
into the
Follow
jack, then a short gate width would only produce a complete envelope if the rise time
parameter was very fast. Gates that are more shorter than the rise time will result in an envelope that
doesn’t reach the peak, as seen in Figure 6 of the previous section. However, by patching the gate into
both the
Trigger
and
Follow
jacks, we get complete envelopes regardless of the settings, as seen in
Figure 7. Notice the width of the pulses and how they correlate to the sustain of the envelope output.
The first pulse is not wide enough to produce any sustain because its width is lesser than the time it
takes for the envelope to rise.
ADSR Envelope
An ADSR (attack-decay-sustain-release) envelope is like an ASR envelope, except that it adds a fourth
stage known as “decay” after the attack stage. After hitting the peak, an ADSR envelope “decays” to a
sustain level less than the peak level. See Figure 8.This sustain level and the speed at which the
envelope decays are controllable.
We can generate an ADSR envelope with the
Dual EnvVCA
by feeding a gate into
Follow
. The gate
should be generated by an external module such as a keyboard or sequencer that lets you control the
pulse width. The pulse width determines the length of the sustain, that is, the ADSR envelope will do
the attack and decay segments and then hold at the sustain level until the gate goes low. At that point
it’ll do the release segment.
Use a mult or stackable cable to patch the gate signal into Channel A’s
Trigger
jack and Channel B’s
Follow
jack. (The diagram above shows it also going to
Time CV
, but ignore that for now). Patch
Env
Out B
to Channel A’s
Follow
jack. Both
Cycle
buttons should be off. You can take the ADSR envelope
out from Channel A’s
Env Out
jack, and/or you can run audio through Channel A’s
Audio In/Out
jacks.
Page of
17
20
Rise
Fall
Rise
Fall
Rise
Fall
Level
Rise
Fall
Cycle
Follow
Follow
Trigger
Time CV
Rise
Fall
Time CV
EOR
In
In
Fall
Rise
Level
Offset
Offset
Slow
Fast
Slow
Fast
Audio B
Out
Out
Audio A
A
B
VCA CV
VCA CV
Trigger
B
EOF
ENV
OUT
OR
A
Env
Out
Slow
Fast
Med
Slow
Fast
Med
Dual EnvVCA
A
Cycle
off
Rise
adjusts attack
Fall
adjusts decay
and release times
To mixer/output
amp
From sound source
Channel B
Level
controls
sustain level
Fall CV
adjusts
decay time relative
to release time
Gate (pulse width
controls sustain
period)
Cycle
off
Rise and Fall
sliders
and switches to Fast