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16
101 - 105
→
Gobo 4 (Punch Card) Rotate with Mega Stepping
106 - 110
→
Gobo 5 (Alpha Rays) Rotate with Mega Stepping
111 - 115
→
Gobo 6 (HONEYCOMB) Rotate with Mega Stepping
116 - 120
→
Gobo 7 (On the Rocks) Rotate with Mega Stepping
121 - 255
→
Reserved Values
Gobo
2
Rot/Index
0 - 65535
32767
16-bit control of index and rotation of gobo wheel 1.
25
High Byte
26
Low Byte
0 - 126
→
Rotate Fast to Slow <<<
127 - 128
→
Rotation STOP
129 -255
→
Rotate Slow to Fast >>>
27
Gobo Wheel
2 Control
0 - 255
0
Used as a control channel for different movement options for
Gobo Wheel 1 (Channel 24).
0 - 5
→
Gobo Selection using shortest (quickest) path.
6 - 10
→
Gobo Selection using normal (longest) path.
11 - 20
→
Reserved Values
21 - 50
→
Wheel Spin Forward (Fast to Slow)
51 - 60
→
Wheel Spin STOP
61 - 90
→
Wheel Spin Reverse (Slow to Fast)
91 - 120
→
Gobo Shake Quickest Path (Slow to Fast)
121 - 150
→
Gobo Shake Normal Path (Slow to Fast)
151 - 180
→
Gobo Twist Quickest Path (Slow to Fast)
181 - 210
→
Gobo Twist Normal Path (Slow to Fast)
211 - 255
→
Reserved Values
28
Animation 1
0 - 255
0
Inserts animation wheel into beam.
0 - 126
→
Animation Wheel OUT
127 - 255
→
Animation Wheel IN
Animation 1
Rot/Index
0 - 65535
32767
16-bit control of index and rotation of Animation Wheel 1.
29
High Byte
0 - 126
→
Rotate Fast to Slow <<<
30
Low Byte
127 - 128
→
Rotation STOP
129 -255
→
Rotate Slow to Fast >>>
31
Animation 1
Control
0 - 255
0
Used as a control channel for Animation Wheel 1.
0 - 5
→
Index using shortest (quickest) path.
6 - 10
→
Index using normal (longest) path.
11 - 15
→
Rotate Normal
16 - 20
→
Rotate with Mega Stepping
21 - 25
→
Reserved Values
26 - 56
→
Image Shake using shortest (quickest) path slow to fast.
Summary of Contents for VLZ Profile
Page 1: ......
Page 11: ...10 Figure 5 Installing Brackets on Luminaire Enclosure ...
Page 21: ...20 ...