You will see HAPPY faces for your bugs when you play correctly. You will see SAD
faces for your bugs if you do not complete the PLAY activities correctly.
DOCTOR ( )
If your bug is sick, you take them to the doctor. For all bugs other than Hopper, the
doctor is Doctor Flora from the Ant Island who takes their temperature. For Hopper,
the doctor is Molt (who is a very stupid grasshopper!) who takes a water dropper
and squirts a drop of water from the dropper on Hopper’s head, getting him all
wet.
CLEAN ( )
You will randomly see two different cleaning activities when you press this activity.
You will either see drops of water dripping from a leaf, which cleans your bug or
your bug will dive into a pool for a wonderful bath!
TRAIN ( )
There are five training activities for each bug. You can train your bugs to do TRICKS
by giving them the right REWARD!
Flik:
— He punches a grasshopper punching bag.
— He zigs and zags between grasshoppers.
— He cuts down stalks of grain with his invention.
— He ties a leaf into a megaphone.
— He walks off and walks back.
Princess Atta (As the Queen-to-be, she works with her mother, the Queen.)
— She waves her arm and worker ants dig a tunnel.
— She waves her arm and worker ants stack grain.
— She waves her arm and worker ants march forward in front of her.
— She waves her arm and her mother, the Queen, waves happily back to her.
— She walks off and walks back.
Princess Dot:
— She bounces on a fuzzy dandelion like a trampoline.
— She flaps her little wings and flies.
— She walks across a spider web like it was a tightrope.
— She does a little waltz dance with Flik.
— She walks off and walks back.
Hopper:
— He swats mosquitoes as they try to fly past him.
— He hops over logs.
— He somersaults backwards.
— He practices a Ninja-style kick and kicks Molt, one of the members of his gang.
— He walks off and walks back.
Dim (Since he’s a circus beetle, he performs circus tricks):
— Gypsy the Moth and Dim do a “figure 8” fly-around through the air together.
— He spins rings around his horn.
— He charges forward and picks up a flower on his horn.
— He gives Rosie a ride on his back.
— He walks off and walks back.
Francis (Since he’s a circus ladybug and also becomes the unofficial leader of
Dot’s Blueberry Troop — The Blueberries are like ant girl scouts):
— He flies through the air between tree branches.
— He spars with a fly heckler .
— He waves his wings and the Blueberries parade by.
— He flies and lands on Heimlich (the caterpillar’s) back.
— He walks off and walks back.
DISCIPLINE ( )
There is a different discipline for each character:
INSERTING THE BATTERY
To activate your Giga Pets game, pull the plastic
tab from back of game.
To insert the battery, remove the battery
compartment cover at the back of the game. (To
remove cover, unscrew the cover, then push the
cover in the direction of the arrow).
Insert a CR2032 cell battery (battery included)
as shown.
CAUTION:
Not suitable for children under 36 months,
may contain small parts.
TO ENSURE PROPER FUNCTION :
- Battery installation should be done by an adult.
- Non-rechargeable batteries are not to be recharged.
- Rechargeable batteries are to be removed from the toy before being charged (if
removable).
- Rechargeable batteries are only to be charged under adult supervision (if
removeable).
- Only batteries of the same or equivalent type as recommended are to
be used.
- Batteries are to be inserted with the correct polarity.
- Exhausted batteries are to be removed from the toy.
- The supply terminals are not to be short-circuited.
DEFECT OR DAMAGE
If a part of your game is damaged or something has been left out, DO NOT RETURN
THE GAME TO THE STORE. The store doesn’t have replacement part. Instead, write
to us at:
TIGER ELECTRONICS, LTD. REPAIR CENTER
980 Woodlands Parkway, Vernon Hills,
Illinois 60061, U.S.A.
In your note, mention the name of your game, your game’s model number, and tell
us briefly what the problem is. Also include sales slip, date, place of purchase and
price paid. We will do our best to help.
90-DAY LIMITED WARRANTY
Tiger Electronics, Ltd. (Tiger) warrants to the original consumer purchaser of this
product that the product will be free from defects in materials or workmanship for
90 days from the date of original purchase. This warranty does not cover damages
resulting from accident, negligence, improper service or use or other causes not
arising out of defects in materials or workmanship.
During this 90-day warranty period, the product will either be repaired or replaced
(at Tiger’s option) without charge to the purchaser, when returned with proof of
the date of purchase to either the dealer or to Tiger.
Product returned to Tiger without proof of the date of purchase or after the 90-day
warranty period has expired, but prior to one year from the original date of purchase,
will be repaired or replaced (at Tiger’s option) for a service fee of U.S.$9.00. Payments
must be by check or money order payable to Tiger Electronics, Ltd.
The foregoing states the purchaser’s sole and exclusive remedy for any breach of warranty
with respect to the product.
All product returned must be shipped prepaid and insured for loss or damage to:
TIGER ELECTRONICS, LTD. REPAIR DEPT.
980 Woodlands Parkway, Vernon Hills,
Illinois 60061, U.S.A.
The product should be carefully packed in the original box or other packing materials
sufficient to avoid damage during shipment. Include a complete written description
of the defect, a check if product is beyond the 90-day warranty period, and your
printed name, address and telephone number.
THIS WARRANTY IS IN LIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS
OR CLAIMS OF ANY NATURE SHALL BE BINDING ON OR OBLIGATE TIGER IN ANY WAY.
ANY IMPLIED WARRANTIES APPLICABLE TO THIS PRODUCT, INCLUDING WARRANTIES OF
MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE LIMITED TO THE
NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN NO EVENT WILL TIGER BE LIABLE FOR
ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING FROM POSSESSION,
USE, OR MALFUNCTION OF THIS TIGER PRODUCT.
Some states do not allow limitations as to how long an implied warranty lasts and/or
exclusions or limitations of incidental or consequential damages, so the above
limitations and/or exclusions of liability may not apply to you. This warranty gives
you specific rights, and you may also have other rights which vary from state to
state.
For more information about Tiger Electronics, our products and special promotions, please
visit our Web Site at: www.tigertoys.com.
®
, TM, & © 1998 TIGER ELECTRONICS, LTD. ALL RIGHTS RESERVED.
980 Woodlands Parkway, Vernon HIlls, Illinois 60061, USA.
Customer service number: 1-888 LUV GIGA
®
, TM, & © 1998 TIGER ELECTRONICS UK LTD. ALL RIGHTS RESERVED.
Belvedere House, Victoria Avenue,
Harrogate, North Yorkshire, HG1 1EL, England.
www.tigertoys.com
Patent Pending
PRINTED IN CHINA
SCORE ( )
Choose this icon to check on the progress (for example, weight, health, and happiness)
of your bug. Use the LEFT/RIGHT keys to display screens showing NAME,
TOTAL SCORE ( ), AGE ( ), WEIGHT ( ), HEALTH ( ), HAPPINESS ( ),
HUNGER ( ), and DISCIPLINE( ).
HEALTH ( )
Health score increased by feeding your Bug healthy food, playing, and keeping them
clean. Health ranges from 0 to 100 – a percentage — and the game begins with a
health of 80. Health cannot go over 100, and excess points are lost.
HAPPINESS ( )
Happiness increases by feeding your bugs treats, playing, and getting it enough
sleep. Happiness ranges from 0 to 100 – a percentage — and the game begins with
a happiness of 80. Happiness cannot go over 100, and excess points are lost.
HUNGER ( )
Hunger ranges from 0 (empty stomach) to 100 (full stomach). Each time you feed
your bug, it will be a little more full. During the day, the bugs get hungrier and
hungrier.
DISCIPLINE
Discipline ranges from 0 (bad) to 100 (well behaved).
ALERT ( )
When this icon lights up, it means your bug needs something. Use the SCORE ( )
screens to try to figure out what your animal needs. Try selecting a different activity
until you figure out what he needs!
SECRET CODES!
The game has certain secret codes that can be used to “unlock” features of the
game. Codes are entered on the name screen. If the player enters a name for his
bug that matches the code, some feature is “unlocked”. The player can then change
the name freely. Once the feature is unlocked, it stays unlocked until the player
locks it again (by enter the code a second time) or when the game is reset by the
RESET button.
Here’s how to do it:
1) Select the SCORE ( ) activity.
2) Move to the NAME screen, and press ENTER.
3) Your name will disappear, and you can enter the code here.
4) Select the correct letters in the code just like setting the name.
5) When the code is spelled out correctly, press ENTER twice.
Check the Tiger website for clues on the secret codes!
ACTIVATING A NEW BUG
The characters “
Flik
,
Princess Atta
,
Princess Dot
, and
Hopper
” are the original
available bugs (Normal Bugs). You may only activate one of them at the start of
game and the other three Bugs will become Age Bonus Bugs.
They can be unlocked by the Total Age of all “alive bugs”.
If you are doing well, you can take care of more than one Normal bug at a time!
When total age of “alive bug(s)” reaches AGE 5, you have shown that you are
responsible enough to have another bug(First, Age Bonus Bug).
If you have “alive bugs” with a combined age of 10 or more, you can have a one
more Age Bonus bug.
And if you have “alive bugs” with a combined age of 20 or more, you can actually
add a final Age Bonus bug!
Here’s how to activate another bug when you have earned it:
1) Press MODE to enter CLOCK MODE.
2) Press MODE again. If you have earned another bug, the face of another of the
bug’s will appear. If you have not yet earned another bug, you will return to the
game mode.
3) Press LEFT and RIGHT to select which of the bugs you want and press ENTER.
Your new bug will come to life, ready to play!
When you have more than one bug, you must switch between them to take care
of them.
Here’s how:
1) Press MODE to enter CLOCK MODE.
2) Press MODE again and then press LEFT or RIGHT until you see the face of the bug
you wish to activate, and press ENTER. (If you only have one bug, pressing MODE
will only return you to Game Mode.)
3) The new bug will activate in Game Mode.
In addition, the characters
Dim
and
Francis
are the Hidden Bugs,
Dim
can be
unlocked if you have any other character with a TOTAL SCORE of 90 points. So he
is an “earned” character, too — but in a different way.
Francis
can be unlocked by entering code word “BUGS”in NAME MODE.
To choose a new bug, press MODE twice to enter the SELECT CHARACTER MODE.
Press LEFT/RIGHT to cycle through various faces of each bug.
Press ENTER to choose that bug and bring it to “life”.
GAME OVER
When your bug reaches age 14, it will normally fly away and will not be seen again
until you reset the unit. However, if you keep your bug very healthy (HEALTH OVER
95), it will stay functioning.
As long as you keep the HEALTH icon at 95 or above, your bug will grow older and
older.
RESTARTING THE GAME
If you just wish to start over from the beginning, press the RESET button located on
the back of your game. You can also use the RESET button to reset the unit if there
is a problem, but this will reset the game memory, so you will lose any bugs you have.
© Disney/Pixar
Visit A Bug’s Life web site at: www.ABugsLife.com
Francis:
— He flies from leaf to leaf.
The leaf appears on your left or right randomly. Press the Left
key fast enough to fly to leaves on your left. Press the Right
key fast enough to fly to leaves on your right. If you can
successfully fly to and land on the leaf 5 times in a row, the game stops,
and you win.
—
Francis
and
Slim
do their “Hiyah!” Bruce Flea bit (where they
perform a kung-fu move!)
Press Enter to raise Francis’s wings and his leg. Press “ ” to move
to left. Press “ ” to move right. i.e. Press Enter, Left, Right, Enter,
Right.
For
Flik
, he has to dig a tunnel.
For
Princess Atta
, she is reviewed by the
Council of Elders.
For
Princess Dot
, she has to stay home
and can’t leave home to play.
For
Hopper
, a bird appears and snaps at
him.
For
Dim
, his horn gets stuck in a plant.
For
Francis
, he spins around in a circle
and gets dizzy.