Kentucky Derby
®
Run for the Roses
®
Horse Racing
Page 2
Learn more about Kentucky Derby Run for the Roses Horse Racing at www.TudorGames.com
Option 1: Day at the Derby
Fun for 1-4 players
Race your Horse against your opponents’ Horses and col
-
lect points for your finish in multiple races. The first Horse
to reach 21 points wins the Day at the Derby.
1. Place the Horses, Horseshoes, and Tokens into the
Chance Bag.
2. Each player draws a Horse, two Horseshoes, and one
Token from the Chance Bag. No peeking! For addi-
tional races each player keeps their Horse and Horse-
shoes, but not their Tokens -- Tokens are returned to
the Chance Bag and chosen prior to each race. The
number on the Token determines the starting lane of
each player’s Horse. If the Race Marshall Token “M” is
drawn, set aside and draw an additional Token. The
Race Marshall Token “M” (not needed for single play-
er) determines the player that operates the Remote
Control.
3. Fit the Horseshoes onto the Horses, paying attention
to the direction of travel (see previous page). You may
make any desired adjustments to Horseshoes prior to
each race and test them on the track or infield.
4. Place the Horses in their starting positions to match
your Token. The entire Horse must be behind the start-
ing line.
5. The Race Marshall calls, “Riders Up!” and starts the
race by pressing and holding the racing button on
the side of the Remote Control. After the race is over,
release the button to stop. The Race Marshall controls
the race and the speed. The speed may be adjusted
during the race, if desired, by turning the large knob
on the Remote Control. If more than two Horses fall
during a race, the Race Marshall declares a do-over
and changes the speed setting.
7. One race is over when all the Horses have completed
a lap and have crossed the finish line.
8. Repeat the races. The first player to 21 points wins!
Scoring
Points are awarded as follows:
Place Points
1st
4 points
2nd
3 points
3rd
2 points
4th
1 point
Use the pre-printed Racing Form on page 4 to track and
mark your score. Make photocopies for additional forms.
Option 2: Riders Up!
Fun for 1-4 players and large groups
Correctly guess the order the Horses will finish, in multiple
races, to score points. The first player to reach 21 points
wins.
1. Place the Horses, Horseshoes, and Tokens into the
Chance Bag.
2. Each player draws a Horse, two Horseshoes, and one
Token from the Chance Bag. No peeking! After each
race remove Horseshoes and place all items back in
the Chance Bag. The number on the Token determines
the starting lane of each player’s Horse. If the Race
Marshall Token “M” is drawn, set aside and draw an
additional Token. The Race Marshall Token “M” deter-
mines the player that operates the Remote Control.
3. Fit the Horseshoes onto the Horses, paying attention
to the direction of travel (see previous page). You may
make any desired adjustments to Horseshoes prior to
each race and test them on the track or infield.
4. Place the Horses in their starting positions to match
your Token. The entire Horse must be behind the start-
ing line.
5. The Race Marshall calls, “Riders Up!” and starts the
race by pressing and holding the racing button on
the side of the Remote Control. After the race is over,
release the button to stop. The Race Marshall controls
the race and the speed. The speed may be adjusted
during the race, if desired, by turning the large knob
on the Remote Control. If more than two Horses fall
during a race, the Race Marshall declares a do-over
and changes the speed setting.
7. The race is over once all the Horses have completed a
lap and have crossed the finish line.
8. Repeat the races. The first player to collect 21 points
wins!
Scoring
Points are awarded as follows:
Each correct guess earns 1 point, plus bonus points:
Correctly
guessing...
0 or 1 Horse in a race = 0 bonus points
2 Horses in a race = 2 bonus points
3 Horses in a race = 3 bonus points
all 4 Horses in a race = 7 bonus points
Use the pre-printed Racing Form on page 4 to track and
mark your score. Make photocopies for additional forms.
How to Play