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END OF GAME/WINNING

The game ends when all of the pegs are removed from 
the board. Players count the pegs they have collected. 
The player with the most pegs wins the game.

TO START A NEW GAME

Cover all the openings with the pegs and turn the wheel, 
clockwise to the next arrow. There are 18 different  
positions of the wheel, which provides a “new”  
gameboard each time the game is played. It would be 
virtually impossible to memorize all of the different  
layouts of the pictures.

 

SETUP

1.  Place all 36 playing pegs into the 36 openings on the 

gameboard, covering the pictures.

2.  Turn the wheel clockwise so the arrows on the 

 

gameboard line up with the next arrow on the wheel.

HOW TO PLAY

The youngest player goes first and randomly removes 

two pegs from the gameboard. 
If the uncovered pictures match, then the player keeps 

the two pegs and continues by removing additional pegs, 

two at a time. As long as matches are made, a player’s 

turn continues.

If the uncovered pictures do not match, the player  

replaces the pegs. Play passes to the next player, 

on the left.

Play continues in this manner until all of the pairs of  

pictures have been uncovered.

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Husker Du rules2.indd   2

8/13/19   1:11 pm

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