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Current Play/Edit Memory
Whenever you call up a Voice Memory or Performance Memory in Play Mode, you are
actually sending it to a special location in the DX — the current Play/Edit Memory. As the
name indicates, this is also the location where Voice or Performance data is edited. In
computer terminology, this memory location is often called the Edit Buffer.
Compare/Recall Memory
When you are editing a Voice and use the Edit/Compare feature, the original Voice data is
loaded into the Play/Edit Memory (so you can hear it). The edited Voice data is moved
temporarily into another memory location, the Compare/Recall Memory. In computer
terms, this memory location might be called the Compare Buffer. When you engage the
Recall Edit function for the various Internal Memory types, you are actually recalling the
last data moved to the Compare/Recall Memory.
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Summary of Contents for DX7 II FD
Page 1: ...YAMAHA AUTHORIZED PRODUCT MANUAL DIGITAL PROGRAMMABLE ALGORITHM SYNTHESIZER ...
Page 2: ...YAMAHA DIGITAL PROGRAMMABLE ALGORITHM SYNTHESIZER OWNER S MANUAL ...
Page 6: ......
Page 7: ...Playing the DX7 II FD D 1 ...
Page 24: ...Creating and Storing New Sounds 17 ...
Page 33: ...Using the New Performance Features 27 ...
Page 37: ...Button 29 LCD Displays Button 30 LCD Displays 31 ...
Page 47: ...Entering the Micro Tuning Edit Mode Editing Micro Tuning Data Storing Micro Tuning Data 41 ...
Page 48: ...Using the New Voice Features 43 ...
Page 51: ...Button 10 LCD Displays Button 11 LCD Display 46 ...
Page 52: ...Button 12 LCD Display Button 13 LCD Display Button 23 LCD Displays 47 ...
Page 53: ...Button 24 LCD Displays Button 25 LCD Displays 48 ...
Page 54: ...Button 26 LCD Displays 49 ...
Page 60: ...Editing Fractional Scaling Data Storing Fractional Scaling Data 55 ...
Page 61: ...Memory Functions 57 ...
Page 64: ...Button 15 LCD Displays 60 ...
Page 65: ...Button 16 LCD Displays 61 ...
Page 73: ...Formatting a RAM Cartridge 69 ...
Page 79: ...MIDI Functions 75 ...
Page 82: ...Button 32 LCD Displays 78 ...
Page 89: ......