Extreme Hoops operation manual
14
Notice:
²
When linking the game, there should be one machine set as Game #1. Any of the
machines can be set as Game #1. The rest of the machines can be #2 to #30 but the
numbers cannot repeat.
²
30 machines can compete with each other in groups
²
For the first time when game starts, you will see "1IP01 V1.02". The first "1" means
the group form. "IP01" means the #1 machine.
²
#1 machine will send its settings (excluding SW4) to the other linking games a few
seconds after the game starts. It will reset when turned off.
²
The DIP SWITCH settings on other machines should be exactly the same as the settings
on Game #1 (except for the Game #).
²
To set the JP value, you only need to set it on Game #1.
3.4 Wiring Layout:
In order to clear the layout in the machine, please follow the instructions below
Left side layout
The extra light belt is wrapped with nylon tape
Right side layout
Summary of Contents for Extreme Hoops
Page 1: ...Operation Manual www universal space com...
Page 9: ...Extreme Hoops operation manual 8 Open the middle bracket Install upper bracket...
Page 30: ...Extreme Hoops operation manual 29 11 OVERALL STRUCTURE 11 1 Main Part 1...
Page 33: ...Extreme Hoops operation manual 32 11 2 Main Part 2...
Page 36: ...Extreme Hoops operation manual 35 11 3 Motion Assy...
Page 38: ...Extreme Hoops operation manual 37...
Page 43: ...Extreme Hoops operation manual 42 11 7 Game Decal 13 14 15 1 2 3 4 12 11 10 9 8 7 6 5...
Page 46: ...Extreme Hoops operation manual 45 Wiring Diagram...