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Whenever you gain a free turn, you immediately place another piece so 
that it touches any other piece on the board. This piece becomes the 
new Leader.  A free turn often provides a great opportunity to increase your 
score.

SCORING

There are five segments in each shape (Circle or Star) on the board. 
Whenever a Circle or a Star shape is completed, you score 10 points 
if  you  have  the  most  segments  in  the  shape.  Advance  your  scoring  
peg  accordingly.    5  bonus  points  are  awarded  to  the  opponent  who  
completes either shape.  If you complete a shape and score its 10 points, 
you do not score the 5-point bonus.

LOSING A TURN

You lose a turn if you can’t place a piece (because the grid spaces next 
to the leader won’t accommodate any of your remaining pieces).  If all 
players lose their turn in succession, the game ends.

ENDING THE GAME / WINNING

  •  As soon as a player scores 40 or more points, play stops at the end 
    of his turn.
  •  If  no  player  reaches  40  points,  the  game  ends  when  one  player 
    plays his final piece (“goes out”) or when no player can play 
    another piece.
  •  A player who goes out scores 10 bonus points.
  •  High score wins. If the game ends in a tie, the player involved who 
     has the most unplayed pieces wins.  If still tied, the victory is shared.

OPTIONAL RULES

The ten spaces around the central Star comprise the “Center Ring.”
Award 15 points to the player who has the most segments among these 
ten when, and if, the Center Ring is completed. (The 5-point bonus is 
awarded as well, if a different player completes the Ring.)

  •  For  a  longer  game,  play  more  rounds  until  one  player  has 
    scored 100 points.

HELPFUL HINTS

You’ll discover many eye-opening opportunities for great plays when-
ever you play Cir

H

Kis, but here are some tips.

  1.    Your Big Slice pieces are very valuable. Placing one inside a Circle  
       assures you of 10 points should that Circle be completed.
  2.   Stars are tougher to score because no playing piece fills more than 
       two of the Star’s five segments. If a Star is evenly divided amongst 
       two opponents, you can score 5 points for completing it and they 
       will each score zero! 
  3.    It is wise to complete a Circle or Star and gain its 5-point bonus even 
       if an opponent scores 10 points, provided you are closer to victory 
       than your opponent.
  4.    Be careful not to set up a “5-point bonus” play for an opponent who 
       has 35 points. He will win instantly, unless another player reaches 
       40 at the same time.
  5.    It is wise to save your Arrows and Wedges for use late in the game.
  6.    It is easier to gain a free turn along the edge of the board because 
       there are fewer adjacent spaces.

We will be happy to hear your questions or comments about this game. Please write to: Hasbro Games, 
Consumer Affairs Dept., P.O. Box 200, Pawtucket, RI 02862 USA. Tel: 888-836-7025 (toll free).

CIR KIS™ is a trademark of Winning Moves Inc. All Rights Reserved. Used under authorization. © 2009 
Winning Moves Inc., Danvers, MA 01923. Made and manufactured by Hasbro Inc., Pawtucket, RI 02862.

The HASBRO name and logo are TM, ® & © 2009 Hasbro, Pawtucket, RI 02862.  
All Rights Reserved. TM & ® denote U.S. Trademarks.

If Purple plays here, he will receive
a free turn because all adjacent 
spaces are filled.

These two spaces are adjacent 
to each other. 

Sliver 

Piece

By playing here Red 

completes 2 shapes 

with one piece!

Red will score 15 points: 
10 for having the most segments 
in the Star and 5 bonus points 
for completing the Circle.  Green 
scores 10 points for having the 
most segments in the Circle.  
(Purple scores no points for his 2 
segments in the Star.)  
Note: If two players each have 
two segments in a completed 
shape, no score is awarded except 
the 5-point completion bonus.

There are 

ten Circles and

 six Stars 

on the board.

The 

Leader

The 

Leader

®

48251

TM

Under License From

TM

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