Effect Type List
DGX-630/YPG-635 Owner’s Manual
139
●
DSP Types
No.
Type
Description
MSB
LSB
1
HALL1
Reverb simulating the acoustics of a hall.
1
0
2
HALL2
1
16
3
HALL3
1
17
4
HALL4
1
18
5
HALL5
1
1
6
HALL M
1
6
7
HALL L
1
7
8
ROOM1
Reverb simulating the acoustics of a room.
2
16
9
ROOM2
2
17
10
ROOM3
2
18
11
ROOM4
2
19
12
ROOM5
2
0
13
ROOM6
2
1
14
ROOM7
2
2
15
ROOM S
2
5
16
ROOM M
2
6
17
ROOM L
2
7
18
STAGE1
Reverb suitable for a solo instrument.
3
16
19
STAGE2
3
17
20
STAGE3
3
0
21
STAGE4
3
1
22
PLATE1
Reverb simulating a plate reverb unit.
4
16
23
PLATE2
4
17
24
PLATE3
4
0
25
GM PLATE
4
7
26
WHITE ROOM
A unique short reverb with a bit of initial delay.
16
0
27
TUNNEL
Simulates a cylindrical space expanding to left and right.
17
0
28
CANYON
A hypothetical acoustic space which extends without limit.
18
0
29
BASEMENT
A bit of initial delay followed by reverb with a unique resonance.
19
0
30
DELAY LCR1
Produces three delayed sounds: L, R and C (center).
5
16
31
DELAY LCR2
5
0
32
DELAY LR
Produces two delayed sounds: L and R. Two feedback delays are pro-
vided.
6
0
33
ECHO
Two delayed sounds (L and R), and independent feedback delays for
L and R.
7
0
34
CROSS DELAY
The feedback of the two delayed sounds is crossed.
8
0
35
TEMPO DELAY
Tempo-synchronized delay.
21
0
36
TEMPO ECHO
Tempo-synchronized echo.
21
8
37
TEMPO CROSS
Tempo-synchronized cross delay.
22
0
38
KARAOKE1
Echo for karaoke.
20
0
39
KARAOKE2
20
1
40
KARAOKE3
20
2
41
ER1
This effect isolates only the early reflection components of the reverb.
9
0
42
ER2
9
1
43
GATE REVERB
Simulation of gated reverb.
10
0
44
REVERS GATE
Simulation of gated reverb played back in reverse.
11
0
45
CHORUS1
Conventional chorus program with rich, warm chorusing.
66
17
46
CHORUS2
66
8
47
CHORUS3
66
16
48
CHORUS4
66
1
49
CHORUS5
65
2
50
CHORUS6
65
0
51
CHORUS7
65
1
52
CHORUS8
65
8
53
GM CHORUS1
65
3
54
GM CHORUS2
65
4
55
GM CHORUS3
65
5
56
GM CHORUS4
65
6
57
FB CHORUS
65
7
58
CELESTE1
A 3-phase LFO adds modulation and spaciousness to the sound.
66
0
59
CELESTE2
66
2