© 1985 ASCII CORP. / NIPPON GAKKI CO.
Page 38 of 108
© 2010-2015 Eugeny Brychkov
3.4. GRAPHIC1 (G1) mode
Characteristics
Pattern size (w*h)
8 dots * 8 dots
Patterns 256
types
Screen size (w*h)
32 * 24 patterns (256 * 192 pixels)
Pattern colors
16 colors out of 512 (per screen)
Sprite mode
Sprite mode 1
VRAM area per screen
4K bytes
Controls
Pattern font
VRAM pattern generator table
Screen pattern location
VRAM pattern name table
Pattern color codes 1 & 0 Specified as a group for each 8-bit pattern in color table
Background color code
Low-order four bits of R#7
Sprites
VRAM sprite attribute table
VRAM sprite pattern table
Mode flags
Bit
M5 (R#0) M4 (R#0) M3 (R#0) M2 (R#1) M1 (R#1)
Value
0 0 0 0 0
MSX system default values
BASIC SCREEN
number
Pattern
generator
Pattern
layout
Pattern
colors
Sprite patterns
Sprite
attributes
1 00000h
…
017FFh
01800h …
01AFFh
02000h …
0201Fh
03800h …
03FFFh
01B00 …
01B7Fh