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1

TRIGGER INPUT and PING!

The 

TRIGGER

 input jack is used to initiate a percussive tone and trigger an envelope from the Rise/Fall generator. Any signal above 1V 

can be used - not just triggers or gates. 
The  

PING!

 button is used to audition a sound without anything patched into the 

TRIGGER

 input.

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2

BODY and BODY CV

The 

BODY

 control emulates the response of a drum head. It is a subtle control and the effect can vary depending on the status of 

other parameters like RING and FM levels. The center position is the most tuned response while Tight produces the least resonant, 
lowest amplitude and loose produces a flabbier sound. 

BODY CV 

works best with bipolar voltages but will accept any polarity CV. 

The Body Control works as an offset when external CV is used.

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3

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3

ENVELOPE GENERATOR

The built in 

RISE/FALL

 envelope generator is a powerful feature of the Entity BDS. It can be used to optionally modulate the frequency 

and or amplitude of the sound via the 

FM LVL

 and 

AMP

 switches. The envelope can also be used stand-alone via the 

+ENV

 output on 

the bottom left of the module - or self patched from that jack into the other voltage controllable functions of Entity. 
The envelope output jack is accompanied by a novel 

DUCK 

output. This is an inverted and positively offset copy of the envelope output. 

This jack can be used creatively but commonly utilized for patching into external VCA CV inputs to keep the VCA normally on until a 
note/envelope is triggered via Entity BDS. For instance, a bass, lead or pad could be patched into an external VCA and that signal will 
“duck out” in volume when Entity BDS is triggered.

RISE 

controls the attack stage time of the envelope, 

FALL

 controls the decay stage time.

The 

RISE CV

 and 

FALL CV

 inputs are used to voltage control these functions. The controls become standard CV attenuators when 

signals are patched into the CV inputs.
At the top left of the module are a set of switches in the 

ENV SHAPE

 section that independently alter the shape of the two envelope 

stages. These can be set to logarithmic, linear or exponential. The shapes provide a huge variety of ways to affect the frequency and or 
amplitude of the resultant sound.
An interesting feature of the envelope generator is the way it is set to reset upon recurring trigger signals. Rather than reset upon every 
new trigger, the envelope waits until it has finished the Rise stage and reaches the re-trigger threshold during the Fall stage. This 
provides some additional frequency and/or amplitude dynamics to occur between a set number of sequential triggers. This affect 
occurs when the Rise time is set beyond the duration of the actual percussive sound produced. For instance, you can achieve effects like 
slight pitch and/or amplitude changes between beats or a steady rise in pitch/amplitude other a larger number of beats. Definitely 
worth experimenting with!

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4

4

PITCH and 1V/OCT

The 

PITCH

 control tunes the tonal frequency of the output. Featuring a large span of control from about 8Hz to roughly 2.2kHz. Both higher and lower frequencies are capable using the 

1V/OCT

 and/or 

FM CV

 inputs. The 

1V/OCT 

input is used for tracking Entity with a sequencer, keyboard or as an additional FM input. The module will reliably track at least four or more octaves.

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5

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5

FM LVL, FM CV and FM SWITCH

The 

FM LVL

 control is a bipolar attenuator. Center position reduces the modulation depth to zero. Fully right is maximum positive depth, fully left is maximum inverted depth. 

FM CV 

jack is used for patching external modulation 

sources to frequency modulate the output. The switch below 

FM LVL

 has three positions that select the routing to the 

FM LVL

 control. The rightmost position selects 

FM CV

 only and doubles as an “OFF” selection if no CV is patched 

into the 

FM CV

 jack. The center position will sum any signal patched into 

FM CV

 with the internal envelope generator. The leftmost position selects the internal envelope only.

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6

6

RING and RING CV

The 

RING

 control affects the resonance and resonant decay time of the output signal. The amount of resonance/decay produced by this function is independent of the other controls. However, using the internal 

envelope or external CV to control the amplitude (volume) in the 

OUTPUT

 VCA section (see below) can have an affect on how much resonant decay is heard - a useful sound design feature. At maximum setting, 

RING

 

will produce a sustained self oscillation. When set to minimum, a small amount of resonance will still be present. The

 RING CV

 input is used to modulate the 

RING

 function and the 

RING 

control works like a standard 

attenuator when 

RING CV

 is in use.

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7

OUTPUT, AMP CV and SWITCH

The 

OUTPUT

 control affects the amplitude (volume) of the sound. This control has two functions which are dependent on the position of the switch below the control. When the switch is set to 

AMP

, the 

OUTPUT

 

control works like a standard volume attenuator - min position will fully attenuate and max position produces a 16Vpp output level (while saturation level is in min position). If a signal is patched into 

AMP CV

, the 

control behaves as a cross-fader, fading between the full CV signal value in the min position and full nominal output level in the max position. Similarly, when the switch is set to 

ENV

, the control fades between the 

full internal envelope signal at min, and full nominal volume at max. The cross-fade feature is useful for achieving better control over signal dynamics - similar to a parallel compression type behavior.
It can be useful to use the internal envelope or external CV to modify the output dynamics - for example, you could have a long RING decay set but use the AMP VCA to attenuate the sound before the RING decay ends 
and use the envelope shape controls to modify the amplitude dynamics etc.

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8

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8

SATURATION and SAT CV

The 

SATURATION

 control affects the harmonic content of the sound using a multistage, discrete transistor topology. Just a touch will add a bit of punch while the full range offers heavy saturation effects onto the 

output signal. When both the 

OUTPUT

 and 

SATURATION

 controls are at max, a small amount of hard clipping is introduced. If only soft clipping is desired (more bass heavy, softer high frequency distortion) you can 

back down on the output control. The saturater does add a bit of amplitude to the signal but the already high headroom of the output section allows you to back off the output level a bit while still retaining a higher 
than normal output volume.

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9

A-MIX INPUT

A-MIX

 is short for Amplifier Mix. This is an auxiliary input into the final output VCA stage. This input is useful for mixing other signals with the Entity BDS sounds. For example, noise can be mixed with the output to 

make a snare sound, etc. Using the internal envelope or an external CV to control the output levels will help to shape these signals into percussive sounds.  

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SYNOPSIS

The Entity Bass Drum Synthesizer is a modern amalgamation of the most important functions to create a wide range of bass, bass drum and 
various percussive rhythm based sounds. Additional functions have been incorporated in order to increase both the versatility in use within a 
modular environment and broaden the sound sculpting abilities of the Entity itself.
The Entity BDS is a studio quality, high fidelity analog design with focus on maintaining maximum clarity and dynamic range. Special care has 
been applied to producing an isolated, low inherent noise and high headroom device suitable for home, studio and live/DJ use. Entity excels as 
both a center piece or just an addition to that monster patch. But you may find that when using Entity, very few additional modules are 
needed to achieve satisfying results.
Please take some time to read over the manual, play with the controls and try out some examples on the following pages. Get familiar with 
the subtleties of the controls as you will be rewarded after just a short time of experimenting. As always, Enjoy!

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