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Common speed settings are displayed as their notation value (t = triplet, d =
dotted):
DIN
4
24 PPQN
64th
6
32t
8
32nd
12
16t
16
32d
18
16th
24 4 PPQN
8t
32
16d
36
8th
48
4t
64
8d
72
4th
96 1 PPQN
Clock Shift Mode:
Clock Shift moves the trigger in time by whole clocks steps. The range is from 0 to
Division-1 so a division of 4 can be shifted up to 3 clock ticks.
Example:
Divide 8, Clock Shift 0 triggers on counts 8, 16, 24, 32...
Divide 8, Clock Shift 5 triggers on counts 13, 21, 29, 37...
Time Shift:
Time shift moves a trigger in time by very small increments which are a fraction of
the clock rate of a division and is great for adding swing and off the grid timings.
The values are in degrees from 0 to 360 giving very fine adjustment in timing. It
is also calculated after Clock Shift so Time Shift can be a fraction of the Clock
Shift delay. 180 degrees is halfway between the Clock shift and the next
division. The combination of Clock and Time Shift will never be more than the total
time of a division.
Examples
Divide 8, Clock Shift 0, Time Shift 180: 12, 20, 28, 36
Divide 8, Clock Shift 4, Time Shift 0: 12, 20, 28, 36
Divide 8, Clock Shift 4, Time Shift 180: 14, 22, 30, 38
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Summary of Contents for Trigger Riot
Page 1: ...Trigger Riot User Guide...