*     

Fix the word Prize in PRESS PLAY TO TEST PRIZE MOTOR                                  

09/13/94 

Version 1.0b 

*     

Swap diag options 2 & 3 

*     

Change Prize motor Timer to be 125 + (0 - 99) 

*     

Change Numeric Diags mode from -# to #- 

*     

Added Print2D command to print 2 characters at a time 

*     

Added Diag option to decrease Prize Motor Timer value 

*     

Slowed down LED Scroll rate 

*     

Credit counter is number of games played!                                                                

09/15/94 

Version 1.0c 

*     

Changed Plays per Coin to Coins Per Play 

*     

Changed Credits per Dollar Default to 4 instead of 1 

09/23/94 

Version 1.0d 

*     

Fixed Problem with Coin Counter on first power up 

*     

Default all now zeros CoinsInserted                                    

*     

Dollar bill closure now exits DIAGS like coin closure 

*     

Changed Default Plays per dollar to 4 

*     

Changed Default Game Time from 0 to 45 seconds 

*     

Changed Default Demo Time from 0 to 1 Minutes 

*     

Changed Default Prize Motor Test Amount from 20 to 60 

*     

Changed Default DIAG Mode to Hex #                

*     

First time Diag mode Play button is pressed, the current 

*      

value is displayed.                            

*     

Added version # to Power On Message 

*     

Fixed Demo to only go when no credits are remaining 

*      

Demo was going between Multi-Credit Games  

*     

Added Initalizing RAM Message at power on if Non-Vol. RAM 

*      

Contents are incorrect. 

11/26/94 

Changed spare input to display credits 

*     

Changed credit counter to 4 credits per dollar not games       

2/5/95  

Version 1.0F 

*     

Fixed bug in tilt routine.  Game stays tilted whenever tilt  

*      

sensor is active. 

*     

Play Arm doen't cycle if arm was at home position when power 

*      

was removed. 

6/5/95  

Version 1.0G 

*     

Changed GameCounter on coins to one for every coin 

*     

Changed Prize Motor Run Length from 0 to 99 to 0 to 499 

1/18/97  

Version 1.0H 

*     

Added seperate playout functions for tilt sound 

*     

Added output for coins inserted counter    

2/25/97  

Version 1.0I 

*     

Fixed problem with coin & dollar Switch closure not being removed 

4/29/97  

Version 1.0J 

*     

Slowed down switch scanning in wait for sound completion 

2/4/98  

Version 1.0K 

*     

Added lamp flashing on Dollar bill acceptor output 

*     

Change Prize motor drop time adder from 125 to 50 

3/5/98  

Version 1.0L 

*     

Changed Prize motor drop time adder from 50 to 20 in interrupt 

9/9/99  

Version 2.0 

*     

Changed Sound Roms 

10/25/99 

Version 2.02 

*     

Moved switch debounce to Interrupt from main loop 

*------------------------------------------------------------------------------

 

Содержание LAX Jr.

Страница 1: ...ts herein to improve reliability function or design Although the information in this document has been carefully reviewed and is believed to be accurate ACS does not assume any liability arising out of the application or use of any product or circuit described herein neither does it convey any license under its patent or copyrights nor the rights of others Copyright c 1992 2003 by ACS ALL RIGHTS R...

Страница 2: ...TTERY BACKED SETTINGS 3 DIGITAL AUDIO 3 HIGH CURRENT OUTPUTS 3 TICKET DISPENSER INTERFACE 3 POWER SUPPLY 3 TWO DIGIT CREDIT DISPLAY 3 HARDWARE 3 A C INPUTS OUTPUTS 3 INPUTS OUTPUTS 4 POWER SUPPLY PWR CONNECTOR 4 DIAG LOG CONNECTOR 4 SOFTWARE 5 GAME OPERATION 5 DIAGNOSTICS CONFIGURATION 6 LAYOUT 7 SOFTWARE REVISIONS 8 ...

Страница 3: ... DL 1275 Connector Power Supply Off card VCC 5 VDC VEE 12VDC required Two Digit Credit Display 1 02 7 Segment LED Displays Operate via VEE 12VDC Segment Addressable Hardware A C Inputs Outputs Connector Pin Number Description of Connection Pin Location Incoming A C Power J1 1 A C Line In Hot Upper Left Corner J1 2 A C Line In Neutral Turn Table Motor J1 3 A C Turn Table motor Hot J1 4 A C Turn Tab...

Страница 4: ...11 Play Arm CAM Switch Input N O J2 12 Play Arm CAM Switch Ground COM Play Button J3 1 Play Button Lamp Power VEE Upper Right Corner J3 2 Play Button Lamp Switched Ground GND 120 mA max J3 3 Play Button Switch Input N O J3 4 Play Button Switch Ground COM Speaker J3 5 20 Watt Audio amplifier Output Speaker J3 6 Audio Ground Speaker Prize Gate J3 7 12VDC Prize Gate Switched Output VEE J3 8 12VDC Pri...

Страница 5: ...ived during all states 3 GAME PLAY The prize gate is opened Play button lamp is turned on and the player controls operation of the arm until the arm switch closes During the player control portion of the game appropriate motor sounds are played in conjunction with the play button being pressed Once the arm switch closes the prize motor runs the allotted time and the controller enters the RETURN AR...

Страница 6: ...NGE 0 1 0 Text Representation 1 Hex Representation 1 Hex 4 PRESS PLAY TO CLEAR ALL CREDITS Eliminates all credits on the credit display Pushing the play button removes all credits 5 COINS PER PLAY X Number of credits added per quarter RANGE 0 7 1 6 PLAYS PER DOLLAR X Number of credits added per Dollar RANGE 0 7 4 7 PRIZE MOTOR INC XXX Increments amount of time the Prize motor runs after each game ...

Страница 7: ...LAX Jr Controller User s Manual 7 Layout Component Placement Connections NOTE On Rev 2 or later PCB s J1 Pins 9 10 are used for the 120VAC version of the arm motor ...

Страница 8: ...y button is pressed the current value is displayed Added version to Power On Message Fixed Demo to only go when no credits are remaining Demo was going between Multi Credit Games Added Initalizing RAM Message at power on if Non Vol RAM Contents are incorrect 11 26 94 Changed spare input to display credits Changed credit counter to 4 credits per dollar not games 2 5 95 Version 1 0F Fixed bug in til...

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