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Musashi 6 Matrix Board Instructions 

 

Features 

 

Based on the Musashi 6 software 

 

Fully functional in the LCD or LED Matrix, with support for the Dye, 
Gen-E, and TMC eye sets 

 

Includes five fire modes:  uncapped semi-auto, adjustable semi-auto, 
PSP ramping, PSP burst, and NXL full-automatic 

 

Continuously monitors the trigger switch through the entire firing cycle 

 

Gangster setting allows 3 different options for every fire mode, giving 
15 different “breakout” style modes 

 

Super light 25-gram trigger switch 

 

Adjustable ABS programming prevents first shot drop-off 

 

AMB and CPF algorithms help to eliminate mechanical bounce and 
switch bounce 

 

Power efficient software lengthens battery life 

 

Programming mode allows changes to debounce, dwell, loader delay, 
AMB, ABS dwell, fire mode, fire mode max rate of fire, eye mode, 
cycle percentage filter, and ramp start 

 

All settings are stored in non-volatile memory so they are not lost when 
battery is disconnected 

 

One-touch startup enables the marker to fire instantly 

 

Automatic 15-minute idle power down saves batteries 

 

Two eye modes: delayed and forced with force shot 

 

Installation 

There are two types of installation: 
 

1.

 

Board replacement if you have purchased a complete M6 5.0 Matrix 
board. 

2.

 

Chip replacement if you have purchased an M6 3.0/4.0 or M6 5.0 
Upgrade Chip and already own a 3.0, 4.0, or 5.0 Matrix board. 

 

 

1. Board Replacement 

1.

 

Remove the grips from the grip frame. 

2.

 

Unplug the eye harness (if present), power harness, and solenoid 
harness. 

3.

 

Remove the grip frame from the body, being careful with the 
unplugged wiring harnesses. 

4.

 

Remove the mounting screws from the stock board. 

5.

 

Depending on the trigger used, it may be necessary to remove it for 
board clearance.  This is done by punching out the trigger pivot pin. 

6.

 

Rotate and remove the stock board from the grip frame. 

7.

 

Insert the M6 Matrix board into the grip frame, power switch side first.  
It will line up with the power switch hole.  Be careful with the trigger 
switch when you insert the board into the frame since it is fragile. 

8.

 

Replace the board mounting screws, making sure to test the power 
button after tightening.  The board mounting holes are large so it can be 
shifted around for optimum power button placement. 

9.

 

Replace the trigger, readjusting the pre- and post-travel set screws as 
necessary. 

10.

 

Reattach the grip frame to the Matrix body, threading the wiring 
harnesses into the frame. 

11.

 

Plug in all the wiring harnesses. 

12.

 

Reattach the grip panels. 

 
2. Chip Replacement 

Removal and installation of the chip on a Tadao 3.0, 4.0, or 5.0 Matrix board must 
be carefully done to ensure the chip and the electronics are not damaged.  
 
Begin by removing the grips from the left side of the marker. This will expose the 
entire circuit board. Unplug the battery or battery harness.  The stock chip is 
located in a socket near the bottom of the grip frame. To remove, gently pry under 
each end with a small flathead screw driver. Alternate sides until it is far enough 
out to remove with your fingers. Insert the new chip, making sure it is aligned 
properly. A notch in one end of the chip lines up with a notch in the socket and the 
white drawing on the surface of the board, which should point towards the top of 
the Matrix. If the marker will not turn on and it is not due to a low battery, broken 
power switch, or broken battery harness, you may have installed the chip 
backwards. 

 

LED Indicator 

The multi-color LED that shines out the left side of the grip panels shows which 
mode of operation the marker is currently in: 
 
Solid Blue  

 

Ball in breech, ready to fire 

Slow Blinking Blue   

No ball in breech 

Slow Blinking Yellow 

Eye malfunction; clean eyes or make sure the gun is 

 

 

being fired with paint and air 

Slow Blinking Red 

 

Eyes disabled, rate of fire limited to 20 balls per 

 

 

second in mode 1; otherwise capped at fire  

 

 

mode max rate of fire for fire modes 2 and 3 

 

Power and Eye Operation 

Press the power button to turn the marker on.  It will boot instantly, showing a 
solid or blinking blue LED in the grip frame.  The eye system is enabled when the 
marker is first turned on. To disable the eyes, press and hold the power button for 
one second.  The LED will switch to blinking red to indicate that the eye system is 
disabled.  To turn off the marker, press and hold the power switch for one more 
second.  The LED will turn off when the board powers down. 
 
If used, the eye system cycles the marker as fast as possible.  During each shot the 
eyes watch for the bolt to return, ending the current firing cycle and starting 
another as quickly as the pneumatics allow.  If the eye system is continually 
blocked (e.g. putting your finger in front of the eyes) and is unable to see the bolt 
return after every shot, the max rate of fire will be reduced to about 12 balls per 
second to prevent further chopping.  The only way to show the true speed of the 
M6 Matrix board is to fire the marker with paint and air. When the eyes are off, the 
rate of fire is limited to 20 balls per second unless in fire mode 2-5, in which case 
the rate of fire is selected by the user. 
 
To determine if the eyes are working correctly

insert an object into the breech. 

Check to see if the LED changes from blinking blue to solid blue, and then back to 
blinking blue once the object is removed. 

 

Programming 

Programming mode can only be initiated while the tournament lock is disabled.  
Pressing the push button switch to the right of the microcontroller on the circuit 
board will toggle the tournament lock.  After every press the light will flash green 
or red to indicate the status of the lock.  Green means the lock is off and will allow 
the user to enter programming mode.  Red indicates that the lock is on, so 
programming cannot be initiated. 
 
If the tournament lock is disabled, the user may enter programming mode by 
pressing and holding the trigger while the marker is off, and then turning on the 
marker by pushing the power switch. 
 

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