Storing Scenes
199
DME32—Owner’s Manual
Storing Scenes
Scenes can be stored from the DME32 front panel as follows.
All new configurations are created with a Default Scene in scene memory 01. Initially,
this scene contains the component parameter’s initial values, but it can be edited, titled,
stored, and recalled just like the other scenes, although it cannot be deleted.
1
Use the number keypad to enter a scene memory number.
The number of the specified scene memory flashes on the SCENE NO. display and the
scene title appears on the main display, as shown in the following example.
If the specified memory does not contain a scene, “NO DATA” appears.
To cancel the Store function and stop the scene memory number flashing, enter the pre-
vious scene number.
2
Press the [STORE] button.
The current settings are stored to the specified scene memory, the number on the
SCENE NO. display stops flashing, the scene edit dots go out, and the VALUE section
of the display is updated accordingly, as shown in the following example.
The newly stored scene inherits the title of the scene that was recalled last.
In a multiple-unit system, the specified scene is stored on all DME32s via the cascade
connections.
Note: When storing a scene, make sure that there are no settings that you do not want
to store. Perhaps some settings have been adjusted accidentally, or by someone else. If you
are not sure, recall the last scene, make the adjustments that you really want, and then
store the scene. You may want to store the current settings to an unused scene memory
just in case you need to return to them later.
SCENE NO.
Scene edit dots
CONFIGURATION
SCENE
Setup
X
A
X
Male Choir
02
02
SCENE NO.
CONFIGURATION
SCENE
8Ch
X
Aut
X
MASTER
XXXXXX
0dB
Setup
X
A
X
Male Choir