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Chapter 6—Running the System
DME32—Owner’s Manual
Storing Scenes
In Run mode, scenes can be stored from the DME32 front panel (see page 199) or from
DME Manager. Either way, the store is reflected on both the DME32 and DME Man-
ager. This section explains how to store DME32 scenes from DME Manager.
Scenes can be stored by using the Run Mode Controller or the Scene List, the latter
allowing you to select scenes from a list. Although the end result is the same, each
method is explained separately.
All new configurations are created with a Default Scene in scene memory 01. Initially,
this scene contains the component parameter’s initial values, but it can be edited, titled,
stored, and recalled just like the other scenes, although it cannot be deleted.
In a multiple-unit system, the selected scene is stored on all DME32s via the cascade
connections.
Storing Scenes from the Controller
1
Select Run mode.
See “Selecting Run Mode” on page 66 for more information.
The Run Mode Controller appears. See “Run Mode Controller” on page 67 for more
information.
2
Click the Scene/Config button to select scene control, as shown below.
3
Use the selector buttons to select a scene memory.
On the Run Mode Controller, the number of the selected scene flashes and its title
appears. If the scene memory contains no data, the title “NO DATA!” appears.
4
Enter a title for the scene in the title field.
Scene titles can be up to 24 characters long, although only the first 16 characters appear
on the DME32 display.
5
To cancel your selection, click Cancel.
On the Run Mode Controller, the number and title of the current scene (i.e., the last
scene recalled) appear.
6
To store the selected scene, click Store.
The selected scene is stored on the DME32 and its number and title appear on the dis-
play. On the Run Mode Controller, the number of the stored scene stops flashing. The
stored scene becomes the current scene and its number and title appear in the configu-
ration window’s title bar.
In some cases, scenes cannot be stored due to insufficient memory in the DME32.
Note: When storing a scene, make sure that there are no settings that you do not want
to store. Perhaps some settings have been adjusted accidentally, or by someone else. If you’re
not sure, recall the last scene, make the adjustments that you really want, and then store
the scene. You may want to store the current scene to an unused memory just in case you
need to return to it later.