In-range water-based
target.
Enemy targets that
are out of range for
secondary weapons,
but in-range for
primary weapons.
Friendly boats
requiring protection.
In-range land-based
target.
Land-based targets that are out
of range for secondary weapons,
but in-range for primary
weapons.
Damage Bar for a target.
Target Indicators
Enemy targets are represented as red or yellow triangles or
diamonds, depending on the status and type of target. A damage
bar above each target shows the amount of damage the target
has taken. The more black in the fill bar, the more damage
you’ve inflicted.
Turbo Meter
Selected
Secondary
Weapon
Ammunition
Remaining
Health Meter
Targeting Reticle
Helps you aim at enemy targets.
Status Indicator
The Status Indicator displays vital information about your boat
using the Turbo Meter, Ammo Indicator, and the Health Meter. The
Turbo Meter shows the amount of Turbo you have left. The Ammo
Indicator displays the amount and type of ammunition remaining
for your secondary weapon. The Health Meter shows the amount
of damage you’ve taken to your boat by the color: red is critical,
yellow is poor, green is good.
3
2
4
Keep in mind that depending on the mission you are playing, or
whether you’re in Story Mode or Battle Mode, some of the elements
may or may not be displayed on the Game screen.
Radar
The Radar includes a compass, waypoint, and a map with icons
representing vessels and targets on water and land. The compass
indicates your heading on the map. The map shows the location
of enemy targets on both land and sea, ally boats, your player boat,
and your mission objective. A yellow triangle on the inside ring of
the compass indicates the direction to the next waypoint.
Next
Waypoint
Compass
(North)
3
2
Enemy Boat
Friendly Boat
Player Boat
Shore Enemies
Objective
1
1
4
15
14
The Game Screen