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FIGURE 1
FIGURE 2
For 2 to 4 Players
AGES 3+
CONTENTS
Gameboard
4 Characters with stands
Spinner with base and arrow
Join Elmo and his friends for a fun
adventure to the top! Choose your favorite
Sesame Street character and spin the
spinner to count and move them back
and forth along the path on the
gameboard. Climb the ladders,
avoid the chutes and maybe you’ll be
the first to reach square #100!
OBJECT
Be the first player to reach square #100.
NO READING REQUIRED TO PLAY.
ADULT ASSEMBLY REQUIRED.
GAME PARTS STORED BELOW.
ASSEMBLY -
TO PARENTS:
Carefully remove all the plastic pieces from the
plastic frame. If needed, use an emery board or
sandpaper to remove the excess plastic from the
game pieces. Discard the frame after removing all
of the game pieces.
1. SPINNER:
Punch out the spinner board from the
paper sheet. Then assemble the spinner as
shown in Figure 1.
2. CHARACTERS:
Punch out the characters from
the paper sheet. Insert each character into a clear
character stand. Snap the frames together to
close the character stand as shown in Figure 2.
GET READY!
Position the gameboard so all the players can
easily move their characters from square to square.
Everyone chooses a character to play. Any extra
characters are placed out of play. Chosen characters
are placed off the board near square #1 to start.
Now get ready for the fun!
ALL ABOUT THE SQUARES:
Take a peek at the gameboard. The squares are
numbered from 1 to 100. Players’ characters will
move back and forth along the path on the board,
following and counting the numbers upward –
starting at square #1 and moving toward square
#10, then following the path up to square #11
toward square #20, etc.
Of course, players can also move up by climbing
ladders and can sometimes go down, too, by
sliding down chutes. More about that later.
HOW TO PLAY
Everyone spins the spinner. The player with the
highest number goes first. Play proceeds in a circle.
WHAT TO DO ON EACH TURN:
On each turn, the player spins the spinner and
moves his character, square by square, the number
shown on the spinner. For example, on his first turn,
if he spins a 5, he will count as he moves each
space to square #5 on the board. On subsequent
turns, encourage your child to “count on.” For
example, if he is on square #5 and spins a 3,
instead of counting “1, 2, 3” as he moves ahead,
he can count “6, 7, 8.” Once he moves his charac-
ter, his turn is over. NOTE: Two or more characters
may be on the same space at the same time.
GOING UP A LADDER OR DOWN A CHUTE
Notice what the characters are doing in each
picture as they go up a ladder or down a chute.
LADDERS:
Any time a character ends its move on
a picture square at the bottom of the ladder, that
character must climb up to the picture square at
the top of the ladder. For example, if a move ends
on square #21, the character can immediately
move ahead to square #42.
CHUTES:
Any time a character ends its move on a
picture square at the top of a chute, that character
must slide down the chute to the picture square at
the bottom of the chute. For example, if a move
ends on square #93, the character must immedi-
ately move back down to square #73.
If a character
ends its turn on any
of the following spaces, that
player’s turn is over:
A square with no picture
A square with no picture and just an arrow
A square that a ladder or chute
just passes through
A picture square at the top
of a ladder
A picture square at the
bottom of a chute
HOW TO WIN
The first player to reach square #100 wins the
game! There are 2 ways to get there:
1.
Land on square #100 by exact count.
If a spin would make a player count
past square #100, don’t move. That
player must try again on
the next turn.
2.
Climb there by ending
a move on ladder
square #80, which will
move a player ahead to
square #100.
Sesame Workshop ®, Sesame Street ® and associated characters, trademarks and design elements are owned and licensed by Sesame Workshop. © 2011 Sesame Workshop. All Rights Reserved.
The HASBRO and MB names and logos and CHUTES AND LADDERS are trademarks of Hasbro. © 2011 Hasbro, Pawtucket, RI 02862 USA. All Rights Reserved. TM & ® denote U.S. Trademarks.
Consumer contact:
USA and Canada: Hasbro Games, Consumer Affairs Dept., P.O. Box 200, Pawtucket, RI 02862 USA.
☎
888-836-7025.
Hasbro Australia Ltd., Level 2, 37-41 Oxford Street, Epping, NSW 2121, Australia.
☎
1300 138 697.
Hasbro NZ (a branch of Hasbro Australia Ltd.), 221 Albany Highway, Auckland, New Zealand.
☎
0508 828 200.
®
hasbrogames.com
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