END OF GAME/WINNING
The game ends when all of the pegs are removed from
the board. Players count the pegs they have collected.
The player with the most pegs wins the game.
TO START A NEW GAME
Cover all the openings with the pegs and turn the wheel,
clockwise to the next arrow. There are 18 different
positions of the wheel, which provides a “new”
gameboard each time the game is played. It would be
virtually impossible to memorize all of the different
layouts of the pictures.
SETUP
1. Place all 36 playing pegs into the 36 openings on the
gameboard, covering the pictures.
2. Turn the wheel clockwise so the arrows on the
gameboard line up with the next arrow on the wheel.
HOW TO PLAY
The youngest player goes first and randomly removes
two pegs from the gameboard.
If the uncovered pictures match, then the player keeps
the two pegs and continues by removing additional pegs,
two at a time. As long as matches are made, a player’s
turn continues.
If the uncovered pictures do not match, the player
replaces the pegs. Play passes to the next player,
on the left.
Play continues in this manner until all of the pairs of
pictures have been uncovered.
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Husker Du rules2.indd 2
8/13/19 1:11 pm