3M™
Digital
Projector X68 Product Safety Guide
© 3M 2005
1
0
√
Note
Reset the lamp operation hours. See “Reset Lamp Hours” for details.
ENGLISH
3.
Remove lamp module:
Slowly pick up the lamp module by the handles. (4)
4.
Insert lamp module:
Carefully insert (4) the new lamp module. Ensure that it is fully seated.
Tighten the lamp module retaining screws (3) to secure the lamp module in place.
Optional Lamp: XX-XXXX-XXXX-X (Contact 3M customer Service.)
Insert the hinge tabs (5) on the bottom of the lamp access door, then
push the center point of
two claws (6) to fix the lamp door.
√
Note
For maximum lamp life, do not strike or drop, improperly handle, or scratch the lamp glass.
Also, do not install an old or previously used lamp.
1.
Remove lamp access door:
The lamp access door is located on the bottom of the machine.
Please unhook the claws of the lamp door (1), and remove the lamp door.
(2)
2.
Retaining screws:
Use a screwdriver to unscrew the lamp module retaining screws
(marked by
arrow)
. (3)
√
Note
All lamp module screws must be loosened. These screws are self-containing screws that
cannot be removed from the lamp module or access door.
(3)Screws
(marked by arrow)
(2)Lamp access door
(1)Claws
(6)Center point
of claws
(5)Tabs
(4) Handles