PSR-S950/S750 Data List
44
Effect Type List / Liste der Effekttypen / Liste des types d’effet / Lista de tipos de efecto
DSP1 – 4 Block
LCD Block Name
XG Block Name
DSP1
XG Variation Block
DSP2
XG Insertion1 Block
DSP3
XG Insertion2 Block
DSP4
XG Insertion3 Block
PSR-S950:
DSP1–4,
PSR-S750:
DSP1
PSR-S750:
DSP2–4
Category
Type
Description
MSB
LSB
O
O
REVERB
HALL1
Reverb simulating the acoustics of a hall.
1
0
O
O
HALL2
1
16
O
O
HALL3
1
17
O
O
HALL4
1
18
O
O
HALL5
1
1
O
O
HALL M
1
6
O
O
HALL L
1
7
O
O
ATMO HALL
A unique long reverb with atmosphere.
1
23
O
O
ACOSTIC ROOM
Reverb simulating the acoustics of a room. Standard setting.
2
20
O
O
DRUMS ROOM
Reverb simulating the acoustics of a room. For drum sounds.
2
21
O
O
PERC ROOM
Reverb simulating the acoustics of a room. For percussion sounds.
2
22
O
O
ROOM1
Reverb simulating the acoustics of a room.
2
16
O
O
ROOM2
2
17
O
O
ROOM3
2
18
O
O
ROOM4
2
19
O
O
ROOM5
2
0
O
O
ROOM6
2
1
O
O
ROOM7
2
2
O
O
ROOM S
2
5
O
O
ROOM M
2
6
O
O
ROOM L
2
7
O
O
STAGE1
Reverb suitable for a solo instrument.
3
16
O
O
STAGE2
3
17
O
O
STAGE3
3
0
O
O
STAGE4
3
1
O
O
PLATE1
Reverb simulating a plate reverb unit.
4
16
O
O
PLATE2
4
17
O
O
PLATE3
4
0
O
O
GM PLATE
4
7
O
–
TUNNEL
Simulates a cylindrical space expanding to left and right.
17
0
O
–
CANYON
A hypothetical acoustic space which extends without limit.
18
0
O
–
BASEMENT
A bit of initial delay followed by reverb with a unique resonance.
19
0
O
–
WHITE ROOM
A unique short reverb with a bit of initial delay.
16
0
O
O
DELAY
DELAY LCR1
Produces three delayed sounds: L, R and C (center).
5
16
O
O
DELAY LCR2
5
0
O
O
DELAY LR
Produces two delayed sounds: L and R. Two feedback delays are provided.
6
0
O
O
ECHO
Two delayed sounds (L and R), and independent feedback delays for L and R.
7
0
O
O
CROSS DELAY1
The feedback of the two delayed sounds is crossed.
8
0
O
O
CROSS DELAY2
8
16
O
O
TEMPO DELAY1
Tempo-synchronized delay.
21
0
O
O
TEMPO DELAY2
21
16
O
O
TEMPO ECHO
Tempo-synchronized echo.
21
8
O
O
TEMPO CROSS1
Tempo-synchronized cross delay.
22
0
O
O
TEMPO CROSS2
22
16
O
O
TEMPO CROSS3
22
17
O
O
TEMPO CROSS4
22
18
O
O
ER/KARAOKE
KARAOKE1
Echo for karaoke.
20
0
O
O
KARAOKE2
20
1
O
O
KARAOKE3
20
2
O
–
ER1
This effect isolates only the early reflection components of the reverb.
9
0
O
–
ER2
9
1
O
–
GATE REVERB1
Simulation of gated reverb.
10
0
O
–
GATE REVERB2
10
16
O
–
REVERS GATE
Simulation of gated reverb played back in reverse.
11
0
O
O
CHORUS
CHORUS1
Conventional chorus program with rich, warm chorusing.
66
17
O
O
CHORUS2
66
8
O
O
CHORUS3
66
16
O
O
CHORUS4
66
1
O
O
CHORUS5
65
2
O
O
CHORUS6
65
0
O
O
CHORUS7
65
1
O
O
CHORUS8
65
8
O
O
CHORUS FAST
65
16
O
O
CHORUS LITE
65
17
O
O
GM CHORUS1
65
3
O
O
GM CHORUS2
65
4
O
O
GM CHORUS3
65
5
O
O
GM CHORUS4
65
6
O
O
FB CHORUS
65
7
O
O
CELESTE1
A 3-phase LFO adds modulation and spaciousness to the sound.
66
0
O
O
CELESTE2
66
2
O
O
SYMPHONIC1
Adds more stages to the modulation of Celeste.
68
16
O
O
SYMPHONIC2
68
0
O
O
ENS DETUNE1
Chorus effect without modulation, created by adding a slightly pitch-shifted sound.
87
0
O
O
ENS DETUNE2
87
16