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FIGURE 1

FIGURE 2

For 2 to 4 Players 

AGES  3+

CONTENTS

Gameboard 

4 Characters with stands

Spinner with base and arrow

Join Elmo and his friends for a fun 

adventure to the top! Choose your favorite 

Sesame Street character and spin the 

spinner to count and move them back 

and forth along the path on the 
gameboard. Climb the ladders, 

avoid the chutes and maybe you’ll be 

the first to reach square #100!

OBJECT

Be the first player to reach square #100.

NO READING REQUIRED TO PLAY.

ADULT ASSEMBLY REQUIRED.

GAME PARTS STORED BELOW.

ASSEMBLY - 

TO PARENTS:

Carefully remove all the plastic pieces from the 
plastic frame. If needed, use an emery board or 
sandpaper to remove the excess plastic from the 
game pieces. Discard the frame after removing all 
of the game pieces.

1. SPINNER:

 Punch out the spinner board from the 

paper sheet. Then assemble the spinner as 
shown in Figure 1.

2. CHARACTERS:

 Punch out the characters from 

the paper sheet. Insert each character into a clear 
character stand. Snap the frames together to 
close the character stand as shown in Figure 2.

GET READY!

Position the gameboard so all the players can 
easily move their characters from square to square. 
Everyone chooses a character to play. Any extra 
characters are placed out of play. Chosen characters 
are placed off the board near square #1 to start. 
Now get ready for the fun!

ALL ABOUT THE SQUARES:

Take a peek at the gameboard. The squares are 
numbered from 1 to 100. Players’ characters will 
move back and forth along the path on the board, 
following and counting the numbers upward – 
starting at square #1 and moving toward square 
#10, then following the path up to square #11  
toward square #20, etc.
Of course, players can also move up by climbing 
ladders and can sometimes go down, too, by 
sliding down chutes. More about that later.

HOW TO PLAY

Everyone spins the spinner. The player with the 
highest number goes first. Play proceeds in a circle.

WHAT TO DO ON EACH TURN:

On each turn, the player spins the spinner and 
moves his character, square by square, the number 
shown on the spinner. For example, on his first turn, 
if he spins a 5, he will count as he moves each 
space to square #5 on the board. On subsequent 
turns, encourage your child to “count on.” For 
example, if he is on square #5 and spins a 3, 
instead of counting “1, 2, 3” as he moves ahead, 
he can count “6, 7, 8.” Once he moves his charac-
ter, his turn is over. NOTE: Two or more characters 
may be on the same space at the same time.

GOING UP A LADDER OR DOWN A CHUTE

Notice what the characters are doing in each 
picture as they go up a ladder or down a chute.

LADDERS:

 Any time a character ends its move on 

a picture square at the bottom of the ladder, that 
character must climb up to the picture square at 
the top of the ladder. For example, if a move ends 
on square #21, the character can immediately 
move ahead to square #42.

CHUTES:

 Any time a character ends its move on a 

picture square at the top of a chute, that character 
must slide down the chute to the picture square at 
the bottom of the chute. For example, if a move 
ends on square #93, the character must immedi-
ately move back down to square #73. 

If a character 
ends its turn on any
of the following spaces, that 
player’s turn is over:

A square with no picture
A square with no picture and just an arrow
A square that a ladder or chute 

just passes through
A picture square at the top 

of a ladder
A picture square at the 

bottom of a chute

 

HOW TO WIN

The first player to reach square #100 wins the 
game! There are 2 ways to get there:

1.

 Land on square #100 by exact count. 

If a spin would make a player count 
past square #100, don’t move. That 
player must try again on 
the next turn.

2.

 Climb there by ending 

a move on ladder 
square #80, which will
move a player ahead to 
square #100.

Sesame Workshop ®, Sesame Street ® and associated characters, trademarks and design elements are owned and licensed by Sesame Workshop. © 2011 Sesame Workshop. All Rights Reserved. 
The HASBRO and MB names and logos and CHUTES AND LADDERS are trademarks of Hasbro. © 2011 Hasbro, Pawtucket, RI 02862 USA. All Rights Reserved. TM & ® denote U.S. Trademarks.

Consumer contact: 
USA and Canada: Hasbro Games, Consumer Affairs Dept., P.O. Box 200, Pawtucket, RI 02862 USA. 

 888-836-7025.

Hasbro Australia Ltd., Level 2, 37-41 Oxford Street, Epping, NSW 2121, Australia. 

 1300 138 697.  

Hasbro NZ (a branch of Hasbro Australia Ltd.), 221 Albany Highway, Auckland, New Zealand. 

 0508 828 200. 

®

hasbrogames.com

GAMES

TM

PROOF OF PURCHASE

GAMES

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EDITION

11432930BU

329300000 11 BU ChutesLadders SS.pdf   1   4/4/11   10:25 AM

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