
Thrustmaster TOP GUN AfterBurner Force Feedback Joystick – User manual
8
In the event of
malfunction during use due to
electrostatic emission, please exit
the game, unplug your peripheral
device’s power cord and unplug
the unit from the computer.
Resume normal game play by
plugging the unit back in and
restarting the game.
F
ORCEFEEDBACK TAB
The
Forcefeedback
tab allows you to test and adjust the performance of
Forcefeedback effects.
To test the effects, click on each of them in succession. The effect produced is that
which will be applied to your controller.
Dynamic
effects correspond to standard effects in a game, such as engine
vibrations or skidding. They are referred to as dynamic effects in that their intensity is
linked to pressure exerted along the axes (for example, corresponding to acceleration
in a car racing game).
Static
effects correspond to effects generated by an incident in
a game, such as a collision. You may wish to modify the settings if you notice, for
example, that the engine vibration effects are more intense than the effects produced
by a collision. The
Master
gauge enables you to apply the same intensity to both
dynamic and static effects.
The
Spring
gauge enables you to adjust the strength of the motors that restore the
game controller to its central position. Check the
Always On
box to make this
regulation effective in all games, even if certain games do not support Force Feedback
effects.
If your game is not optimized to process Forcefeedback effects along different
axes, check the
Map Fore-Alt (Y-axis) forces to Right-Left (X-axis) forces
box in
order to apply Forcefeedback effects originally programmed for the Y-axis along the
X-axis, instead.
You are now ready to play!
If you wish to program your Thrustmaster device, please run the Thrustmapper
programming software: right-click on the Thrustmapper icon on the taskbar, then click
on
Thrustmapper
. A number of presets are available on the product CD-ROM and
on our website (http://www.thrustmaster.com).