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2 WAY CARDS – OVERVIEW:

One player takes the blue side and one the green side. Starting with a hand of five card tiles, on your turn, place two cards from 

your hand anywhere into the grid, replenish your hand and trade your least useful tiles. On the reverse side of the tile, your 

opponent sees a different card in their colour.

Be the first player to create and remove from the grid a sequence of three, four, five and six cards to win. Score points according 

to the type of sequence. Sequences can consist of cards of the same or a different suit in an ascending or descending sequence, 

or cards of the same number, suit or picture, which can be formed forwards, backwards, up, down or diagonally. At the same time, 

try and work out what your opponent is doing and scupper their plans!

CONTENTS:

1 x battle grid (in three parts)

108 x double-sided card tiles

1 x tile storage bag

AIM OF THE GAME:

Be the first player to create a valid three, four, five and 

six-card sequence within your grid and place them in their 

relevant spaces on your side of the grid base. Then add 

together the scores of your completed sequences. The player 

with the highest score is the winner.

SETTING UP:

Begin by assembling the three parts of the battle grid as 

shown below:

Place all of the tiles into the bag.

Decide which player will play with 

the green side of the tiles and which 

player will play with the blue side 

of the tiles.

Then decide who will have 

their turn first.

Both players begin by 

reaching into the bag, taking five 

random tiles and placing them at the front of 

their side of the grid as shown above. Cards must always 

display that player’s border colour only.

PLAYING THE GAME:

Players take turns in placing two of their card tiles into the 

grid, with their colour always facing towards them. This 

continues until one of the players has created and removed 

from the grid, a three, four, five and six card sequence. 

Sequences can be formed horizontally, vertically or 

diagonally, with the cards running backwards or forwards. 

Having placed both tiles, a player then takes 

four

 new tiles 

8+

2

INSTRUCTIONS

Summary of Contents for 2-Way Cards

Page 1: ...e grid base Then add together the scores of your completed sequences The player with the highest score is the winner S E TT I N GU P Begin by assembling the three parts of the battle grid as shown bel...

Page 2: ...ure card but with some additional rules A row of three cards or four cards of the same number picture must all have different suits Eg A row of five cards or six cards of the same number picture must...

Page 3: ...es have been removed be aware it could change the whole direction of the game REMOVING CARD TILES FROM THE GRID You can choose to remove your cards forming a valid sequence at any point during your tu...

Page 4: ...ses correspondantes de votre base Additionnez ensuite les scores de vos s quences compl t es Le joueur ayant le score le plus lev est le gagnant M I S EE NP L A C E Commencez par assembler les trois p...

Page 5: ...seigne doit comprendre au moins une plaque de chaque couleur et ne peut pas comprendre deux plaques identiques c te c te Exemple En r alisant les s quences suivantes et en les pla ant dans les cases c...

Page 6: ...vant qu il ne puisse lui m me cr er sa propre s quence Le fait de retirer des plaques peut compl tement modifier l issue du jeu RETRAIT DES PLAQUES DE LA GRILLE Vous pouvez choisir de retirer vos plaq...

Page 7: ...er eine Kartenkombination aus drei vier f nf und sechs Karten im Spielst nder unterzubringen und diese auf der eigenen Spielfeldseite nach den Spielregeln anzuordnen Die Punkte f r jede komplette Kart...

Page 8: ...teigend angeordnet sind z B Gleiche Zahlen Figuren Folge aus Karten mit gleicher Zahl Figur allerdings mit Zusatzregeln Folge aus drei oder vier Karten mit gleicher Zahl Figur die sich allesamt in der...

Page 9: ...tigstellen kann Sobald Sie Kartenspielsteine entfernen k nnte dies den gesamten Spielverlauf ver ndern KARTENSPIELSTEINE AUS DEM ST NDER NEHMEN Solange Sie am Zug sind k nnen Sie Karten in einer g lti...

Page 10: ...la rejilla Se suma la puntuaci n de todas las secuencias conseguidas Gana el jugador que consiga la puntuaci n m s alta M O N T A J E Para empezar hay que montar las tres partes de la rejilla como en...

Page 11: ...tro cartas del mismo n mero icono tienen que ser de distintos palos Ej Una serie de cinco o seis cartas con el mismo n mero icono tiene que incluir por lo menos una carta de cada palo y no puede haber...

Page 12: ...ue una vez que retiras fichas el rumbo de la partida puede cambiar por completo RETIRADA DE FICHAS DE LA REJILLA Puedes retirar las fichas que forman una secuencia v lida en cualquier momento durante...

Page 13: ...ue sequenze complete Vince il giocatore che ottiene il punteggio pi alto P R E P A R A Z I O N E Assembla le tre parti del tabellone di gioco come mostrato in basso Metti tutte le carte nel sacchetto...

Page 14: ...verso Ad esempio Una fila di cinque o sei carte dello stesso numero figura con almeno una carta per ogni seme e due carte identiche non adiacenti Ad esempio Disponi correttamente le sequenze riportate...

Page 15: ...ti del gioco COME RIMUOVERE LE CARTE DAL TABELLONE DI GIOCO Puoi scegliere di rimuovere le tue carte che formano una sequenza valida in qualsiasi momento durante il tuo turno tranne nei casi in cui tu...

Page 16: ...ttention cause de ses petites pi ces ce jeu n est pas adapt aux enfants de moins de trois ans Achtung Aufgrund von Kleinteilen nicht f r Kinder unter drei Jahren geeignet Attenzione Il gioco contiene...

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