Base
B
G
R
15
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
16 bits/pixel
Bit
Pixel 0
Pixel 1
Bit 15
0
Base + 2
Base + 0
Individual Palette Entry
Unused
Blue (B)
Green (G)
Red (R)
BPP
(A)
15
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
Mono (M)
Unused
A. Bits-per-pixels (BPP) is only contained within the first palette entry (palette entry 0).
Color
Bit
Bit
Mono
15
0
1
2
3
4
5
6
7
8
9
10
11
12
13
14
256-Entry Palette Buffer
Palette Entry 0
Palette Entry 1
Palette Entry 254
Palette Entry 255
Bit
15
0
Base + 2
Base + FCh
Base + FEh
Unused
BPP
(A)
.
.
.
.
.
.
Architecture
1040
SPRUH82C – April 2013 – Revised September 2016
Copyright © 2013–2016, Texas Instruments Incorporated
Liquid Crystal Display Controller (LCDC)
Figure 23-6. 256-Entry Palette/Buffer Format (8 BPP)
Bits 12, 13, and 14 of the first palette entry select the number of bits-per-pixel to be used in the following
frame and thus the number of palette RAM entries. The palette entry is used by the Raster Controller to
correctly unpack pixel data.
The following figures show the memory organization within the frame buffer for each pixel encoding size.
Figure 23-7. 16-BPP Data Memory Organization (TFT Mode Only)—Little Endian