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completed so far. Pressing the SELECT button will start the
selection process.

For selecting the first 25 puzzles, you can press the desired
puzzle number and then the START button to start the game.

For example, to select puzzle #12, press button #12.

Selecting puzzles over #25 is a bit more complicated.

Each additional time you press the key will add 25 to the
puzzle number. For example, say you want to play puzzle
#32. In order to play this puzzle, you would have to press the
#7 key TWO TIMES (7 + 25) = 32.

Example 2: To play puzzle #53, you would press the #3 key
THREE TIMES (3 + 25 + 25) = 53.

Example 3: To play puzzle #85 you would press the #10 key
FOUR TIMES (10 + 25 + 25 + 25) = 85.

After you have selected the puzzle number, press START to
play the selected puzzle.

If the selected puzzle number is greater than your most
difficult puzzle achieved so far, then it is an invalid input and
the result will be clearing of the lights. You will have to select
a different puzzle. You cannot play a higher level puzzle if
you have not "earned" it.

While selecting the puzzle, you can quit the existing game
by pressing the SELECT button.

HELP

You can get help from the computer by pressing the HELP
button.

For the first 25 puzzles, the computer will offer the first 2
steps of help for you. There is no help provided in the middle
of the game or for the next 25 puzzles.

You can restart the game by pressing the START button during
the game play.

SOLVING THE PUZZLES

To solve the puzzle you must turn all the lights off.

When you finish a game in the minimum number of moves,
you will see the HOME-RUN lights and sounds.

If you clear the board with excess steps,  then the grid will
light up with the extra number of steps over the permitted
minimum that it took you to solve the puzzle.

Up to 10 excess moves will register
on the game board. Below, is an
example of 5 excess moves.

If the number of moves exceeds 10
over the minimum required moves,
a cross of blinking squares will
appear on the game board.
This counts as a "failed" result.

After you successfully finish a puzzle, you advance to play
the next puzzle, which will be more difficult than the puzzle
you just completed!

MODE 2

Mode 2 is similar to mode 1 except the puzzles are generated
randomly by the computer.

Your performance in Mode 1 determines the level of difficulty
you will see in Mode 2. If you only solved the 5-step puzzles
in Mode 1, then all of the random puzzles you receive in Mode
2 will have 5 steps.

In other words, you can not access puzzle number 6 in mode
2 unless you solved puzzle number 5 in mode 1 first!

MODE 3

The same game rules from game modes 1 and 2 apply.
However, this time, you can create your own puzzle with
various difficulty. This is a great game for 2 players to play
-- you and a friend to challenge each other!

Before the game starts, you must input your own puzzle.
Or a friend can input the puzzle and you can try to solve it!

Press any number of keys to change the lights and "set up"
the puzzle.

Press the START button. If your puzzle is not solvable, you
will hear an error tone, and the game will not start. You must
create a solvable puzzle.

If you press the START button and do not hear the error tone,
you can now try to solve the puzzle.

During the game, you can return to the initial puzzle by pressing
the START button.

There is no minimum moves required in the game. Once you
clear the board, you have successfully finished the game and
are rewarded with a HOME-RUN light show.

But be warned! There is no HELP function available in Mode
3 -- so you can create some truly frustrating puzzles! There
IS a solution... but can you find it?

GAME 2 (Action game)

The object of the game is to act quickly to keep the lights
turned off. The computer will randomly turn on lights, getting
faster and faster, and you must work to keep them off. If there
are ever 18 or more lights on the board, it is GAME OVER!

The game will begin in CLASSIC style by turning on red lights.
You can turn RED lights to OFF using the effect pattern.

SCORING

Each time you press a key and change the face of the board,
your score will change depending on how many lights you
turn ON or OFF. If you turn more lights OFF, you will score

points. If you turn more lights ON, you will LOSE points!

# Lights Changed

Score

0

0

1

+/- 1

2

+/- 4

3

+/- 9

4

+/- 16

5

+/- 25

Orange Lights

+100

Turn all OFF

+500

At the end of the game you will see your score displayed in
"digital" format. For example, if you score 540 points, you
would see the digits 5, 4, 0 appear on the face of the game.

When your score passes 400 AND is at least HALF the current
high score, the game will get more difficult by changing to 3-
COLOR mode! Now, you will begin to see GREEN lights, and
the effect pattern will go from RED to GREEN to OFF!

Occasionally you will see ORANGE lights. Press these quickly
to turn them off and score 100 points!

If you turn off ALL the lights on the board, you score a 500
point bonus. But keep playing -- the game is not over until
you lose!

HIGH SCORE VERIFICATION

On the game select menu, press SELECT to highlight the
ACTION game (but do not press START).

Press and hold the "HELP/SCORE" button around 1 second.
This will display the maximum score.

Press "HELP/SCORE" again to display your "Score ID." The
score ID will appear in RED and can include numbers (0-9)
or letters (A-F).

Press "HELP/SCORE" again to display the authentication
code. The authentication code will appear in GREEN.

Visit Tiger’s website at www.tigertoys.com to post your high
scores for other players around the world to try to beat your
best!

GAME 3 (2 player game)

This is a game for two players only. One player plays RED
and the other player is GREEN. The object of the game is to
control more "spaces" on the board than your opponent.

The game will begin by randomly placing one or two initial
squares for the RED PLAYER and the GREEN PLAYER.

The player who gets the first turn will see his color flashing.

You can press any button that is already lit up in your color.

If you press an invalid key, you will hear the error sound.

You lose when your color cannot claim another space the
board.

A match consists of  6 games where the players maintain
their color during the entire match.

If after 6 games it is still a draw, continue until one player
leads by 2 points, up to 16 games (8 - 8 is a draw match).

At the end of each game, the computer displays the winner
with his color and displays the match score.

At the end of each game, the computer displays the winner
with his color and displays the match score.

Press START to restart the game and the score will reset to
0 - 0. The score also resets if a different game is selected.

GAME 4
(Classic Lights Out - 2 color Lights Out game)

The classic game plays exactly the same as the 3-Color
game, except that the lights have only two positions: ON or
OFF. There is no intermediate step (Green) in this mode.

The Classic game includes all three modes of the 3-Color
game including Pre-Computed Puzzles, Random Puzzles,
and Create-Your-Own Puzzles.

MODE 1

There are 50 pre-computed puzzles, increasing in difficulty
from 6 steps to 15 steps.

Before you start playing a puzzle, there is a blinking square
on the board to indicate the puzzle number.

This mode includes a HELP function and a PUZZLE SELECT
function. Please refer to Mode 1 of the 3-Color game for
details on these functions.

MODE 2

Just as with Mode 2 of the 3-Color game, the difficulty of
the puzzles in Mode 2 is based on your achievements in
Mode 1.

MODE 3

This mode works the same as Mode 3 in the 3-Color game.
Please refer back to that section for advice on how to create
your own puzzles.

5.  INSERTING THE BATTERIES

To insert the batteries, have an adult
open the battery compartment cover
at the back of the game.  (To remove
cover, push in direction of the arrow.)
Insert 3“AA”/LR6 batteries, (not
included), making sure to align “+”
and “-” as shown.

CAUTION:

 Battery should be

replaced by adult. Not suitable for
children under 36 months, may
contain small parts.

TO ENSURE PROPER FUNCTION

:

- Do not mix old and new batteries.
- Do not mix alkaline, standard or

rechargeable batteries.

- Battery installation should be done by

adult.

- Non-rechargeable batteries are not to

recharged.

- Rechargeable batteries are to be removed from the toy 

before being charged (if removable).

- Rechargeable batteries are only to be charged under adult

supervision.

- Only batteries of the same or equivalent type as 

recommended are to be used.

- Batteries are to be inserted with the correct polarity.
- Exhausted batteries are to be removed from the toy.
- The supply terminals are not to be short-circuited.
Replace with new batteries at the first sign of erratic operation.

AA / LR6 1.5V

AA / LR6 1.5V

AA / LR6 1.5V

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Summary of Contents for 68376

Page 1: ...nd insured for loss or damage to TIGER REPAIR DEPARTMENT 1000 N Butterfield Road Unit 1023 Vernon Hills IL 60061 U S A The product should be carefully packed in the original box or other packing materials sufficient to avoid damage during shipment Include a complete written description of the defect a check if product is beyond the 90 day warranty period and your printed name address and telephone...

Page 2: ...nd insured for loss or damage to TIGER REPAIR DEPARTMENT 1000 N Butterfield Road Unit 1023 Vernon Hills IL 60061 U S A The product should be carefully packed in the original box or other packing materials sufficient to avoid damage during shipment Include a complete written description of the defect a check if product is beyond the 90 day warranty period and your printed name address and telephone...

Page 3: ...you don t have to play it again If you want to play a puzzle you ve already beaten you can use the SELECT button to play the previous puzzle For example if you finish 10 puzzles in Classic Puzzle Pre Programmed and then turn off the unit or start another game mode the next time you play 2 Color Puzzle Pre programmed game it will default to the 11th puzzle You can select puzzles 1 to 10 using the S...

Page 4: ...you don t have to play it again If you want to play a puzzle you ve already beaten you can use the SELECT button to play the previous puzzle For example if you finish 10 puzzles in Classic Puzzle Pre Programmed and then turn off the unit or start another game mode the next time you play 2 Color Puzzle Pre programmed game it will default to the 11th puzzle You can select puzzles 1 to 10 using the S...

Page 5: ...you don t have to play it again If you want to play a puzzle you ve already beaten you can use the SELECT button to play the previous puzzle For example if you finish 10 puzzles in Classic Puzzle Pre Programmed and then turn off the unit or start another game mode the next time you play 2 Color Puzzle Pre programmed game it will default to the 11th puzzle You can select puzzles 1 to 10 using the S...

Page 6: ...you don t have to play it again If you want to play a puzzle you ve already beaten you can use the SELECT button to play the previous puzzle For example if you finish 10 puzzles in Classic Puzzle Pre Programmed and then turn off the unit or start another game mode the next time you play 2 Color Puzzle Pre programmed game it will default to the 11th puzzle You can select puzzles 1 to 10 using the S...

Page 7: ...s Lights Changed Score 0 0 1 1 2 4 3 9 4 16 5 25 Orange Lights 100 Turn all OFF 500 At the end of the game you will see your score displayed in digital format For example if you score 540 points you would see the digits 5 4 0 appear on the face of the game When your score passes 400 AND is at least HALF the current high score the game will get more difficult by changing to 3 COLOR mode Now you wil...

Page 8: ...s Lights Changed Score 0 0 1 1 2 4 3 9 4 16 5 25 Orange Lights 100 Turn all OFF 500 At the end of the game you will see your score displayed in digital format For example if you score 540 points you would see the digits 5 4 0 appear on the face of the game When your score passes 400 AND is at least HALF the current high score the game will get more difficult by changing to 3 COLOR mode Now you wil...

Page 9: ...s Lights Changed Score 0 0 1 1 2 4 3 9 4 16 5 25 Orange Lights 100 Turn all OFF 500 At the end of the game you will see your score displayed in digital format For example if you score 540 points you would see the digits 5 4 0 appear on the face of the game When your score passes 400 AND is at least HALF the current high score the game will get more difficult by changing to 3 COLOR mode Now you wil...

Page 10: ...s Lights Changed Score 0 0 1 1 2 4 3 9 4 16 5 25 Orange Lights 100 Turn all OFF 500 At the end of the game you will see your score displayed in digital format For example if you score 540 points you would see the digits 5 4 0 appear on the face of the game When your score passes 400 AND is at least HALF the current high score the game will get more difficult by changing to 3 COLOR mode Now you wil...

Page 11: ...nd insured for loss or damage to TIGER REPAIR DEPARTMENT 1000 N Butterfield Road Unit 1023 Vernon Hills IL 60061 U S A The product should be carefully packed in the original box or other packing materials sufficient to avoid damage during shipment Include a complete written description of the defect a check if product is beyond the 90 day warranty period and your printed name address and telephone...

Page 12: ...nd insured for loss or damage to TIGER REPAIR DEPARTMENT 1000 N Butterfield Road Unit 1023 Vernon Hills IL 60061 U S A The product should be carefully packed in the original box or other packing materials sufficient to avoid damage during shipment Include a complete written description of the defect a check if product is beyond the 90 day warranty period and your printed name address and telephone...

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