Let’s save the assignments you have made so far (if you
have been following the examples) in code memory 2. Press
SAVE and then press bank B program switch 2.
PA (Parameter Assign) MODE
This number will blink in the lower display, Press 2 again
and all the settings you have made will be stored in this
code memory.
LOAD
LOAD
CONTROL CHANGE
Use this to LOAD (recall) one of the settings saved in the
16 code memories. When you press LOAD, the upper dis-
play will show LO. Now choose one of the code memories
by pressing one of the bank B select switches 1-16.
This function may be selected while in PLAY mode by
assigning a controller to controller code 07.
Let’s LOAD code memory 1. (This memory still has the
initial assignments and settings.) Make sure you SAVE the
current settings first, or else they will be gone forever.
Press LOAD and then bank B select switch 1.
Go back to PLAY mode and try using the controllers.
TS1 = MONO, POLY; CS1 = VOLUME A; WH2 = MODU-
LATION etc.
CONTROL
CHANGE
Now, try recalling the setting that you stored in code
memory 2. (see LOAD)
TS1 = OCTAVE UP/DOWN; CS1 = TUNE A; WH2 =
VOLUME etc.
Each controller can have totally different functions in each
setting, and it can be difficult to remember just what is in
each code memory, so we suggest that you keep a memo of
each settings. You may copy the form on page 32.
We have finished our explanation of CA mode.
Experiment, and try out your own ideas. We suggest that
you leave code memory 1 as it is (the original setting).
That way, if you become totally confused, you’ll have a
familiar setting to come back to.
In the last section (CA mode), we learned how to assign
controller codes to controllers. Controller codes 00-3F and
their definitions are printed on the KX88. These controller
codes cannot be redefined. However, you may define the
remaining controller codes 40-FF to be any MIDI informa-
tion you want.
The basic procedure in PA mode is;
1. Enter a controller code (40:FF)
2. Enter MIDI data for that controller code.
FUTURE USES OF PA MODE
There are still some undefined messages in MIDI. This is
because musical instrument manufacturers have agreed to
leave room for future developments. When this happens,
you will use PA mode to define controller codes as these
new MlDI messages.
Depending on what type of MIDI data you want to send,
there are 3 main functions in PA mode. (bank A select
switches 11-13)
Use this to define a controller code as a MIDI CONTROL
CHANGE. (Pitch bend, after touch, breath controller, foot
controller etc. are Control Changes.)
Most MIDI data is sent in groups of three “bytes”. (pieces
of information) Let’s use the Modulation Wheel as an
example. When the Modulation Wheel is moved, three MIDI
bytes (numbers from 00 to FF) are sent. The first one
announces “This is a Control Change and it’s coming on
MIDI channel 1 (or whatever channel it happens to be).”
The second byte says “This is the Modulation Wheel.” And
the third byte tells the current position of the Modulation
Wheel.
When you use CONTROL CHANGE, you must enter this
second byte. In other words, you will decide the new
identity of the controller. MIDI control change data is
included in chapter 3 of this manual on page 00.
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Summary of Contents for KX88
Page 1: ...YAMAHA AUTHORIZED PRODUCT MANUAL MIDI MASTER KEYBOARD ...
Page 2: ...YAMAHA MIDI MASTER KEYBOARD OWNER S MANUAL ...
Page 23: ...KX88 BLOCKDIAGRAM 21 ...
Page 27: ...BINARY DECIMAL AND HEXADECIMAL CONVERSION Conversion Table 25 ...
Page 34: ...KX88 CONTROLLER ASSIGN TABLE SET NAME USER NAME CREATE DATE 3 2 ...
Page 37: ...SINCE 1887 YAMAHA NIPPON GAKKI CO LTD HAMAMATSU JAPANt ...